|Magazine size||30+1 rounds|
|Starting ammunition||124+31 rounds|
|Rate of fire||700 rpm|
380 m/s (suppressed)
|Maximum range||975 m|
|First shot recoil multiplier||1.6x|
|Recoil descrease per second||18|
|Spread zoomed||0.2 (static)|
|Spread unzoomed||3 hip, 2.5 crouch, 2 prone (static)|
3.5 hip, 3 crouch, 2.5 prone (moving)
|Spread increase per bullet||0.091|
|Spread decrease per second||15|
|Inventory slot||Primary weapon|
|Unlocks||Reflex (RDS) (10 kills)|
Laser sight (20 kills)
Ergo Grip (30 kills)
Muzzle Brake (40 kills)
ACOG (4x) (50 kills)
Canted Ironsights (60 kills)
Angled Grip (70 kills)
Heavy Barrel (80 kills)
M145 (3.4x) (90 kills)
Flash Light (100 kills)
Bipod (110 kills)
Compensator (120 kills)
Holo (1x) (130 kills)
Magnifier (2x) (140 kills)
Stubby Grip (150 kills)
Suppressor (160 kills)
The AR-160 functions similarly to the CZ-805 but possess more vertical recoil, a slightly faster tactical reload and a faster muzzle velocity. Despite this, it has a slower empty reload than the CZ-805. The AR-160 is best used for medium-range engagements, ideally using short ranged optics with a Magnifier combination or utilizing a medium range scope and Canted Ironsights. The use of the Angled or Folding grips with the use of a Heavy Barrel help to stabilize the weapon over longer ranges while the Ergo Grip helps with the weapon in close quarters.
Before the Fall patch, the AR-160 has the same recoil profile as SCAR-H, this means the AR-160 is as uncontrollable as other 7.62x51mm NATO weaponry during automatic fire.
After the Fall patch, the AR-160 is now much more useful, being the second-lowest vertical recoil assault rifle in the game, after SAR-21. In addition, suppressed muzzle velocity has been increased to 380 m/s.
- Due to a bug, the AR-160 third-person weapon model appears much smaller than normal. A similar issue affects the SR338.
- When using an underslung grenade launcher or the M26, the first person view may change to a point of view where the weapon is held over the player's head.