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AH-1Z Viper

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AH-1Z In-flight

THe AH-1Z in reality.

The Bell AH-1Z Viper (Sometimes referred to as the "Zulu Cobra" in reference to its variant letter, not to be confused with a Super Cobra aka AH-1W) is a twin-engine Attack Helicopter of the United States Marine Corps. It is an upgraded helicopter, based on the AH-1W Supercobra. The helicopter is a dedicated weapons system with technology comparable to that of the Army's AH-64 Apache.

The AH-1Z features a four-blade, bearingless, composite main rotor system, updated transmission, and a new target sighting system.


Battlefield 2Edit

AH-1Z Viper
AH-1Z Bf2
Vehicle passengers Pilot
Gunner
(2 total)
Main weapon Hydra 70 rockets
Main weapon ammunition per reload 8
Tertiary weapon AGM-114 Hellfire TV-guided missiles
Passenger weapon M197 20mm gatling cannon
Passenger weapon ammunition per reload 900
Countermeasures Flares
Vehicle speed Moderate
Vehicle maneuverability Medium
Sound(s) Idle
BF2 AH-1Z Idle

In-flight

BF2 AH-1Z In-flight

Firing the Hydra 70 rockets

BF2 AH-1Z Hydra Firing

Firing the M197 gatling cannon

BF2 AH-1Z M197 Firing

Firing the AGM-114 Hellfire TV-guided missiles

BF2 AH-1Z Missile Firing
Camouflage(s) Standard USMC Camouflage
Operators Flag of the United States United States Marine Corps

The AH-1Z in Battlefield 2 is the USMC's attack helicopter.

The helicopter is manned by a pilot and a gunner. The pilot controls the flight of the helicopter and the unguided Hydra rockets whilst the gunner has control of the gatling cannon and TV-guided missiles. It is slightly better than its PLA counterpart, the WZ-10, because the gunner has a better field of view in the cockpit due to the sights not obstructing the view, but this can be overcome by switching views.


Battlefield 3Edit

AH-1Z Viper
Bf3 Ah1Z
Vehicle health 500
Disable threshold 34%
Vehicle passengers Pilot
Gunner
(2 total)
Special features • Ground Attack, close air-support helicopter

• Limited Anti-Air capability

Main weapon Hydra 70 rockets
Hydra 70 APKWS (51000 points)
Main weapon ammunition per reload 14
Secondary weapon Heat Seekers (AIM-9 Sidewinder, 800 points)
Tertiary weapon AGM-114 Hellfire (12000 points)

TV Missile (60000 points)

Passenger weapon M197 20mm Gatling Cannon
Passenger weapon ammunition per reload 30
Avionics Air Radar (9000 points)
Sensors Proximity Scan (6500 points)
Countermeasures IR Flares (300 points)
Extinguisher (16000 points)
ECM Jammer (44000 points)
Vehicle speed 330 km/h
Camouflage(s) Stealth (1600 points)
Dogtag Aheliservicestar100-62bc2b58 (1)
Operators Flag of the United States United States Marine Corps (SP,CO-OP and MP)
"The AH-1Z Viper (also called "SuperCobra" or "Zulu Cobra") is a twin-engine helicopter based on the AH-1W."
— Battlelog description

The AH-1Z Viper is featured in Battlefield 3.

SingleplayerEdit

A pair of AH-1Z Vipers can be seen flying over the player's unit during the "Thunder Run" and firing volleys of FFAR rockets.

Co-OpEdit

The AH-1Z Viper appears in the mission Fire From The Sky being flown by Gunslinger 5-7 (the unit the two players control) as they provide close air support for Warrior 2-1 as they rescue a General who has been held hostage by the PLR. In this mission, the rocket pods and the cannon have a different firing sound, the cannon also has a slower rate of fire than its multiplayer counterpart.

Player 1 flies the Viper while Player 2 is in the gunner position.

The Viper in the mission is equipped with Guided Missile and a Fire Extinguisher.

MultiplayerEdit

The AH-1Z Viper appears in Battlefield 3, and is available for the USMC team. It features two seats, a pilot and a gunner, with the same roles as in previous games. Its Russian equivalent is the Mi-28 Havoc.

The pilot has access to salvos of 14 unguided FFAR rockets, but can unlock the Guided Rocket specialization to boost accuracy and range, while the gunner has access to the 30mm automatic cannon with 30 rounds per belt.

As with the Russian Mi-28, the AH-1Z is capable of causing devastating damage to enemy armor and infantry. A well-aimed salvo of less than 14 rockets can disable any Main Battle Tank at full health, and the gunner's automatic cannon can decimate infantry with ease.

Heat Seekers allow the Viper to engage enemy aircraft such as other Helicopters, Jets or MAVs. The gunner's Guided Missile can also target enemy MAVs, even without laser designation.

Gunner upgrades such as Thermal Optics or Zoom OpticsProximity Scan, Guided Missile or TV Missile vastly improve the gunner's firepower and ability to spot and destroy enemy infantry and vehicles.

Thermal Optics allow the gunner to efficiently identify enemy infantry from a greater distance and within foliage, while Zoom Optics allows the gunner to effectively engage targets at greater distances, even outside of enemy man-portable anti-air missiles, such as Stingers and IGLAs.

Proximity Scan, either for the Gunner or Pilot, can detect enemy infantry and vehicles close to the aircraft. This is useful for spotting and engaging enemy infantry, as the pilot simply has to fly over where ever there may be enemy infantry, while the scanner displays them on the minimap. The gunner can then find and target the enemy with great ease.

Guided Missile and TV Missiles give the gunner the ability to engage enemy armor with greater efficiency. The Pilot can attack enemy armor with rockets, while the gunner targets the armor with a Guided Missile. When the Pilot and Gunner are communicating, good tactics to use when engaging armor is to lock-on and fire the missile as soon as the target is within range, then quickly switch to the automatic cannon and finish off the target with help from the pilot's rockets.

TV Missiles are difficult to control during flight, and cannot be aimed before firing. However, a direct hit can cause massive damage to armor, and the missile cannot be defended against by counter-measures. Good communication is vital to effectively use the TV Missile; the Pilot can aim the missile for the Gunner by aiming over the target, and the Gunner then fires and makes slight course corrections if necessary. Practice is also important to be able to effectively use the TV Missile: the Gunner must know when to fire, and know how to steer and keep the missile on course, without over or under steering.

GalleryEdit


Battlefield 4Edit

AH-1Z Viper
Ah1z fancy@2x
Vehicle health 500
Disable threshold 10%
Vehicle passengers Pilot
Gunner
(2 total)
Vehicle optics Zoom Optics

(Default)
IRNV Optics
(14,000 ppints)
Gunner Thermal
(29,000 points)

Special features • Ground Attack, close air-support helicopter

• Limited Anti-Air capability

Main weapon Hydra Rockets (Default)
Zuni Rockets (17000 points)
Smart Rockets (38000 points)
Main weapon firemode Automatic
Main weapon ammunition per reload 14 rockets (Hydra)

8 (Zuni)

Secondary weapon Heat Seekers (Default)
TOW Missile (32000 points)
Tertiary weapon Laser Guided (23000 points)
TV Guided Missile (35000 points)
Passenger weapon M197 20mm gatling cannon
Passenger weapon firemode Automatic
Passenger weapon ammunition per reload 30 rounds
Avionics Air Radar (26000 points)
Sensors Gunner Proximity Scan (7000 points)
Countermeasures IR Flares (Default)
Fire Extinguisher (11000 points)
ECM Jammer (20000 points)
Camouflage(s) Stealth Coating (4000 points)
Dogtag Advanced158@2x
Operators Flag of the United States United States Marine Corps

The AH-1Z Viper appears in Battlefield 4.

The AH-1Z Viper appears as the USMC Attack Helicopter.The AH-1Z Viper and Mi-28 Havoc have a higher maximum speed than the Chinese Z-10W and behaves quite similarly to its Battlefield 3 counterpart.

The pilot's initial default primary weapons are the Hydra Rockets which comes in 7 rockets per per pod (total 14 rockets). The Zuni Rockets, unlocked at 17000 Attack Helicopter Score allows the use of more powerful and damaging rockets however, with an almost halved magazine count. Smart Rockets, unlocked at 38000 Attack Helicopter Score allows a more accurate fire with medium damage, limiting to 5 per pod (10 rockets total) for self-guidance when fired and within optimum proximity of the target. Each respective free-fire rockets share a similar aiming point Heads-Up-Display (HUD) in the form of a capital 'I' shape for target leading and guidance, almost identical to its Battlefield 3 counterparts. Pilots must bear in mind that the primary rocket fire is most effective and accurate when closer to the target, but may leave operators more susceptible to ground fire. All rocket types run on limited reserve ammunition which must be left to automatically replenish for brief moments in time between reloads and firing. The Mi-28 is capable of causing devastating damage to enemy armor and infantry. A well-aimed salvo of rockets can near-instantly deplete any main battle tank at to half health.

The Primary and Default weapon of the secondary weapon's gunner is the 20mm M197 automatic cannon, which performs identically with the secondary automatic cannons of the Mi-28 Havoc and WZ-10 respectively. It fires high-explosive rounds dealing splash damage and is most effective against single or clusters of infantry targets, but less effective against vehicles. Unlike its Battlefield 3 counterpart, it too runs on limited reserve ammunition which must be left to automatically replenish for brief moments in time between reloads and firing. The Pilot and Gunner could decide to hover briefly over high-traffic areas of enemy troops to allow easier dispatch quickly of said targets effectively. Both the pilot's primary rockets and the secondary gunner's weapons's reload time can be decreased with the use of the Belt Speed vehicle specialisations.

The AH-1Z Viper's pilot and gunner are given an assortment of Secondary Weapons to choose from. The Pilot's Heat Seekers allows the helicopter to engage enemy aircraft such as other helicopters, Jets or MAVs. For a more ground-attack oriented role, the pilot has the ability to equip the TOW missiles. When combined with a salvo of rocket fire with either before or after striking a target with the secondary TOW missiles, the target can be almost guaranteed to be destroyed within a single pass. The secondary gunner also has the ability to equip an assortment of secondary weapons. Laser Guided missiles allows the targeting and tracking of missiles across a considerable distance of the battlefield to strike targets accurately, although this may give away the position of the operating vehicle. The TV Missile for the gunner grants a remote-controlled missile, able to be manually piloted across the battlefield to strike any targets, both on land, sea or sky without detection until it strikes the target and dealing considerable damage to armored targets. However, the Missiles are difficult to control during flight, and cannot be aimed before firing and its cumbersome controls and difficult aiming is exacerbated if the operator experience high internet-connection latency or packet-loss. It also has the special ability to bypass Active Protection systems as it is identified as a 'vehicle' instead of an 'ammunition' or 'projectile' type object by the game engine. The secondary gunner's weapons and the aircraft pilot can combine both their attacks to devastating effects.

The Secondary gunner has access to an arrangement of optical specialization upgrades such as IRNV Optics or Thermal Optics for better target acquisition and dispatch. The Zoom Optics are unlocked and equipped by default. In Hardcore Game modes, where 3D Spotting is disabled by default, thermal imaging optics are an essential to effectively utilize the helicopter's armaments to its fullest potential.

Thermal Optics allow the gunner to efficiently identify enemy infantry from a greater distance and within foliage, while Zoom Optics allows the gunner to effectively engage targets at greater distances, even outside of enemy man-portable anti-air missiles, such as FIM-92 Stingers and SA-18 IGLAs.

Proximity Scan, either for the Gunner or Pilot, can detect enemy infantry and vehicles close to the aircraft. This is useful for spotting and engaging enemy infantry within close range, as the pilot simply has to hover over where ever there may be enemy targets, while the scanner displays them on the mini-map. The gunner can then find and target the enemy with greater ease. However, users must also bear in mind that this specialisation is useless in Hardcore game modes, as the traditional mini map is largely disabled by default.

The aircraft has an assortment of countermeasures to choose from to protect itself. The IR Flares are both unlocked and equipped by default, ejects multiple bright red flares which spoofs and distracts missile locks and incoming missiles. The ECM Jammer is considered not only more popular by helicopter and aircraft pilots, but also more effective. It can perform many roles the IR Flare is unable to accomplish such as hiding the aircraft from the minimap for a brief period of time, break weapon lock, spoof missiles but also generates glare and a smoke screen against enemies equipped with Thermal or IRNV Optics. Its effects is also known to last much longer than the IR Flares also.

The AH-1Z Viper, along with all Scout and Attack Helicopters, are most effective and dangerous in maps and game modes where a Mobile Anti-Aircraft is not available or when the aircraft's operating team is in control of it only. In such maps and game mode such as Siege of Shanghai, the Attack Helicopter can operate relatively unopposed with the exception of the odd hostile Attack, Transport Helicopter or infantry missile and rocket fire from time to time, with plenty of buildings available for cover when on the retreat. If both pilot or gunner are daring enough, the vehicle operators may choose to discretely enter into the enemy un-capture base (or spawn) in order to hijack the opposing team's Attack Helicopter just as it spawns. This leaves the operating team with exactly 2 Attack Helicopters in possession simultaneously and leaving next to no aerial threats.

Comparsion Edit

In Battlefield 4, AH-1Z is arguably the best attack helicopter in the class. Compare to Mi-28, while sharing the same statistical performance, AH-1Z has a slim shape making it a better choice when engaging combat competitively. Although Z-10W has equally matched shape and cockpit visibility, a faster maximum speed still make AH-1Z become the superior choice in the aerial combat.

GalleryEdit

Trivia Edit

Battlefield 3 Edit

  • On the Xbox 360 version, there is an Easter egg in the gunner's seat: the control lever on the right has a D-pad and the Xbox buttons A, B, and Y.

Battlefield 4 Edit

  • Unlike its Battlefield 3 counterpart, the AH-1Z Viper has back-lit and visible instrument panels.


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