The Bushmaster ACR (Adaptive Combat Rifle), previously known as the Magpul Masada before Bushmaster and Remington took over production, is an assault rifle developed initially and proposed for the future replacement of the venerable M16 family of assault rifles. The ACR uses the standard 5.56x45mm NATO round but is also intended to be modifiable to employ the 6.5 Grendel, 6.8mm Remington SPC and the Russian 39mm M43 rounds. Similar to other weapons such as the M416 and the SCAR family of rifles, it uses a piston instead of the direct impingement of the M4/M16 series of weapons.
It is known in the Battlefield series as the Adaptive Combat Weapon-Rifle, (ACW-R), similar to how the Magpul PDR is known as PDW-R in the Battlefield Series.
Reflex (10 kills)
20 - 16.7
26 + 1 rounds
135 + 27 rounds
216 + 27 rounds
1.85 seconds loaded
|Rate of fire||
|First shot recoil multiplier||
|Recoil decrease per second||
Standing: 0.3 static; 0.9 moving
Standing: 2.25 static; 2.75 moving
|Spread increase per round||
|Spread decrease per second||
|Source of statistics|
The ACW-R was first briefly seen in the Close Quarters - Ziba Tower DLC Trailer, featuring the Reflex Sight, Foregrip and Suppressor attachments. It was then seen again in the Close Quarters - Donya Fortress DLC Trailer, this time with a Foregrip and a Holographic Sight attached.
The ACW-R is quite a unique carbine, optimized for long range combat, somewhat like the SCAR-H. The two weapons are good at long range combat in different ways, the ACW-R featuring a very controllable and consistent recoil, the SCAR-H having very high damage and accuracy for a carbine. The ACW-R is generally weaker than other carbines in close quarters, this is because of the lower damage up close, requiring 5 rather than 4 shots to kill. This low maximum damage is fully compensated by the high minimum damage of 16.7, causing long range performance to be somewhat comparable to the AS VAL. The 850 RPM fire rate does somewhat compensate for the low damage, but has a larger effect on the long range performance. The high fire rate and minimum damage combined with good accuracy allowing for very quick long range kills.
The ACW-R is generally best fitted with a heavy barrel and holographic sight, the heavy barrel improving muzzle velocity and spread, the latter providing a clean sight picture and low sensitivity for better long range accuracy.
To obtain the ACW-R, players must complete the Done Fixing assignment. The requirements for this assignment are:
- 20 AT (Anti Tank) rocket kills
- 30 kills with carbines
As of the December Soldier Upgrade, players will be able to equip on the ACW-R the Tactical Camo by default and can also equip the Digital Woodland Camo once the ACW-R Specialist assignment is completed.
- On the PS3 and Xbox 360, if the player has a controller with the vibration function on, the ACW-R will not make the controller vibrate when shooting (Fixed as 1.06 patch).
- Unlike other weapons in its class, the ACW-R holds 26 in its magazine +1 in the chamber. This is because only 26 of the wider 6.5mm Grendel rounds fired by the ACW-R could fit into a Magpul PMAG magazine designed to hold 30 5.56x45mm NATO rounds.
- While it is stated that the ACW-R fires the 5.56x45mm NATO cartridge in the in-game description, Battlelog states that it fires the 6.5mm Grendel (fixed as 1.06 patch).
- Its Mastery dogtag is bugged and it shows your SCAR-L kills (patched in AK update)
- It shares the same reload animation as the Mk11 Mod 0 and M4.
- Ironically, despite having a better default aimed accuracy than the majority of the carbines (0.3 compared to 0.4 standard), when equipped with heavy barrel, the ACW-R does in fact have a slightly worse accuracy than other carbines (0.105 compared to 0.1)