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A commanding officer or commander (CMDR) is an officer placed in charge of a military unit. The commander may have various administrative subordinates assisting with his duty, including executive officers (XO) and staff officers.

A field commander is responsible for representing military command in the field of battle. Field commanders are typically supported by non-battlefield assets that provide crucial information, and the ability to coordinate with other units (e.g. artillery missions, airstrikes)

In the Battlefield series, a commander has special abilities for turning the tide of a battle, and is tasked solely with victory for his team.

Battlefield 2Edit

The Commander role first appears in Battlefield 2, along with squads, comprising a chain-of-command. Players are still free to do as they wish, but earn bonus points for following objectives set forth by the commander and squad leaders. A star icon identifies the team's commander on the map.

At the start of a round, players can apply for the commander position. The senior-most applicant (in terms of experience) is offered command, which can be accepted or denied. A player who accepts command gains the ability to use Commander view, commander assets, voice chat with other squad leaders, and issue orders. Successful commanders make the most of these tools, and the extra intelligence afforded.

Commanders can resign their role at any time, and resume play as a regular player. Other players can also call a vote to mutiny against the current commander; a successful vote demotes the commander, opening the role for applications.

Commanders need to take extra care, since assets cannot be used while the commander is critically wounded or dead.


The commander continues to earn credit for various actions, but only earns points based on how many members are on the team. Whenever a number of success points equal to the size of the team is earned by subordinates, the commander earns one point. Should the team win the round, the winning commander earns a 2× multiplier.

No other points are earned by the commander in any way, though actions contributing to global score still apply.

Players do not earn commander points if they are not commander at the end of the round. Players who resign regain the ability to earn points for kills and other actions at round's end.

Battlefield 2142Edit

The commander role remains mostly unchanged, with the commander having access to two different strike options, and the "Move Titan" command replacing the "Orbital Strike" option in Titan mode.

Battlefield 4Edit

Battlefield 4 Commander View Screenshot 2
The Commander view as seen in Battlefield 4.
Battlefield 4 Commander View
The Commander functions being used through a touch-screen tablet.

The Commander role returns in Battlefield 4, similar to previous installments. Resources that used to be housed at the team's deployment are now tied to each control point, and must be captured by the team in order to be utilized by the commander.

Introduced is the ability for the player to use mobile devices such as a tablet computer, allowing a commander to organize squads, use abilities and resources, and navigate them where needed on the map.

Unlike in previous games, the Commander is not a normal player on the battlefield. Servers have two slots for commanders (one per team), in addition to the player count and separate spectator count.

Players that have reached rank 10 can apply to be a Commander.[1] The role is offered first-come first-served. PC players apply from Battlelog, while console players join from the in-game menu, jumping directly into the role.

Commanders can be removed from their position by a successful Mutiny vote, initiated by a squad leader. Unlike previous games, players can change their vote depending on the commander's response. The new commander cannot be voted out for a period of time thereafter however.

Commanders can join matches of Conquest, Rush, Obliteration, and Carrier Assault.


Default AssetsEdit

Default Assets are Commander resources that are always available for use by the Commander. These include UAV and EMP.

Main Assets LoopEdit

The Main Assets Loop holds commander resources that are more impact-heavy then default resources and become available once a specific objective has been obtained and will be lost when that objective has been taken or the asset is destroyed by the opposing team.

Squad Assets LoopEdit

The Squad Loop holds commander resources that can be purchased by the commander and then issued to squads. They are purchased by spending "chunks" on the progression bar with assets higher up on the bar costing more chucks. Chucks in the progression bar are obtained by squads successfully carrying out orders that the Commander has issued.

Mobile devicesEdit

An app was released for tablets and smart phones for free on November 14th, 2013. The app has most of the same capabilities for the commander mode as it does on PC or console, with points gained counting towards progression on a players soldier for their respective platform. The 3D overhead map and the squad leader video feed are not available in the tablet app versions, instead commanders can see when a player is firing by rings appearing around the soldiers arrow tag. It requires the user to have at least one active soldier in Battlefield 4 and be at least rank 10.


  • In a match with evenly balanced teams, the one with a commander generally wins over the other team.
  • If the same commander has been active the entire round, a player must earn over twice the average points of the team to beat the commander's score.
  • It is a good idea for the commander to find cover to avoid attack and strikes. A commander can often be identified from satellite scans as the lone blip at a main base. In Titan, it is best for the commander to never leave the hangar.
  • Some servers forbid commanders from fighting on foot or operating vehicles. Commanding while using an air vehicle in particular is very difficult.
  • Each of the three team's adviser for the Commander in Battlefield 4 are female. 


  1. Ask DICE: Commander Mode Revisited - The Battlefield Blog, published 2013-09-28

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