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The Browning Auto-5 is an American 12-, 16-, or 20-gauge semi-automatic shotgun designed by John Browning in 1898. It was the first successful, mass-produced semi-automatic shotgun ever. It used a 4-round tubular magazine feed system, and can have a maximum capacity of 5 rounds with an extra round in the chamber. It was, and still is, widely used by law enforcement, military and civilian groups.

Battlefield 1942[]

"This American version of a Browning design packs a big wallop, though it's best used as a short-range weapon. Its auto-loading action comes in handy when every fraction of a second counts. If you get the jump on an enemy in close quarters with this gun, you won't need to take a second shot."

— World War II Anthology Edition Manual, Remington Auto 5 Shotgun

The Shotgun is a weapon introduced in the Secret Weapons of WWII expansion, issued to the British Commandos' Engineer kit.

The Shotgun is unique for the Engineer kit, forgoing their Standard Issue Rifles that favor medium to long range engagements, in exchange for superior close range firepower. The Shotgun has 6 rounds with 4 "magazines" in reserve - as with all other weapons in Battlefield 1942, no rounds remaining before a reload are conserved. The spread of its five pellets per shot fires will consistently land in a pentagon formation. Its low spread while moving or jumping makes it an effective weapon to shoot on the move.

Its rate of fire while comparatively low at 90 RPM is offset by the weapon's high damage while still allowing the user to make timely follow up shots if required. The lower rate also helps mitigate the strong recoil, as it resets around the time the weapon is ready to fire again.

Damage wise, the shotgun is capable of killing enemies in one shot kills as long as four out of five pellets hit. Long range engagements should be avoided in general due to the low damage and spread at range.

The Shotgun has no Axis counterpart in the game.

Gallery[]

Battlefield 1[]

This item has a Codex entry: 12g Automatic
"The 12g Automatic was the first successful semi-auto shotgun design, and remained in production for nearly a century."

— In-game description

The 12g Automatic is a shotgun featured in Battlefield 1 for the Assault kit.

Singleplayer[]

The 12g Automatic is the standard shotgun of the Imperial German Army. It can be found throughout the War Story Through Mud and Blood. In the War Story Friends In High Places, one German Assault using this weapon can be fought. The shotgun can be also rarely seen in hands of Italian soldiers at the beginning of Avanti Savoia!. The 12g Automatic Extended variant can be picked up from a crate in The Runner and Through Mud and Blood.

Multiplayer[]

The 12g Automatic is a primary weapon for the Assault kit. Three variants of the 12g Automatic are featured in multiplayer: Backbored, Hunter and Extended.

Unlike other shotguns, it cannot use a Bayonet.

Backbored[]

"Equipped with larger internal diameter barrel, this shotgun pattern offers reduced recoil at the cost of quicker damage drop."

— In-game description

Hunter[]

"Equipped with a choke on the barrel, this shotgun pattern offers improved accuracy and effective range."

— In-game description

Extended[]

"Equipped with an extended tube magazine, this shotgun pattern offers increased magazine capacity."

— In-game description


Weapon Skins[]

Gallery[]


Battlefield V[]

"The 12g Automatic served in both world wars. It was the first successful semi-automatic shotgun used by the Allies, eventually inspiring the German army to create their own version."

— In-game description

The 12g Automatic is a weapon featured in Battlefield V. Its inclusion was revealed in a blog post detailing all weapons available at launch.[3] It is the first shotgun unlocked in multiplayer, becoming available at Support class rank 5.

It has a higher fire rate than the pump-action M1897, but lower than the M30 Drilling. Its default magazine capacity of 4+1 is on par with the M1897, as is spread, damage range, velocity and pellet count. However the 12g Automatic has a slightly slower per-shell reload and a marginally faster empty reload, as well as being faster to ready when reload cancelling. Overall, the 12g Automatic has the lowest damage potential amongst the shotguns - despite still being capable of a one-hit kill in close quarters, the range at which this is possible is 1m shorter than the M1897. Recoil is the lowest in its category, but is still high in relative terms - when fired at max rate, some compensation is required to keep follow-up shots on target.

The Specializations available to the 12g Automatic either improves the close range performance of buckshot or allows the switch to slugs, trading the former for medium range damage. When using slugs past 7m, full health targets will require at least two body shots to kill. The final choice in the tree is between Extended Magazine or Trigger Job, with the left option granting highest capacity amongst shotguns at 6+1 shells, and the right further improving fire rate for faster follow-up shots.

Gallery[]


Trivia[]

Battlefield 1[]

12G Automatic Codex Entry
  • In the Battlefield 1 Gameplay Series: Weapons Trailer, at 1:06, a 12g Automatic Backbored was called the Automatic 5 Light Infantry in the kill tag.
    • This is odd, as the Light Infantry variant name, as it was used during the Beta, applied to the Storm variant in the final product, which the 12g Automatic lacked.
  • In Friends In High Places, a German Assault is seen using a 12g Automatic as a sniper lure. He puts a helmet on the shotgun's barrel, which is later hit.
  • The image of the 12g Automatic in its codex entry has no handguard or magazine tube attached.
  • The 12g Automatic was the only primary weapon in the base game to not receive a Legendary skin during the "Road to Battlefield V" promotion.
    • Despite this, a Legendary skin (The Truman) does exist, but is not currently obtainable.

References[]

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