Ranks and AwardsEdit

Order of Icarus Medal

Battlefield 1's multiplayer has one hundred and twenty ranks. There are forty-eight medals in the game, each being able to be earned one hundred times. Medals still require the completion of specific criteria to unlock, with three to five tiers needing to be completed in order to be awarded the medal. Unlike past installments, however, players may only earn five medals a week and have the option to choose what medal to work towards. Only one medal may be tracked at a time though other medals may be tracked if the player changes their kit or gamemode. At the end of each week, the progression for these medals is reset and rotated out for another set of five medals.[1]

Ribbons were first introduced in the Community Test Environment and were added to the retail game on February 14, 2017 in the Winter Update. Similar to past installments, they are awarded upon completion of specific tasks in a round and can be obtained more than once. They have no relation to the unlocking of Medals.

Similar to Assignments, Codex Entries are also introduced and are unlocked through the completion of certain tasks. Once unlocked they will give players greater insight on the history of World War I. Elite Codex were added in the Winter Update on February 14, 2017 and award 25,000 XP upon completing them.


Battlefield 1 features a class system similar to that of Battlefield 1942. Vehicle specific classes are also available, which are spawned in via vehicles instead of on foot. Only Infantry and Vehicle kits are dropped upon death, and can only be picked up by other Infantry or Vehicle class players. The role of Engineer has largely been removed, with many aspects being transferred to the Assault kit. Each class features a total of fifty ranks with weapons and dog tags unlocked upon reaching certain ranks.

Infantry ClassesEdit

  • Assault - The kit is equipped with anti-vehicle weaponry designed to destroy enemy armor and break defensive line. Their main weapons consist of submachine guns and shotguns.
  • Medic - Similar to early installments, the role of Medic has been separated from the Assault kit, with its focus being to heal and revive teammates. Their main weapons consist of semi-automatic rifles.
  • Support - Retains a similar role to recent installments, having the ability to resupply teammates with ammunition and suppress enemies with explosive gadgets. Their main weapons consist of light machine guns.
  • Scout - Similar to the Recon kit, the Scout kit is equipped to gather intelligence and engage enemies at long ranges. Their main weapons consist of scoped single-action rifles.

Vehicle ClassesEdit

  • Tanker - Introduced with Battlefield 1, players will spawn as a Tanker upon spawning into any type of tank from the spawn screen. Filling the Engineer's role from previous games, the Tanker is equipped with a Repair Tool and special pistol carbines as primary weapons. The loadout of the kit can be customized, but changes depending on whether or not the player spawns into a light, medium, or heavy tank. Tankers can also internally repair their vehicles, replacing the regenerating vehicle health introduced in Battlefield 3.
  • Pilot - Like the Tanker, players will spawn as a Pilot when spawning into any kind of plane, and the kit can be customized as well. However, this kit is equipped with a Flare Gun instead of Anti-Tank Grenades like the Tanker.

Elite ClassesEdit

New in Battlefield 1 are the Elite Classes. They replace the weapon Battle Pickups found in previous games, spawned into the game at special intervals and granting the players who pick them up with a special set of powerful equipment.

  • Flame Trooper - Flame Troopers are equipped to be resistant to other incendiary troops and immune to chemical weapons due to always wearing a gas mask. They wield the Wex flamethrower and three Incendiary Grenades.
  • Sentry - Sentries can soak up large amounts of damage and resist headshots, but their heavy armor slows them down considerably, their helmet slightly restricts their vision, and they cannot wear a gas mask. They wield either the MG 08 heavy machine gun or the Villar Perosa submachine gun, depending on where this kit was taken from, along with a single Frag Grenade regardless whether or not its a Central Powers soldier or Allied Powers.

Maps and GamemodesEdit

Battlefield 1 features numerous maps from across the theater of the First World War. Many gamemodes featured in previous installments return along with the introduction of new gamemodes centered on the new mechanics of the game. Destruction has been overhauled once again, returning to the more freeform level of destruction present in the Bad Company games with the graphical fidelity of the Frostbite 3 engine. Maps also now feature dynamic weather systems, affecting combat in various ways; for example, The St. Quentin Scar can either start as a clear, sunny day, a dark, foggy day, or in the middle of a rainstorm, and switch between them during the round.

Conquest and Domination return from Battlefield 4, but now have a point cap instead of a ticket count for both teams, similar to the Assault gamemode from Battlefield Play4Free. The new Operations gamemode is also introduced, playing similar to Evolution from Battlefield Vietnam. Operations take players across an entire front of the Great War in a sequence of connected rounds, with one team attempting to push the frontline forward by conquering ground while the other attempts to defend their position. The next map played depends on the outcome of the previous one, and the attacking and defending sides will switch accordingly.

The other gamemode introduced is War Pigeons. Players are tasked with capturing Carrier Pigeons and surviving long enough to write a message and successfully release the pigeon. If successful, players will call in an artillery strike against the enemy team.

Weapons and GadgetsEdit

The game features dozens of historically accurate weapons and gadgets, each having had some record of being used or were in development during the first World War, whether they were prevalent or not. Weapons and gadgets are able to be unlocked upon obtaining a certain class rank. Afterwards, they become available for use after purchasing them through Warbonds.

While multiple Weapons Attachments are shared across different weapons, their use is locked to specific premade Weapon Variants. The player's freedom of customization is limited to the Bayonet, the Iron Sights, the weapon skin, and two special customization, recoil direction and zoom distance.


Similar to weapons and gadgets, the game features dozens of historically accurate vehicles that had some record of being used during World War I. Since many military vehicles were still relatively new concepts on the Battlefield at the time, combat will be a bit slower from modern installments in the series. Bi- and triplanes replace modern aircraft, with numerous able to engage on another during matches. Horses are also introduced, allowing for a fast means of transportation while allowing the player to fire a weapon when riding. Instead of being instantaneous like previous games, there are now animations that show the player entering a vehicle, as well as animations for switching between different positions on a plane.

Destruction plays a role in the handling of each vehicle as affects how each performs in combat - vehicles like tanks can now also be target damaged, with individual parts taking their own amounts of damage. For example, players are now able to immobilize a tank by targeting and destroying its treads. Aside from emplacements or light armored vehicles, all vehicles contain three Vehicle Packages that determine which Vehicle Specializations may be used. Each vehicle features a default vehicle packages with additional packages requiring Warbonds to be purchased.

Behemoths are also introduced, huge map specific vehicles that will spawn for the losing team in larger gamemodes as their last ditch offensive. Behemoths provide massive increases in firepower and a mobile spawn point for the team, but are much larger targets and can be destroyed by heavy fire. Similar to normal vehicles, each Behemoth features weak points that are more susceptible to damage. Behemoths include the Airship, the Armored Train, the Dreadnought and the Super Heavy Tank.


Battlefield 1 features the main combatants of the Great War as available factions such as the United States, German Empire, and British Empire. Subsequent factions such as the French Army, Russian Army will be added in post-launch content. Factions are map specific and cannot be chosen by owners of rented servers.

Notable FeaturesEdit

  • Destruction - Increased destruction compared to previous installments.
  • Dynamic weather - A feature new to the Frostbite engine that creates random weather effects in matches that can greatly affect gameplay.
  • Codex Entries - Feature that provides players greater insight over the history of World War I. Entries are unlocked through the completion of specific tasks.
  • Bayonet Charge - Animation that causes the player to run faster than sprinting and will result in an instakill against any enemy who comes in contact.
  • Vehicle Weak Points - Feature that allows vehicles to be easily disabled if specific spots are targeted.
  • Behemoths - Massive vehicles that spawn for the losing team partway through a match that can easily turn the tide of a battle.
  • Elite Classes - Specialized kits that can be picked up at certain locations on maps.
  • Community Test Environment - Feature that allows players to play a separate version of Battlefield 1 and provide DICE with greater feedback to improve the actual game.
  • "Sweet Spot" - Sniper Rifles receive a unique damage model where their damage will first increase to 100 or above at a range dependent on the weapon before undergoing normal damage dropoff.
  • Refined Movements - Similar to how Battlefield 4 added the ability to leap over low obstacles, Battlefield 1 added the ability for soldiers to scale over medium-height elevations.
  • Nearby Medics - A small feature added to the killcam, it displays a small list of friendly medics with Medical Syringes near the player's body and their distance to the player, up to 20 meters. This allows a dead player to anticipate for an incoming revival.
  • Medic Revive Intent - Also called "Medic Spotting", it allows a Medic using the Medical Syringe to inform a dead player of their intent to revive them by spotting their dead icon. The dead player will receive a sound notification and receive a new list of Incoming Medics above their list of Nearby Medics, listing all medics who had spotted their dead body.
  • Ricochet - Projectiles fired at extreme angles at tanks have a chance of ricocheting, deflecting the projectile elsewhere and dealing greatly reduced damage.
  • Assignments - Similar to past installments, the game features weapon assignments which require players to complete specific criteria to be awarded weapons. Additionally Service Assignments are introduced which reward players with new class specializations upon completion.

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