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IRL Mauser C96

The C96 in reality

The Mauser C96 (Construktion 96) is a self-loading handgun. It was one of the earliest self-loading handguns developed, and the earliest truly successful one, being adopted by many national militaries and remaining in service for over a half a century. The original weapon was chambered in 7.63x25mm Mauser, and fed from a 10-round integral magazine set slightly ahead of the pistol grip. It made use of a short-recoil system of operation.

Many variants and rechamberings of the weapon were developed, including 9x19mm and .45ACP versions, cavalry variants with extended barrels, carbine variants with handguards and shoulder stocks, variants fed from extended magazines or detachable magazines, and even a fully-automatic variant.

A close relative to the C96 Carbine, the M1917 Trench Carbine, was designed to fulfill the need for a trench-raiding weapon for German storm troops. However, due to it not being fully-automatic and the fear that its production may interfere with that of other weapons, it was never mass-produced. However, German officials still found the 40 round magazine impressive.

Battlefield HeroesEdit

Main article: Handgun (Battlefield Heroes)

The National Army handgun featured in Battlefield Heroes is modeled after the C96.

Battlefield 1Edit

The C96 is a weapon featured in Battlefield 1. Two variants are featured in mutiplayer, the C96 Pistol and the C96 Carbine. A silenced variant, the C96 Silencer, can be found in singleplayer. A fourth variant, the C96 Export, is a C96 Pistol with slightly higher damage and less accuracy than the basic C96. It is exclusive to DICE developers, but can also be found on the Community Test Environment.[1]


The C96 Pistol appears in singleplayer as the main weapon of Daniel Edwards in Through Mud and Blood, equipped with a radium sight. The Carbine variant can be found in weapon crates, often with a scope, and is also used by the Ottoman Empire. A C96 Silencer variant also exists, and can be found inside weapon crates in Through Mud and Blood, The Runner, and Nothing is Written.


This item has a Codex entry: C96 Pistol
"The C96 pistol was the first semi-automatic pistol ever to be truly commercially successful. It saw widespread use during WW1."

— In-game description

The C96 Pistol fills the role of medium damage, medium rate-of-fire pistol for the Medic kit. The C96 is very similar to the Repetierpistole M1912, which fulfills the same role for the Support kit. However, the C96 can top up its magazine mid-way through, while the Repetierpistole M1912 must eject its remaining rounds. Still, the C96 is the weakest of the class-specific medium sidearms.

It compares more closely to the all-kit pistols, especially the P08.

A special variant that was originally exclusive to DICE employees, but can now be found in the Community Test Environment is the C96 Export. It is visually identical to the normal C96, but is available to all kits, and has a higher damage, a slightly faster damage dropoff and lower control.[1]

Weapon SkinsEdit


C96 CarbineEdit

This item has a Codex entry: C96
"The Carbine version of the famous C96 pistol, featuring an extended barrel and a shoulder stock."

— In-game description

The C96 Carbine is issued to both the Tanker and Pilot kits as their default primary weapon.

The carbine conversion doubles the magazine size, slightly increases muzzle velocity, and reduces recoil. However, reloading takes longer, hipfire spread is increased, and movement will increase spread.

The C96 carbine benefits from higher muzzle velocity over the other carbines, and has good recoil and spread. Although it is the lone clip-loading carbine, it still loads faster than the Pieper M1893.


M1917 Trench CarbineEdit

This item has a Codex entry: M1917 Trench Carbine
"Designed late in WWI as a weapon for trench raiding, the semi-automatic M1917 carbine features a detachable high capacity magazine."

— In-game description

The M1917 Trench Carbine is a weapon that was introduced in Battlefield 1: Turning Tides expansion for the Assault class.[2] It resembles the C96 Carbine, but with a detachable 40-round magazine and slightly higher damage.

In-game, the Trench Carbine is best suited for mid-close range combat. The weapon features great hipfire spread, virtually non-existent recoil, and an excellent magazine capacity. It also features the second-highest muzzle-velocity of any Assault-class gun, beaten only by the Ribeyrolles. The main downside is that it shoots rather slowly for an Assault-class weapon & it fires semi-automatically.

Weapon SkinsEdit



  • All non-empty reload animations for the C96 pistol and C96 carbine lacks the step where the chamber is opened.
  • In an alternate HUD icon, the pistol has the extended magazine of the carbine.
    • The C96 Silencer in first person has this extended magazine as well. This is strange considering that the weapon still holds 10 rounds despite the magazine having a 20-round capacity.
  • There is a glitch where on empty reloads, the character inserts 21 bullets into the weapon (stripper clips and a single bullet), despite the gun only holding 10 bullets.
  • On empty reload, the character manually releases the bolt forward. However, in real life the C96 is able to close its bolt automatically once the empty stripper is removed from the chamber.
  • The M1917 Trench Carbine is held with a different grip compared to the C96 Carbine. This nonstandard grip with the thumb beside the gun prevents the hammer from hitting the thumb, which will happen when using the typical grip as in the case for the C96 Carbine.
  • The ammo type for the M1917 Trench Carbine was originally listed as "7.63x25mm" in the game files, before being fixed to the correct "9x19mm".