The ARX160 is a modern assault rifle designed by Beretta in 2008. Created for the Italian military to replace its older AR 70/90 rifles, the ARX160 features a modular design with several ambidextrous features. The weapon is chambered for the standard 5.56x45mm NATO cartridge, although it can be easily converted to use other cartridges. The ARX160 was a Phase II contender for the US Army's Individual Carbine competition, and is currently in service with the Italian Armed Forces and a few special forces groups worldwide.
The AR-160 functions similarly to the CZ-805, but with more horizontal recoil, less vertical recoil, a slightly faster tactical reload and a faster muzzle velocity. Despite this, it has a slower empty reload than the CZ-805. The AR-160 is best used for medium-range engagements, ideally using short ranged optics with a Magnifier combination or utilizing a medium range scope and Canted Ironsights. The use of the Angled or Folding grips with the use of a Heavy Barrel help to stabilize the weapon over longer ranges while the Ergo Grip helps with the weapon in close quarters.
Before the Fall patch, the AR-160 has the same recoil profile as SCAR-H, this means the AR-160 is as uncontrollable as other 7.62x51mm NATO weaponry during automatic fire.
After the Fall patch, the AR-160 is now much more useful, being the second-lowest vertical recoil assault rifle in the game, after SAR-21. In addition, suppressed muzzle velocity has been increased to 380 m/s.
- Due to a bug, the AR-160 third-person weapon model appears much smaller than normal. A similar issue affects the SR338.
- When using an underslung grenade launcher or the M26, the first person view may change to a point of view where the weapon is held over the player's head.
- Along with the other weapons of the first three expansions for Battlefield 4, the AR160 actually has an in-game description, but it can only be viewed when the weapon is unlocked at the end of a round or if it is equipped in a gadget slot using external tools.