A 12 Gauge Slug is a solid projectile designed for use with a shotgun. It was originally designed for hunting big game, and was observed to be more effective at range than buckshot. It has less range than a comparable rifle round, but deforms less when traveling through obstructions.
Battlefield: Bad Company 2Edit
|12 Gauge Slugs|
12 Gauge Slugs is a primary specialization and weapon modification in Battlefield: Bad Company 2, exclusive for shotguns. It replaces the standard multiple-projectile short-range buckshot ammunition with single-projectile long-range slugs.
In singleplayer, slugs can be used on every shotgun available, these being the T194, USAS-12 and SPAS-12. The weapons with this modification each count as a different collectible. When used on the T194, it fires explosive rounds which can cause splash damage and minor destruction.
In multiplayer, it is unlocked at rank 16. The damage of the slug is less than the combined damage of the buckshot pellets, however the slug's accuracy and range make up for the loss of damage. Combined with Magnum Ammo, this specialization can make pump-action shotguns a one-shot kill from 12.5m (about 41 ft) away, and a two-shot kill past 12.5m. It is also possible to kill two people with one shot as long they are relatively close together, usually when one is behind the other. This, and the fact that the slug uses the sniper bullet model, essentially makes any pump-action shotgun a powerful, fast-firing mid range weapon. These stats make a pump-action shotgun almost identical to a sniper rifle, with the major differences being different rate of fire and visual differences.
Slugs for pump-action shotguns do 100-50 damage, and for the USAS-12 and Saiga 20K, slugs do 39-28 damage. In hardcore mode, pump-action shotguns equipped with slugs and Magnum Ammunition will always kill an enemy in one hit, regardless of range or shot placement.
When equipped, slugs are partnered to the weapon, not the player. If a player were to equip slugs for their shotgun, then acquire a new shotgun in the field, that shotgun will not have slug ammunition unless the original owner equipped it. Likewise, if a player who did not equip slugs were to acquire a slug shotgun, the player will have the benefit of slug rounds as well as his original choice of specializations.
- The slug shot uses the bullet model used for sniper bullets, and is affected by the game engine's artificial gravity. It also has the ability to get a marksman headshot at long distances.
- A glitch may cause 12 Gauge Slugs to not activate and instead show (for its description) weapon stats that are all at zero.
- 12 Gauge Slugs were originally unlocked at rank 12, but the unlock rank was later changed to 16 as it was originally intended due to a glitch in the rank-up code.
- When 12 Gauge Slugs are equipped, a crosshair will always appear on the screen over the buckshot's circle, even in hardcore mode.
|12 Gauge Slug|
100 - 40 (pump-action)
15m - 50m
Highly damaging single projectile
|Source of statistics|
Ammunition for shotguns
12 Gauge Slug rounds return as a shotgun ammo type in Battlefield 3. Slugs are the last ammo unlock available for all-kit shotguns and the M26 MASS. Slugs behave much like rifle rounds, with good stopping power over considerable range, after the March Patch slugs seemed to have a damage and range increase making all shotguns, loaded with slugs be capable of one hit kills at ranges over 10 meters. The use of 12 Gauge Buckshot is preferable at close range because of its natural spread; however, hitting an enemy at point blank with a slug will kill them instantly. At long range it has very noticeable bullet drop possibly making it the worst in the game, but if a player adjusts to this some shotguns can become improvised sniper rifles.
According to designer Alan Kertz, they are not as accurate nor as powerful as they were in Battlefield: Bad Company 2.
- Using the M26 SLUG on an assault rifle with the heavy barrel attachment, will give each shot the same power as a single assault rifle bullet. (Patched)
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