Behemoths are a class of super vehicles formally introduced in Battlefield 1.
Pre-Behemoth examples in prior gamesEdit
Although not carrying the "Behemoth" moniker, many Battlefield games have featured sizeable vehicles with exceptional durability.
Large vehicles such as battleships are available on certain maps. Other vessels either contain fewer players despite their size, or serve as deployments.
- Main article: Titan (Vehicle)
Titans serve as a mobile base in their namesake gamemode, functioning as both a deployment for each team, and each's destruction the ultimate objective of the opposing team. It is heavily armed, armored and shielded, and carries a complement of air vehicles.
The A3-Goliath IFV appears in the Battlefield 2142: Northern Strike expansion, exclusive to its Assault Lines game mode. It features regenerative armor and enhanced protection against mines and orbital strikes, while providing a mobile spawn and supplies.
The AC-130 Gunship appears in the Battlefield 3: Armored Kill DLC, providing three gun positions and an additional mobile spawn point.
The Dropship appears in the Battlefield 3: End Game DLC, providing four infantry spawn points and an air-dropped IFV.
The AC-130 Gunship reappears in Battlefield 4 as a commander strike asset in certain maps, functioning solely as a weapons platform.
The Behemoth is featured as a special vehicle to help the losing side close the gap. They are heavily armed, armored and incredibly hard to destroy. Each type has many gunner positions for players to take command, with open positions usable as mobile spawn points.
Unlike similarly acting entities of previous Battlefield games (such as the AC-130 Gunship), these leviathans are controllable by players albeit with certain limitations such as the Airship L30 whose altitude is kept constant.
Should a Behemoth be destroyed, its remains may litter the battlefield, providing extra cover or hindering movement.
A behemoth may appear when one team is at a significant disadvantage, dependent on the point difference and time remaining in a match. Only one Behemoth will appear during a match.
Each side may receive a behemoth, though at most one Behemoth may be active at any one time. Attackers may receive one each time they field a reserve battalion (except during assaults on the final sector), and defenders may receive one if they are cleared from a map by a single battalion.
Once a behemoth has been deployed, it automatically moves into a starting position where teammates may spawn into it or enter on foot. From this point onward, it is vulnerable to enemy attack. So long as open gun positions are available or vacated, teammates may spawn into a behemoth. Players in the first position may drive or pilot the behemoth into more advantageous positions.
Each behemoth is capable of contributing to the capture of objectives if able to enter a capture zone. Many of the available weapons cause considerable damage to vehicles and buildings, with artillery and bomb positions able to strike from above. Other positions are designed to repel infantry and fast-moving threats such as airplanes and cavalry.
Behemoths are only vulnerable to weapons capable of damaging heavy armor, including all Assault gadgets, other explosives, and armor-piercing ammunition such as K Bullets and rounds from the Tankgewehr M1918. Vehicle packages designed for anti-vehicle combat also do well against behemoths. Like many standard vehicles, parts of each behemoth can be disabled, which severely hamper the Behemoth's capabilites, but most are restored after a short period of time.
Although behemoth weapons have greater range and firepower than other vehicles, terrain and ruined sturdy buildings can still provide ample cover.
For their size, high health count and destructive potential, an organised team can use them as a distraction; Forcing the enemy to take actions to take it out otherwise face devastating consequences should they let it roam freely across the map. While the enemy is focused on its elimination, shrewd players and squads can quickly capture flags. It is effective use of the Behemoth that can allow a losing team to rapidly close the gap with their opponent.
The type of Behemoth deployed is specific to each map:
- Armored Train, on the railway through Amiens, Argonne Forest, Giant's Shadow, Sinai Desert and Suez.
- Char 2C, a tank behemoth from the Battlefield 1: They Shall Not Pass expansion, roams on the fields of Rupture and Soissons.
- In the alpha build, the behemoth appeared midway into a Conquest match, was automatically destroyed two minutes before the end of the round, and did not respawn for the remainder of the round.
- In the open beta, the behemoth remained to the end of the round.