Bipods are attachments typically reserved for use on light machine guns or sniper rifles; however, it is possible to equip them on assault rifles and carbines. They allow the user to provide more accurate fire from a stabilized position while prone or from a raised surface.
Before Battlefield 3Edit
Bipods appear on certain weapons, mainly light machine guns and sniper rifles. It is first seen in Battlefield Vietnam on the M60. Some sniper rifles in later games do not have bipods on their weapon model.
None of these games have a "deployable bipod" mechanic, but may offer increased accuracy for these weapons while prone or crouching.
"Bipods allow the shooter to Support their gun on flat horizontal surfaces, or when prone, to gain an increased accuracy and reduced recoil. By default, Aiming will enter Supported Shooting."
60 Kills (Assault Rifles)
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In Battlefield 3, the Bipod is an attachment for light machine guns, sniper rifles, carbines, (excluding the AKS-74u, the G53, the A-91, the QBZ-95B and the MTAR-21) and assault rifles. It is featured in both the Singleplayer and Co-Op campaigns and in Mulitplayer. Light machine guns are initially equipped with this attachment by default.
Several weapons found in the Singleplayer campaign have a Bipod attachment;
- An M249 in the mission Operation Swordbreaker
- An enemy RPK-74M in the mission Operation Swordbreaker
- An M98B in the mission Operation Guillotine
Several weapons found in the Co-Op campaign have a Bipod attachment;
- The M249 used by Player 2 in the mission Operation Exodus
- An M39 EMR in the mission Operation Exodus
- The Mk11 Mod 0 used by both players in the mission Drop 'Em Like Liquid
- The Type 88 LMG found in various levels.
The bipod is unlockable for almost all weapons (excluding secondaries, Personal Defense Weapons, shotguns, equipment, the AKS-74u, A-91, G53, QBZ-95B and MTAR-21) in Multiplayer mode.
The bipod is deployed by aiming near the cover or ground you wish to deploy it on and it will automatically activate. The bipod only deploys on something that is chin high, after a patch. This takes just over a second, but provides an instant boost to the accuracy of the weapon with the bipod, as well as decreasing felt recoil, most significantly with light machine guns.
As a general rule, the heavier the weapon deployed on the bipod is, the higher percentage of recoil reduction and accuracy increase follows. Carbines mounted on bipods for instance, will be less accurate than other weapon types, as well as not having their recoil reduced by nearly as big a percentage. In addition, high optic zoom scopes will have their scope sway removed. The recoil when using a bipod will significantly increase when suppressed.
It remains deployed only for as long as the player remains stationary, and limits the radius in which the player can aim the weapon. It is possible, however, to override bipod deployment by simply continuing to move while going into sight mode.
There are several glitches associated with the bipod, such as a tendency to deploy in unusual locations when near a wall, making it difficult or impossible to fire accurately. However, since the bipod doesn't provide any passive negatives to a weapon, it may be advantageous to use in conjunction with weapons that doesn't draw large benefits from using the foregrip, in favor of being able to lay down minor amounts of suppressive fire, or for increased long range accuracy.
- In the beta of Battlefield 3, the bipod was useable on the AKS-74u; however, upon release, this feature was removed.
- When using the bipod in conjunction with scoped optics (the 12x Ballistic scope for example), the scoped view will have a larger radius than when not using the bipod.