A Bomber is a military aircraft designed to attack ground and sea targets by dropping bombs on them, firing torpedoes at them, or – in recent years – by launching cruise missiles at them.
Bombers typically have considerable endurance in order to carry heavy payloads from an arsenal to targets in hostile territory. However, they must defend against more maneuverable interceptor aircraft and ground anti-aircraft positions, to which their heavier armor affords protection, while mounted guns allow for close-range defense. Other escort aircraft can also engage these threats, allowing the bombers to focus on their primary mission of destroying targets below.
Dive-bombers and one of the two medium bombers(BF110) carry two players—a pilot who also acts as bombardier, and a rear gunner.The another medium bomber(Mosquito)only carries a pilot/bombardier.Heavy bombers carry a pilot/bombardier, a belly gunner,a top gunner and a front gunner(Ju-88A).
|Main weapon||User-targeted JDAM Bomb|
|Main weapon reload time||13 seconds|
|Main weapon ammunition per reload||4 bombs|
|Secondary weapon||User-targeted Cruise Missile|
(Complete "Mother Of All Bombs" Assignment)
|Secondary weapon ammunition per reload||1 cruise missile|
|Countermeasures||30 IR Flares|
|Operators||• US Marine Corps|
• People's Liberation Army
The Bomber is a vehicle featured in the Battlefield 4: China Rising and Battlefield 4: Final Stand expansions. To utilize the vehicle, players must use an Air Raid Bunker which is located at specific control point that must be held in order to use.
When playing as the United States Marine Corps, the bomber is a B-1B Lancer. When playing as the Russian Ground Forces and People's Liberation Army, it is a Xian H-6. All are labeled "Bomber" in the killfeed and count as the same vehicle on Battlelog, using the icon of the Xian H-6.
Roughly ten seconds after entering the bunker, the player may take control of the bomber's targeting system. The bomber follows a straight flight path through the map, much like the Drop Ship from Battlefield 3, but can be steered slightly left or right if needed. From a wing-mounted port, the player may designate four simultaneous targets for JDAM Bombs dropped from the bomber.
The bombs will fly ahead faster than the bomber itself, allowing targets ahead of the bomber to be marked. Because of the bombs' shallow angle, it is possible for enemies to take cover behind terrain or buildings. Also the target still can get away as the bombs will take some time to reach the ground, therefore stationary targets are recommended for bomber operators.
The bomber lingers long enough to complete three missions on maps like Dragon Pass. After crossing the map, the player immediately returns to action standing next to the bunker. Bombs will continue to travel to any marked targets even if the operator is no longer in control of the bomber.
After completing the Mother of all Bombs assignment, the bomber is also capable of firing a cruise missile that can be manually aimed like an ATGM Launcher by the operator. It appears to have the same damage and effect as the Cruise Missile commander resource. The reload time is much longer than the JDAM payload, limiting its use to one or two strikes per run. The Bomber version of cruise missile does has one plus side, the range of it is not limited, unlike the JDAM, the operator can guide the missile to any accessible point on the map before the bombing run stops.
Although the bomber can flare away most guided missiles, it can still be destroyed by other anti-air weaponry, especially AA vehicles, leaving the operator idle inside the bunker for the remainder of the bombing run.
- Drop JDAM Bomb or launch Cruise Missile
- Switch between JDAM Bomb and Cruise Missile (if unlocked)
- Steer bomber
The subject of this section is a recent or unreleased addition to a Battlefield game. It may contain speculation or errors.
Have new, relevant information to add? Why not improve this section?
Bombers return as a class of aircraft in Battlefield 1.
Like the heavy bombers of Battlefield 1942, bombers carry three players: one acting as pilot/bombardier, a rear gunner operating a heavy machine gun, and a nose gunner operating an autocannon to assist with attacking ground targets.
- During the "Calling in Bomber" waiting period, the user may be killed with the Defibrillator by an enemy targeting the staircase leading into the bunker.
- The vehicle is always labeled the "Bomber" in the killfeed.