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Anti-Tank Mine

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800px-TM-46 AP-mine

A real-life TM-46 anti-tank mine.

The Anti-tank mine is an explosive weapon that has been featured in almost every game of the Battlefield series except Battlefield Heroes and Battlefield 1943. Anti-tank mines are a type of mine that has a proximity detonating device, allowing them to be highly effective against vehicles. They can be grouped in multiples, increasing blast energy to match armor threat levels. In recent Battlefield games, they have been outfitted with Identify Friend-Foe (IFF) systems so that they will not destroy friendly vehicles.

Battlefield 1942Edit

The Landmine is issued to the Engineer kit in Battlefield 1942. Each engineer is supplied with four mines. Landmines are placed by the player in fixed locations on the ground. Any vehicle that comes in contact with one will activate it. They are very effective against vehicles and only one is ever needed to destroy any vehicle. Even aircraft that pass over them will activate the mine.

The explosive force of mines is also very destructive against infantry, though it is less effective as infantry cannot activate one. Enemy and friendly landmines can be removed using the wrench, with each mine removed being added to the player's inventory. Mines will also disappear some time after the engineer who placed them dies.

GalleryEdit

Battlefield VietnamEdit


The Landmine is issued to the Engineer kit in Battlefield Vietnam. They are lethal against all vehicles, almost instantly destroying one passing over it. Both the US/ARVN and NVA/Vietcong landmines share the same amount of damage and explosive radius; their only difference lies in the model they use.

Landmines can also destroy friendly vehicles when triggered and can lead to a teamkill, even when friendly fire is disabled.

GalleryEdit

World War II modEdit

The landmine also makes an appearance in the World War II mod for Battlefield Vietnam. There is one type, simply named "landmine_1942" by the game files. It is identical in function to the Battlefield 1942 landmine.

Battlefield 2Edit


The Anti-Tank Mine is issued to the Engineer Kit in Battlefield 2. Like Mines from its predecessors, the Anti-Tank Mine is very effective against vehicles, especially armored ones. It is a pressure mine, meaning that in order for it to detonate, a vehicle must drive over the mine.

A single mine can destroy any vehicle on land. However, enemy Engineers can use the wrench to disarm the mine and use it against your team. Like Anti-Personnel Mines used by the Sniper kit, it should be placed in areas where drivers won't expect it.

Since the Engineer kit will have five of these mines ready to be used, it can be placed in open areas. The Anti-Tank Mine in Battlefield 2 is modeled off the American-made M15 mine.


Battlefield 2: Modern CombatEdit


Anti-Vehicle Mines are issued to the Engineer kit in Battlefield 2: Modern Combat. Similar to its counterpart in Battlefield 2, the Anti-Vehicle Mines are very powerful and are capable of taking out land vehicles with a single mine. Mines are still best used when placed in areas that drivers won't expect, like a turn sharp turn or corner.

Mines can also be set off by friendly vehicles, so be sure to place them somewhere visible to allies. Mine can only be triggered by a vehicle driving over them and will not detonate if stepped on by enemy infantry, but they can be detonated by gunfire. This can be useful for "disarming" enemy mines by destroying them or setting them off as traps for infantry.


Battlefield: Bad CompanyEdit

The ATM-00 Anti Tank Mine is issued to the Demolition Kit as an unlockable. It is very powerful, almost being able to destroy any vehicle with a single mine or two. Its main disadvantage is that it only affects vehicles and can only be placed in a single spot.

A good strategy is to place them at choke points or on frequently used roads. Charred land on mainland area is also a good place to plant mines, as the blackened earth will camouflage the mine. It is especially effective for defending and ambushes.

GalleryEdit

Battlefield: Bad Company 2Edit

"ATM-00 is a Proximity Detonating Anti-tank Mine. It can be grouped in multiples increasing blast energy to match armor threat levels. An added feature incorporated into the ATM-00 is its IFF (Identify Friend or Foe) Recognition System."
— In-game description

The Anti Tank Mine is issued to the Engineer Kit as a gadget after achieving 4400 points as an Engineer. It returns exactly as it does in the first Bad Company except that it is not a secondary gadget, to equip them, the player must replace the engineer's launcher. The Anti-Tank mine is almost identical to C4 except that a direct "hit" from a single mine can destroy tanks and even surrounding vehicles and infantry. However, if the tank is using the Active Armor Upgrade or is somehow not exposed to the full force of the blast, it may survive. Anti-Tank Mines will  become primed 3 seconds after being tossed and will detonate in a 0.5m proximity to enemy vehicles (even helicopters).

By default, an engineer can carry 3 mines. However, a maximum of 6 mines may be present on the battlefield from the same player at one time. 6 Mines can be placed by using the explosives upgrade perk, resupplying on an Ammo Box or simply respawning in with another batch of mines. Placing more than 6 mines will cause existing mines to disappear without detonating in the order the mines were laid. Mines persist until detonated or replaced by a newer mine.

Friendly mines will not show on the map, the only way to tell is to spot them, if the mines become spotted, then they are hostile, if not, they are most likely (but not certainly) friendly. Mines are most effective when deployed in choke points or in regularly used paths of travel. Mines are easily noticed when on roads, dirt or when grouped but can be significantly harder to notice when placed in rubble, water (Laguna Presa Conquest is a great example), shadows, plants or near small rocks. Any weapon can set off an ATM whether it is friendly or hostile, shooting an enemy mine will spot it for the team

GalleryEdit


Battlefield: Bad Company 2: VietnamEdit

The Anti-Tank Mine is featured in the expansion pack, stat wise behaving exactly like in the base game but with different appearance. The mine appears older and rusty.

GalleryEdit


Battlefield Play4FreeEdit

AT Mine

The Anti-tank mine in Battlefield Play4Free

The Anti-Tank Mine is a gadget featured in Battlefield Play4Free for the Engineer kit. It is available for use after purchasing the Tier 2 Anti-Vehicle Mine Training option. It is very effective against both light and heavy vehicles and can be obtained via training customization, acquiring the Anti-Vehicle Mine option. A single player can have a maximum of 5 Anti-tank mines. It also uses the same model of the Bad Company series.

RanksEdit

  1. Allows the anti-vehicle mine to be equipped.
  2. Increases the amount of anti-vehicle mines carried to 2.
  3. Increases the amount of anti-vehicle mines carried to 3.
  4. Increases the amount of anti-vehicle mines carried to 4.
  5. Increases the amount of anti-vehicle mines carried to 5.

GalleryEdit

Battlefield 3Edit


"A hand placed Anti-Vehicle blast mine the M15 was first used by the US Military in the Korean War. A single mine is capable of disabling armored vehicles, and multiple mines can out right destroy any vehicle. The fuse of the M15 mine is set to detonate only when vehicles pass over it with a minimum speed level."
— Battlelog description

The M15 AT Mine is a gadget featured in Battlefield 3.

Co-OpEdit

The M15 AT Mine is an available weapon gadget which can be utilized by both players in the mission Operation Exodus. It is useful and disabling, halting the advance of, or to destroy incomming hostile BMP-2M light-armored vehicles. Placing the mine in certain location of vehicle traffic can usually instantly destroy them quickly.

MultiplayerEdit

The M15 AT Mine is an available weapon gadget for the Engineer kit unlocked at 7000 Engineer score.

To operate, the player must press the gadget selection button the gadget is bound to. To deploy, the operator must press or clock the primary fire button. Pressing it repeatedly can allow the operator to deploy multiple landmines quickly. As with C4 Explosives, friendly landmines are highlighted and indicated with a blue point HUD display. Enemy deployed landmines are not highlighted or marked until they are 'spotted', even in Hardcore game modes. The IRNV scope and Thermal Optics can easily detect the AT mines as they glow white as though they were producing heat.

The explosive force of the gadget against vehicles, especially upon direct-contact or when detonated under the chassis is considerable; able to instantly disable all types of light and heavy armor, as well as instantly destroying most light vehicles. The gadget is also an excellent area denial tool such when when placed on top of hills or ramps, where armored vehicle's limited gun traverse disables them from aiming and dispatching the land mines with ease without either forcing them to exit the vehicle to remove them or requiring others to do the same. the M15 AT Mines are best utilized in high-traffic vehicle areas, especially on roads made of concrete or dirt where debris, shadows or even smoke can mask the mine's presence. If required, operators of the gadget can even deploy them on top of Infantry Transport Vehicles to create VBIEDs (Vehicle-Borne Improvised Explosive Devices). Due to the gadget's nature however, 'spotted' landmine HUD icons moving across the battlefield tend to attract suspicion and draw attention to the VBIED, and can usually result in fast enemy counter-action upon identification.

The gadget can be removed, disarmed or even "Hard-Defused" by destroying it with weapons of any kind. For Engineers, the Reload button can be used to pick Landmines and other explosives off the ground. The Engineer's repair-tool and EOD Bot can also disarm mines in the same manner[2]. All personnel can detonate the mines using explosives, including grenades, or shots from sniper rifles, pump-action shotguns, 12 Gauge Frag or 12 Gauge Slug equipped automatic-action shotguns or from the .44 Magnum or MP412 REX. If a mine belonging to an enemy Engineer is detonated within reach of an enemy vehicle, the mine will damage the vehicle—any kills, disables, or destruction will be awarded to the player that destroyed the mine. Extra landmines can be obtained from Ammunition Boxes, taking at least 4 seconds for each gadget recovery. The user by default carry up to 3 land mines, but can be maximized up to 6 with the EXPL specialization. The operator can also choose to stack all 3 or 6 landmines on top of each other to trick approaching hostiles into believing there is only one landmine present, dealing a damage boost and instant destruction against all vehicle types which set it off.

If the mines' operator is killed, the gadget persist on the battlefield until destroyed/removed. The mines disappear in ascending order when the player already has 6 mines up and deploys more. AT mines cannot be set off by friendly vehicles, but can still damage them if set off by other means (passing enemy vehicle, enemy explosives). AT mines can be detonated by friendly soldiers even when friendly fire is disabled.

Mines are not armed by unoccupied moving vehicles, even if the last occupant was an enemy. The most common example of such a vehicle is one which is stacked with C4. However, they can be set off if the owner places them on a vehicle, drives said vehicle, then exits.

Damage Statistics & EffectsEdit

The following is a list of effects and damage to specific vehicle types from the M15 Anti-vehicle mine detonation. Vehicles not listed are vehicles which are instantly destroyed upon detonation. Such includes Light Jeeps, RHIB Boats and Quad Bikes

Damage resulting of detonation both underneath the chassis and direct-contact are consistent.

Vehicle Type Damage
Main Battle Tank 61, Disabled
Tank Destroyer 47, Disabled
Infantry Fighting Vehicle 47, Disabled
MRAP Jeeps 55, Disabled
Mobile Anti-Air 61, Disabled
Mobile Artillery 63, Disabled
Transport Helicopter 78, Disabled
Rhino 62, Disabled
Attack Helicopter 66, Disabled
Scout Helicopter 66, Disabled
Jets of all types 85, Disabled

Patch history Edit

  • Before the BF3 December 6, 2011 Patch, respawning engineers could deploy additional mines (as could Supports with C4), limited only by the player's patience. Recreational players could conduct extravagant car launching stunts or chain reactions.
  • AT Mines and C4 are now limited to six per player, with any additional mines disappearing regardless of respawning.

Gallery Edit


Battlefield 4Edit


"High Explosive Anti-Tank mine that detonates when vehicles pass by in close proximity. Capable of a Mobility Kill on even the heaviest armored vehicles."
— Battlelog description

The M15 AT Mine is a gadget featured in Battlefield 4. It maintains many aesthetic and operational similarities as its Battlefield 3 counterpart.

CampaignEdit

The M15 AT Mine is an available weapon gadget which can be utilised by the player in the missions, Shanghai and Singapore. They are available for use from gadget crates places in certain areas of the map and can be used to damage or destroy enemy vehicles.

MultiplayerEdit

The AT Mine is an available weapon gadget for the Engineer kit unlocked at 7000 Engineer score.

To operate, the player must press the gadget selection button the gadget is bound to. To deploy, the operator must press or clock the primary fire button. Pressing it repeatedly can allow the operator to deploy multiple landmines quickly. As with C4 Explosives or M2 SLAMS, friendly landmines are highlighted and indicated with a blue point HUD display. Enemy deployed landmines are not highlighted or marked until they are 'spotted', even in Hardcore game modes. The IRNV scope and Thermal Optics can easily detect the AT mines as they glow white as though they were producing heat.

The explosive force of the gadget against vehicles, especially upon direct-contact or when detonated under the chassis is considerable, much more powerful than the M2 SLAM but unlike the latter, cannot be stuck to roof, ceiling or wall surfaces. It is powerful enough able to instantly render a Mobility Kill against all types of light and heavy armor, as well as instantly destroying most light vehicles. The gadget is also an excellent area denial tool such when when placed on top of hills or ramps, where armored vehicle's limited gun traverse disables them from aiming and dispatching the land mines with ease without either forcing them to exit the vehicle to remove them or requiring others to do the same. the Anti-Tank Mines are best utilized in high-traffic vehicle areas, especially on roads made of concrete or dirt where debris, shadows or even smoke can mask the mine's presence. If required, operators of the gadget can even deploy them on top of Infantry Transport Vehicles to create VBIEDs (Vehicle-Borne Improvised Explosive Devices). Due to the gadget's nature however, 'spotted' landmine HUD icons moving across the battlefield tend to attract suspicion and draw attention to the VBIED, and can usually result in fast enemy counter-action upon identification.

The gadget can be removed, disarmed or even "Hard-Defused" by destroying it with weapons of any kind. For Engineers, the default 'Action' button can be used to pick Landmines and other explosives off the ground. The Engineer's repair-tool and EOD Bot can also disarm mines in the same manner[2]. All personnel can detonate the mines using explosives, including grenades, or shots from sniper rifles, pump-action shotguns, 12 Gauge Frag or 12 Gauge Slug equipped automatic-action shotguns or from the .44 Magnum or MP412 REX. If a mine belonging to an enemy Engineer is detonated within reach of an enemy vehicle, the mine will damage the vehicle—any kills, disables, or destruction will be awarded to the player that destroyed the mine. Extra landmines can be obtained from Ammunition Boxes or Commander Supply Drops, taking at least 8 seconds for each gadget recovery. The operator can also choose to stack all 3 or 6 landmines on top of each other to trick approaching hostiles into believing there is only one landmine present, dealing a damage boost and instant destruction against all vehicle types which set it off.

If the mines' operator is killed, the gadget persist on the battlefield until destroyed/removed. The mines disappear in ascending order when the player already has 6 mines up and deploys more. AT mines cannot be set off by friendly vehicles, but can still damage them if set off by other means (passing enemy vehicle, enemy explosives). AT mines can be detonated by friendly soldiers even when friendly fire is disabled.

Mines are not armed by unoccupied moving vehicles, even if the last occupant was an enemy. The most common example of such a vehicle is one which is stacked with C4. However, they can be set off if the owner places them on a vehicle, drives said vehicle, then exits.

Damage Statistics & EffectsEdit

The following is a list of effects and damage to specific vehicle types from the Anti-vehicle mine detonation. Vehicles not listed are vehicles which are instantly destroyed upon detonation. Such includes Quad bikes, Jets of all types, Helicopters of all types (excluding Transport Helicopters), Light Jeeps and PWCs.

Damage resulting of detonation both underneath the chassis and direct-contact are consistent.

Vehicle Type Rear
Main Battle Tank 50, Mobility Kill
Infantry Fighting Vehicle 50, Mobility Kill
Light Jeeps 66, Mobility Kill
MRAP Jeeps 66, Mobility Kill
Mobile Anti-Air 50, Mobility Kill
M142 HIMARS 66, Mobility Kill
Transport Helicopter 73, Critical Hit
Attack Boat 50,Mobility Kill
RHIB Boats 73, Critical Hit

GalleryEdit


Battlefield 1Edit

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"AT Mines that will explode and cause significant damage when transversed."
— In-game Description

The AT Mine is a gadget featured in Battlefield 1 for the Assault. It may also be deployed by vehicles such as the A7V. It functions similarly to its Battlefield 4 counterpart, though the player now gets a preview of the mine before deploying it.

Anti-Tank Mine
Vehicle Type

• Light Tank (Flanker)
• Heavy Tank (Alpha build)
• Artillery Truck (Artillery)

Maximum ammunition

3 mines

Customization Slot

Gadget

Anti-tank mines can also be deployed by certain ground vehicles. A series of three mines is placed every few seconds from the vehicle's floor hatch.

Gallery Edit


TriviaEdit

  • The Battlefield 2 anti-tank mine has no in-game description.
  • The Battlefield 3 anti-tank mine master dog tag uses the design from the Bad Company series.
  • The landmine in Battlefield 1 takes the appearance of the German Flachmine 17.

ReferencesEdit

  1. Bad Company 2 | DenKirson on Xanga - retrieved January 17, 2011
  2. 2.0 2.1 - @Demize99 - Twitter - retrieved August 20, 2011

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