The Bell AH-1Z Viper (Sometimes referred to as the "Zulu Cobra" in reference to its variant letter, not to be confused with a Super Cobra aka AH-1W) is a twin-engine Attack Helicopter of the United States Marine Corps. It is an upgraded helicopter, based on the AH-1W Supercobra. The helicopter is a dedicated weapons system with technology comparable to that of the Army's AH-64 Apache. The AH-1Z features a four-blade, bearingless, composite main rotor system, updated transmission, and a new target sighting system.
The helicopter is manned by a pilot and a gunner. The pilot controls the flight of the helicopter and the unguided Hydra rockets whilst the gunner has control of the gatling cannon and TV-guided missiles. It is slightly better than its PLA counterpart, the WZ-10, because the gunner has a better field of view in the cockpit due to the sights not obstructing the view, but this can be overcome by switching views.
Hydra 70 rockets
|Main weapon ammuntion per reload||
Heat Seekers (AIM-9 Sidewinder, 800 points)
|2nd passenger weapon||
M197 20mm gatling cannon
|2nd passenger weapon ammunition per reload||
|2nd passenger alternative weapon|
Air Radar (9000 points)
Proximity Scan (6500 points)
Stealth (1600 points)
United States Marine Corps (SP,CO-OP and MP)
The AH-1Z Viper appears in the mission Fire From The Sky being flown by Gunslinger 5-7 (the unit the two players control) as they provide close air support for Warrior 2-1 as they rescue a General who has been held hostage by the PLR. In this mission, the rocket pods and the cannon have a different firing sound, the cannon also has a slower rate of fire than its multiplayer counterpart.
Player 1 flies the Viper while Player 2 is in the gunner position.
Like the Russian Mi-28 Havoc Helicopter, it carries a pilot and a gunner. The pilot has standard FFAR rockets, 14 to a pod before reloading. The gunner is given the 20mm M197 Gatling cannon, firing 30 high explosive projectiles at a fast rate before reloading.
The AH-1Z is highly versatile and can be fitted with multiple weapon upgrades, from Air to Air missiles to combat airborne jets and other helicopters, to AGM's (Air-To-Ground Missiles) to combat land vehicles.
These upgrades are offered as secondary weapons to the pilot and gunner, allowing the pilot to switch back to the primary FFAR rockets or the gunner to the M197. They also require the pilot to keep their sights over a target to lock on to the target, which can be difficult, especially with fast, highly maneuverable jets. Aside from that, the AH-1Z can be fitted with IR Flares, Air Radar and Stealth Coatings to aid the pilot in combat.
The Viper can easily take out fighters if being used by an experienced pilot with Air to Air Missiles.
It can also crash from running into poles when flying low.
On the Xbox 360 version, there is an Easter egg in the gunner's seat: the control lever on the right has a D-pad and the Xbox buttons A, B, and Y.
The AH-1Z Viper appears in Battlefield 4. It was first seen during the EA press conference at E3 2013. It performs very similarly to its Battlefield 3 counterpart, although the effectiveness in longer streaks are reduced by the limited ammunition count, with the pilot spawning with 14+14 rockets and the gunner spawning with 30+60 shells (and although it is theoretically indefinite, new ammunition takes some time to regenerate). Due to the changes in vehicle and anti-air combat, counter-measures are also changed with a much longer cooldown of 25 seconds.