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Caspian Border

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Caspian Border
BF3 CASPIAN BORDER.PNG
Game

Battlefield 3 Icon.png Battlefield 3

Part of the

Global War of 2014

Teams

USMC logo.svg United States Marine Corps vs.
Flag of the Russian ground forces.svg Russian Ground Forces

Tickets

300

Date

2014

Location

Turkmen-Iranian Border

Terrain

Countryside, Woodland

Mode(s)

All

Combat

Combined Arms, Vehicular Combat

Multiplayer

Yes

Platform(s)

PC, PlayStation 3, Xbox 360

Caspian border map.jpg
Battlefield 3 Caspian Border Gameplay

Caspian Border is a map which is featured in Battlefield 3's multiplayer. Caspian Border is a multi-faceted, vehicle heavy map that exemplifies classic Battlefield gameplay. This map is one that is fit for all classes as a result of a wide variety of vehicles and different terrains. In the video it shows that there are 5 points to capture with A being an antenna, B being a checkpoint, C being a forest, D being a hilltop and with E being a gas station. On consoles, A is a checkpoint, B is a forest, C is a hilltop and D is the gas station. It pits the United States Marine Corps against the Russian Ground Forces, on the border between Iran and Turkmenistan near the Caspian Sea, per its namesake. Despite its location, text on the gas station is in some sort of Latin script.

Writing in Farsi is also found on shipping containers, which suggests it is in fact in on the northern Iranian coast of the Caspian Sea, with the Alborz mountains in the background and in Battleblog #14 the Caspian Border is set in the Turkmen-Iranian Border.

Contents

DescriptionEdit

A Russian recon force has set up camp on the Turkmenistan side of the Iranian border and proceeded to take over the heavily built up border checkpoint.

ConquestEdit

EquipmentEdit

Flag of the United States.svg United States Marine Corps
Light vehicle(s)
Main Battle Tank(s)
Anti-Aircraft Vehicle(s)
Helicopters(s)
Fixed-wing aircraft
Emplacement(s)
Flag of Russia.svg Russian Ground Forces
Light vehicle(s)
Main Battle Tank(s)
Anti-Aircraft Vehicle(s)
Helicopters(s)
Fixed-wing aircraft
Emplacement(s)

FlagsEdit

AntennaEdit

This flag only appears on the Conquest Large variant available to PC players. Players from either side can still use the antenna area regardless of map size, as a side road (between the US deployment and Gas Station) gives easy access. A tank and a ground transport will spawn here.

As with other tall objects, the antenna is very popular with snipers, who can use aircraft or a series of Radio Beacon spawns to reach the upper stages. From here, American snipers can engage targets at the Russian deployment, which is at a higher elevation than the rest of the map.

Players can also use the built-in ladder to reach the lower platform. Javelin teams have a good vantage point from which to assail the US deployment. The railings also provide (likely unintentional) defense against gunfire from below.

The hills around the antenna are also popular campsites.

CheckpointEdit

This area is more developed than other flags, with many buildings (both permanent and portable) and cargo containers adjoining the border post. A creek running parallel to the main service road gives some cover to attackers.

ForestEdit

This is the only flag that doesn't have an emplacement. Overlooking the flag area are several ridges, one adjacent to the creek, another along the border, and several outcroppings from the remaining side. There are portable buildings at the second border crossing between here and Antenna.

Gas StationEdit

Some of the landscape is on fire, although the gas pumps can cause secondary explosions. A tank and ground transport spawn here. The water tower at this flag can be brought down.

HilltopEdit

From here, players have good vantage to the other flags, though the surrounding forest provides plenty of visual cover. Two roads provide access from the main service road, and many footpaths allow access from all sides. The small tower at this flag can be toppled.

A ridge across the service road gives the Russians some vantage to the slope leading to the flag, but not to the hilltop itself.

RushEdit

The three sets of objectives on this map are spaced far apart, although the game mode ensures that players will aggress them.

EquipmentEdit

Flag of the United States.svg United States Marine Corps
Light vehicle(s)
Main Battle Tank(s)
Helicopters(s)
Fixed-wing aircraft
Flag of Russia.svg Russian Ground Forces
Main Battle Tank(s)
Fixed-wing aircraft
Emplacement(s)

9M133 Kornet

Stage 1Edit

The checkpoint holds the first set of Russian M-COMs, one inside the smaller building beside the border, and the second in the cargo container area. The field between here and the US deployment leaves attackers highly exposed. The fence on the opposite side of the main service road and the hilly area leading towards the antenna provide some opportunities for flanking.

The area just across the border is the first Russian deployment.

Stage 2Edit

The gas station holds the second set of objectives. M-COM A is located in the set of buildings near the water tower. M-COM B is near the gas station itself. The second Russian deployment is the area across the main service road.

Stage 3Edit

Attackers must climb the slope leading up to the airbase housing the third set of objectives.

Team DeathmatchEdit

The Gas Station area provides the setting for deathmatches.

TriviaEdit

  • During the Battlefield 3 Beta, the Antenna had a ladder which could be used to reach an area on the antenna. The ladder was removed in the final version of the game.
  • On the console versions, the mobile anti-aircraft vehicles and Flag E are not present.
  • The antenna could not be collapsed in the final version of the game until the release of the Back to Karkand DLC. During the beta, players could destroy the cable anchors, and eventually topple the antenna.
  • The antenna now collapses when one team has less than 10–25 tickets in Conquest, depending on map size. Players can hear radio chatter describing the artillery barrage that is targeting the antenna.
  • The falling antenna will kill and/or destroy any vehicles beneath it as it falls. It is long enough to reach to the portable buildings by Checkpoint.
  • If the player is on the antenna as it falls the player will simply fall through it or be launched upwards randomly, as though they ejected from a jet.

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