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Ballroom Blitz is a map featured in Battlefield 1.[1]The map takes place during the Meuse-Argonne Offensive of late 1918, where US Forces sought to break the German supply lines by overrunning the railway network at Sedan. The fight reaches a French Chateau, previously serving as officer's quarters behind the line, which serves as the map's focal point.
Overview
Behemoth
The Behemoth is the Airship L30.
Control Points
Control Point | Conquest | Domination | Rush | Operations |
---|---|---|---|---|
Crownprince's Trench | 1A | |||
Brandenburg Trench | 1B | |||
Servants' Quarters | A | 2A | ||
LaCroix Pond | B | |||
LaCroix Battery | 2B | |||
West Gate | 3A | |||
Courtyard | B | 3B | ||
Ballroom | C | C | 3C | |
North Garden | D | 4A | ||
Railway Hub | E | 4B | ||
Hallway | A |
Conquest
Equipment
Deployments
US Deployment
German Deployment
Flags
Servants' Quarters
LaCroix Pond
Ballroom
North Garden
Railway Hub
Domination
Fighting is confined to the chateau interior.
A: Hallway
B: Courtyard
C: Ballroom
Rush
Operations
Ballroom Blitz is the first map in Conquer Hell in Operations, where the Americans attempt to push back German defenders.
Sector 1
Fighting begins in a pair of "zipper" trenches at the southeast entrance to the estate.
Sector 2
The Americans advance onto the chateau grounds to secure the servants' quarters and an artillery battery.
Sector 3
Fighting moves indoors as American forces aim to clear the Germans from the chateau.
Sector 4
The main objective of the map is the railway station to the northwest of the chateau.
Upon securing the map, fighting moves to Argonne Forest, further along the railway.
Gallery
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Trivia
- There are several bugs found in the upper levels of buildings. These, along with the absence of paths to rooftops, suggest that the map was designed primarily for ground combat.
- Optimization bugs on some angled roofs may cause distant buildings to toggle appearance, even if they should be in view of the player.[2]
- Some of the cylindrical towers at the corners of the chateau allow players to glitch through the balcony outside to untextured areas within.[3]