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Claymore

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The Claymore in real life, with detonator and wire spool.

The M18A1 Claymore is an anti-personnel mine that was developed for the U.S. Military by Norman A. MacLeod in 1956. Its design stems from World War II, when two scientists, a German and a Hungarian, discovered the effect that an explosion can be directed by a heavy steel plate in which they would name it the Misznay-Schardin effect after themselves.

Since the Vietnam war, many nations have either made or copied their own version of the Claymore, with 17 nations using the mine or one based from it. The mine has been featured in Battlefield Vietnam, Battlefield 2, Battlefield Play4Free and Battlefield 3; with an advanced variant, called simply the APM, featured in Battlefield 2142.


Contents

Battlefield VietnamEdit

In Battlefield Vietnam, the Claymore is issued to the US Army and USMC Engineer Kit. It can be incredibly useful to defend a flag from capture if placed in a good spot, or to defend a choke point that enemies will travel through. Aside from detonation through proximity, the claymore can also be maually detonated.

Battlefield 2Edit

Claymore.png
Claymore
Damage

High

Starting ammunition

2

Range

9-12 ft

In Battlefield 2, the Claymore is issued to the Sniper Kit for the USMC , MEC and the PLA. It is useful as a safeguard for when the player is sitting in a good spot for sniping as it can protect the player from enemies trying to sneak up on them from behind to take them out.

A claymore in-hand and deployed.
YuriKaslovAdded by YuriKaslov


Battlefield Play4FreeEdit

ClaymoreRender P4F.png
Claymore
Damage
  • 200-1 (against infantry, damage drops gradually to 0 after 1.5 meter radius)
Ammunition capacity

1

Range

4 meter radius, 30°angle

Kit

PF4 Recon Symbol.png Recon

In Battlefield Play4Free the Claymore is a gadget available for the Recon kit. It is very effective in defending flanking routes against infantry and can be obtained via training customization, acquiring the Claymore option. A single player can have a maximum of 5 Claymores.

Claymores can also be countered by obtaining the Avoid Trip-Wire training, which delays their detonation by a couple of seconds.



Battlefield 3Edit

M18 Claymore.png
The M18 Claymore seen in the Battlelog beta.
M18 Claymore
Unlocked at

23000 Support score.

Starting ammunition

1 mine

Maximum ammunition

2 mines (with EXPL)

Special feature(s)

Anti-Personnel Mine

Kit

BF3 Support Icon.png Support

Inventory slot

Gadget 2

"The M18A Claymore is a directional anti-personnel mine that is detonated by motion in front of the mine. The mine can be passed safely if the target is moving at low speeds. "
— Battlelog description

The M18 Claymore is an unlockable explosive for the Support kit. Players can deploy up to two mines at a time, regardless of how many they can carry. A special minimap icon identifies deployed claymores.

SingleplayerEdit

In the Singleplayer campaign, the Claymore is only used once, it is in the mission Night Shift when Blackburn has to defend Campo and Al-Bashir inside the mall from incoming PLR. He is only given three claymores, and a sub-objective requires the player to forcefully plant a Claymore in order for the game script to proceed.

Co-OpEdit

In co-op, the Claymore is used in Hit And Run, when Snake 6-6 have to defend themselves from incoming enemies while downloading some intel. Each player is provided one claymore only. It can also be used in Operation Exodus located near the ammo crates in the game, though it's entirely up to the player whether they want to use it or not.

MultiplayerEdit

Claymores can be destroyed with any projectile weapon. They can also be removed by careful players, via an Engineer's EOD Bot, or detonated remotely via the Recon's MAV.

The player can avoid setting off an enemy claymore by going prone or crouching before moving in front of it. Players wearing flak vests are protected from lethal damage if they have sufficient health. The IRNV scope and Thermal Optics can reveal deployed explosives, being highlighted in yellow or white much like other soldiers or vehicles.

Claymores can be set off by any passing vehicle. Only light ground transports are severely affected, losing up to 35% health.

Claymores can be set on vehicles, and will explode when enemy infantry pass within its sector. The enemy must be jogging or sprinting, same as if the claymore was set on the ground. claymores are not triggered by entering a vehicle. Users can be killed by their own vehicle-mounted claymores if set off by enemy gunfire or hard impacts.

After the 1.03 patch (December 2011), claymores will persist for a few seconds after its user is wounded. The claymores disappear when the user's revive window expires. Before the patch, if the owner was killed on the console versions, any deployed claymores would remain where they were until detonated or replaced by another claymore. However, on the PC version the claymores would disappear when the owner died.

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