Ballroom Blitz is a map featured in Battlefield 1.The map takes place during the Meuse-Argonne Offensive of late 1918, where US Forces sought to break the German supply lines by overrunning the railway network at Sedan. The fight reaches a French Château, previously serving as officer's quarters behind the line, which serves as the map's focal point.
Next to a river stands a palatial château. Parts of the interior can be entered by infantry. The exterior walkway offers good view over the remainder of the map, although its large size makes it contestable.
To each side of the château is a field with plenty of uneven ground. Germans hold a railway connecting to the rest of the region. Americans have pushed up from the southeast.
US Deployment Edit
Last stretch of shelled land before approaching the chateau perimeter.
Trench Lines Edit
Crownprince's Trench Edit
Southern position along the final trench, featuring a bunker and a small staging area. Some sparse cover can be found in the forest to the south.
Brandenburg Trench Edit
Northern position, with a second bunker at the wall behind the main one.
Southeast Grounds Edit
Servants' Quarters Edit
Some standing structures on the opposite side of the road. Much of the land is disturbed. A tall bank separates this area from the pond and artillery battery.
In Conquest, a field gun and an anti-aircraft gun assist with defense.
LaCroix Pond/Battery Edit
Paved area separating two manmade ponds. Along with the existing walls, a set of artillery guns provides cover from the many overwatch points.
The château has five gates that allow entry to vehicles. Players must interact with the control for about ten seconds in order to raise the gate. The gate can instantly be lowered, destroying anything caught beneath.
Hallway with entrances on the American side, connecting the courtyard and ballroom. Two doors lead into a small maze. Two more doors at the south end lead to both the triangular yard and the main courtyard.
Central building with most of the furniture covered. There are many doors leading outside. One of the wall sections can be blown open, possibly allowing entry via a pile of crates from below. Two staircases lead to a small yard, with a retractable gate at each end. On the northwest is a stairwell leading down towards the North Garden. A path along the riverside allows flanking around the château.
Two anti-aircraft guns and two field guns can often be found in the triangle yard, mixed with the spare artillery guns.
Large square yard surrounded on all sides by a two-story walkway. Though barricaded and wired, the defenses can be torn down to allow ingress by infantry. Square planters and a central statue offer some interior cover and block sight between the four main entrances.
Four additional field guns and two more anti-aircraft guns are situated outside.
West Gate Edit
Large platforms with a wide, recessed passageway. Large planters in the passage give some cover for infantry, who otherwise have to watch the long lanes and attackers who may leap from above.
North Garden Edit
On the German side of the map is a small plaza. The terrain undulates around it, and combine with low platforms to give cover from the courtyard. A wall separates this area from the railway.
Railway Hub Edit
A train station and supporting buildings. Two sets of cars give additional cover and concealment.
German Deployment Edit
A fairly open area along the riverside.
Teams battle over five flags, with the ballroom as the center flag.
Both teams are provided with two heavy armor, two airplanes, two cavalry, and a scout car. A Sentry kit can be found at the Ballroom.
Fighting is confined to the château grounds.
The Americans attack five German sectors in Rush.
As in Operations, fighting begins in the trenches, with telegraphs at each of the bunkers.
Attackers breach the wall and seek telegraphs at the artillery battery and servants' quarters.
Defenders retreat to the château, with one telegraph in the courtyard and another in the ballroom.
Fighting returns to open ground. One telegraph stands at the garden plaza, and another along one of the low passages leading from the West Gate.
Having pushed all the way to the railway, attackers head for the final telegraphs along the train platform and in the ground floor of the two-story building.
Ballroom Blitz is the first map in Conquer Hell in Operations, where the Americans attempt to push back German defenders across four sectors.
Fighting begins in a series of zipper trenches at the southeast entrance to the estate. US Forces spawn in the third trench. The German Empire defends two positions in the first trench, and deploy from behind a wall.
The Americans advance onto the château grounds to secure the servants' quarters and an artillery battery.
Though the château is mostly off-limits, defenders can take positions along the elevated walkway and the emplacements before it.
Fighting moves indoors as American forces aim to clear the Germans from the château, where they hold three positions.
The main objective of the map is the railway station to the northwest of the château. A secondary objective at the North Garden provides a buffer for defenders.
Upon securing the map, fighting moves to Argonne Forest, further along the railway.
Ballroom Blitz was be added to the Frontlines gamemode with the Lupkow Pass Update in August 2017. The five-flag layout roughly follows the same layout as in Conquest, centering on the Courtyard instead of the Ballroom.
- The map is inspired by the real life location of Château de Chantilly, which was not involved with the Meuse-Argonne Offensive in real life.
- There are several bugs found in the upper levels of buildings. These, along with the absence of paths to rooftops, suggest that the map was designed primarily for ground combat.
- The name of the map, 'Ballroom Blitz', may be inspired by a popular song also called 'Ballroom Blitz'.
- In the game files this map is named MP_Chateau.
- A map of Argonne Forest can be seen in a command station in the American spawn.