FANDOM


"This variant is equipped with flares for detecting hidden foes and timed fuzed shrapnel shells ideal for flushing out dug in infantry. While the shrapnel shells are ineffective against armored vehicles, this variant can lay mines to cover its retreat."

— In-game description


Functioning as another optional "Anti-infantry" loadout, the Armored Anti-Tank Package is the third choice for the Assault Truck.

The shell type is similar the Gas Assault Package airburst shells, the 76mm Shrapnel shells will detonate after coming to close proximity to infantry, making it useful for infantry behind cover. However, its rather weak against heavier enemy vehicles, but it is best to steer clear against vehicles and use AT mines to bait vehicles if need be. Additionally, the shells themselves cannot damage/destroy walls, so if enemies are in a building, one will have land a shot through the window/door to do damage. Infantry will require two shots to kill unless severely damaged, although the secondary HMG can easily take care of injured opponents if one is quick enough.


The Secondary HMG is available to the driver. Functioning like Seat 2/3 HMGs, requiring 4-6 shots to kill depending on the range, gives the driver a tad bit more flexibility when attacking/defending oneself. Its usage can range from killing enemies from far distances, suppressing or finishing off wounded enemies that the main gun didn't kill them outright. It also enables the user to defend themselves if out of primary ammo. Like all HMGs, the gun will overheat after long periods of fire. Note that turning the max angle on the left side will not allow the MG to fire.


Seat 2 (situated on the left side of the vehicle) and 3 (situated on the left side of the vehicle) have access to HMGs and serve as passengers. Serving mostly to harass/eliminate enemy infantry and damage light vehicles/planes, they have a better angle firing towards the frontal area than the driver's main gun. Both seats have access to Impact Grenades that can be thrown a limited distance in case an enemy is behind cover or close to the vehicle/or at close range.

Its abilities are:

  • Spotting Flare: Players shoots a spotting flare outside the vehicle, can be used to find enemy troops in a certain area (IE around flags, building ect)/sneaking up to the player.
  • Anti-Tank Mine: Lays three Anti-tank mines behind the vehicle, can be used to mine certain roads/areas and bait larger vehicles.