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An air transport refers to any air vehicle whose primary purpose is to shuttle troops around the battlefield. In general, air transports are sturdier than other air vehicles, but do not carry heavy armament.
Along with the pilot, air transports typically have two stations for door gunners, and additional seats for infantry who can make use of their personal equipment. In many games, engineers in the rear can repair the transport mid-flight, eliminating the need for the pilot to return to base.
Though the air transport itself is well-protected, its occupants often are not. Even the pilot may be vulnerable to attack, either from grenades tossed into the cockpit from behind, or by snipers wielding anti-materiel rifles.
The air transports in Battlefield 2142 are VTOL aircraft and tend to fly more level than helicopters. These vehicles seat seven, and utilize Assault Pods for passengers to quickly egress from the transport.
Passengers attempting to exit a moving transport in mid-air may occasionally be teamkilled by the rear engines, even on Friendly-Fire Off maps. Rarer still, a passenger may randomly exit without using an assault pod, and can die from the fall if they do not figure this out in time.
Battlefield: Bad Company 2Edit
Battlefield: Bad Company 2: VietnamEdit
The air transports in Battlefield 3 are capable of seating five. Air transports have a higher tolerance for damage, catching fire only after they are down to 35% health, a margin of 15% over other vehicles. Air transports only appear in certain Conquest and Rush maps. Players can spawn in any air transport piloted by a teammate, so long as there are open seats.
Because passengers can contribute to flag capture, a full transport can convert territory very quickly.
Pilots are fairly protected from small arms fire, but can be hurt or killed by high caliber fire from the M98B sniper rifle or vehicle mounted weapons.
Two teammates can operate door-mounted miniguns. Position 2 is on the right side, and position 3 is on the left. The cannons are very effective against infantry, and can damage all vehicles. Their effectiveness decreases with distance—in exchange for damage potential, the pilot sacrifices the safety of the aircraft and/or its occupants.
It is important for the pilot to note that the guns cannot aim at targets directly in front or behind, that they have limited vertical sweep, and have very limited damage at long range. To make best use of the cannons, pilots should position themselves between target areas.
Teammates in positions 4 and 5 use their own equipment. This includes Repair Tools, which can be used on the transport itself even while in mid-flight.
Air transports in Battlefield 4 function in a similar manner as air transports in Battlefield 3.
Gunner positions can now converge fire ahead of the transport.
Air transports do not suffer as much loss of control as other helicopters, but are more difficult to recover.