The Automated External Defibrillator (AED) is a portable electronic device that automatically diagnoses the potentially life-threatening cardiac arrhythmias of ventricular fibrillation and ventricular tachycardia in a patient, and is able to treat them through defibrillation, the application of electrical therapy which stops the arrhythmia, allowing the heart to re-establish an effective rhythm to prevent the host from dying. The defibrillator is used in cases of life-threatening cardiac arrhythmias which lead to cardiac arrest.
In the Battlefield series, Defibrillators appear as gadgets in multiple installments and are used for instantly reviving killed teammates, and are capable of killing enemies in all of its appearances. Their manner of usage, (cooldown time, usable distance, types of deaths that a player can be revived from), differ in each installment.
|Firemodes||Semi-automatic (delay of 0.4 seconds per use)|
Shock Paddles is a gadget featured in Battlefield 2 for the Medic Kit. It can revive any critically wounded ally to full health. A heartbeat icon is used to represent downed allies. The defibrillator can also be used on enemy players, instantly killing them, much like knives but with a slightly longer range and slower rate of attack.
The defibrillator functions like a bullet weapon: the crosshairs must be on a target in range. It does not matter what part of the body is targeted, so long as it belongs to a critically wounded ally or living enemy. Because a player's body parts may sometimes clip through walls, targeting them can allow the player to revive or kill them. In some cases a player, whose body is clipped or too far away from the kit of the soldier, cannot be revived. In most cases this can be solved by throwing a Medkit directly on the body, which resets the corpse to its original position or pushes it out of the wall.
The medic earns points for reviving a teammate. Should the revived player be killed again, the same medic who first revived the player will not earn more points for reviving the same player again.
The Shock Paddles may also be used to kill healthy enemy soldiers. It should be noted that patches have made killing enemies with the defibrillator only happen if a "sweet spot" is hit which lies somewhere near the enemy's head area.
Once 15 seconds have elapsed for a fallen player, they are considered "killed" and cannot be revived. Players that have been instantly killed, committed suicide (via the pause menu), or disconnected from the server also cannot be revived.
The Shock Paddle has longer range than the knife, enough so a user standing up can revive a fallen ally at his feet. This may allow players to do a "drive-by revive" that keeps the user in motion.
It is considered very poor form for a player to revive someone without making sure their killer is not still watching. Players may also object to being revived if they intended to switch kits or have used up their ammo. On servers where friendly fire is on, some medics may opt to kill and revive an ally rather than use a medkit.
The Defibrillator is a gadget featured in Battlefield 2142 as the first tier 2 Assault unlock. The weapon model is a single-handed device with three projecting pads. Unlike Battlefield 2, the AED-6 can be used up to three times before overheating, and it can kill enemies up close.
It has slightly longer range when used for revives than as a weapon—a standing player can revive an ally at his feet, but cannot kill a prone enemy without first crouching himself.
Battlefield: Bad Company 2Edit
There is a 3 second cooldown for the AED before it can be used again. It is sometimes used to "corpse camp" by continuously reviving a friendly player to keep a turret by enemies, similar to how Engineers can keep a vehicle running despite it being pummeled by rockets.
While the "hit box" for reviving a downed player with the defibrillator is quite large, players should still have an allied corpse filling the majority of the screen in order for the gadget to work.
While playing as a medic equipped with a defibrillator, recently killed squad members will have a green heartbeat sign on the mini map but non-squad team members recently killed will appear with a white variant, as long as the player is not playing hardcore mode. The line resembles the spike created by a single heartbeat on an electrocardiogram (ECG/EKG). A similar line will also appear over the corpse in first person view, and will gradually dim as the downed soldier nears respawn.
Battlefield Play4FreeEditMedkit; spending more points in the Defibrillator training option increases the amount of health received, first to 80% and then to full health. Similar to other titles, the player will be rewarded points for each time he/she revives a teammate. The Defibrillator may also be used as a weapon; shocking an enemy will always result in an instant kill.
- Allows the defibrillator to be equipped.
- Increases the amount of health restored to 80%.
- Increases the amount of health restored to 100%.
The Defibrillator as seen in Battlelog.
|Unlocked at||4000 Assault score|
|Rate of fire||1 shot per second|
|Special feature(s)||• Emergency resuscitation of wounded infantry|
• Instant kill at very close range
|Inventory slot||Gadget 2|
Use as a Revive ToolEdit
Friendly medics will see an EKG icon above players that are in a certain radius of them and can be revived, both in first-person view and in the minimap. This replaces the skull-and-crossbones icon seen by other classes.
In multiplayer, fallen players now have the option to accept or reject being revived. A defibrillated soldier gains use of their sidearm, recovers some health, and can crawl around. If the player is killed again, or neglects to accept the revive within ten seconds, they are permanently lost. Players can refuse revival—especially if unwanted or abused—by holding thekey.
Upon pressing theor button, the revived player regains full health and can again access their entire inventory. Should the player be wounded again at this point, they can again be revived.
Use as a WeaponEdit
The defibrillator is capable of killing enemy infantry only at very close range. It has a very precise crosshair that must be pointed at the target in order to hit. must also be held down throughout the sequence in order for the shot to actually register. The defibrillator must be aimed around the front or back of the sternum of an enemy to get a kill.
Attacking with the defibrillator causes the target to flinch before the paddles are actually planted (and the "shot" is fired), therefore it is advised to hold down the firing button for 1–2 seconds. Also, the firing animation can be triggered up to five meters away. Along with network latency, these factors can make defibrillator kills very difficult, but not impossible.
The player used to mutter murderous taunts when using the defibrillator to revive teammates. This has been patched so they are only spoken when killing enemies.
|Health restored||20 - 100% |
34 - 100% (DEFIB UPGRADE)
|Magazine size||1 charge|
|Starting ammunition||2 + 1 charges|
|Reload time||5 seconds per charge |
2.5 seconds per charge (DEFIB UPGRADE)
|Rate of fire||0.25 seconds to fire |
2.0 seconds for 100% charge
1.0 seconds for 100% charge (DEFIB UPGRADE)
|Special feature(s)||• Emergency resuscitation of wounded infantry|
• Kills enemy infantry at very close range
• Charge to restore more health
The Defibrillator is a gadget featured in Battlefield 4 for the Assault kit. Its performance now resembles the version seen in Battlefield 2142, allowing up to three successive uses (charges will automatically be "reloaded" passively). A new feature of the defibrillator is the ability to pre-charge the paddles, which will increase the amount of health the revived player receives. When immediately reviving without charging, the revived player will only have 20% health. However, with Combat Medic specialization, the DEFIB UPGRADE improves an Assault soldier's use of the defibrillator by increasing its charge rate and recharge rate by 100%. It also increases the minimum health received from 20% to 34%.
The revive icons have different colors for squadmates and other team members. (Spectators see icons for all players.) After 2014 fall patch, there will be a timer to show how much time the player has to revive his teammate. Also, there will be a beeping sound when the defibrillator is fully charged.
Revived players are given a choice to immediately accept or reject the revive:
- Accept revive
- Deny revive
The defibrillator retains its ability to kill enemy infantry, also in tank, IFV (use on secondary gunner on top only) and in bomber control point (use on stair). As in Battlefield 3, it will kill an enemy soldier with one hit, although the fire button does not have to be held down to reliably kill an enemy. A very quick charge (for example just tapping the fire button) sometimes is not enough to be lethal, but you do not need to charge them as long as you would in order to revive a teammate with 100% health. Defibrillator kills are required for Open Fire and Ultimate Assault assignments.
Currently, the defibrillator can be used as "knife-shield", as it will prevent the enemy from stabbing the player from front or behind, when the player is charging up the paddle. The defibrillator will kill the enemy player while the player is being stabbed, the enemy will die before the animation is finished and the player will survive. However, the player has to keep charging the defibrillator to make this work, which will make him very vulnerable to gunfire. Also, the enemy can counter this tactic from stabbing from the side.
A further change in Battlefield 4 is that victims of knife takedowns cannot be revived, if the revived players are killed shortly after, they cannot be revived again; unlike Battlefield 3, the player cannot be revived over and over again in Battlefield 4.
|Health restored||20% - 100% |
34% - 100% (Revive Upgrade)
|Rate of fire||2.0 seconds for full charge |
1.0 second for full charge (Revive Upgrade)
|Special feature(s)||• Revival of teammates |
• Can be used as a makeshift weapon
It functions in the same manner as the Revive, allowing players to revive one another. Purchasing the Defibrillator will also unlock the "Revive" auto-injector, or vice versa. An advantage of the defibrillator over the Revive is an audible tone when fully charged.
Like reviving in Battlefield 4, it revives with a minimum of 20% health, and charging for a few seconds will increase its effectiveness. The Revive Upgrade will make the charging faster, and increase the minimum health received. The amount of charges is not limited, and it only has a very short delay between uses.
Unlike in all previous games, if a player dies after being revived, he cannot be revived again within three minutes of his last revive. (This also means that players cannot be revived more than once per round of Rescue or Crosshair.) Additionally, victims of Knife Takedowns, Non-Lethal Takedowns, explosives, or roadkills cannot be revived by a teammate, making reviving more limited, but still useful.
- In some cases, revival may be prevented due to physics issues.
- It is possible to revive someone through a wall if any body part clips through it.
- The range for reviving with the defibrillator is farther than the range for killing enemies with the defibrillator.
- It is possible to grab a downed medic's kit and revive him using his own defibrillator. When the medic is revived, he will use the nearest kit available, usually the kit of the player who revived him.
- In some games, it is possible to get a headshot bonus with the defibrillator.
- The defibrillators can be used as an alternative to the knife, as once they are equipped, it is quicker than drawing, and lunging with the knife. However, the player will not get dog tags this way.
- In most games, the defibrillator models lack a visible power supply, or cords connecting them to the paddles.
- When using a defibrillator on a live ally, the target may verbally object to the player's behavior as if it were friendly fire.
- Whenever they are drawn in Bad Company 2 or Battlefield 3, a beeping sound can be heard.
- Before the stats system in certain games was patched, stat padding via a kill/revive loop was more common. The scenario sometimes remains as a griefing tactic.
Battlefield: Bad Company 2Edit
- If the corpse moves due to physics collision or gravity, the EKG mark on the map will not track their new position. The one in first person will, but can be harder to see.
- In first person, the medic will always hold one paddle in each hand. In third person, he holds both with one hand.
- Defibrillators can destroy windows and large explosive fuel tanks when electrocuted.
- It is possible to revive a team member and kill an enemy at the same time. The enemy must walk into the "hit box" for reviving the teammate before using the paddles.
- Another tactic that can be used with the Defibrillator is to revive a friendly Medic while keeping your own soldier kit. This is done by standing over the downed Medic, picking up his kit, then equipping the Defibrillator. Aim at the downed Medic and find the prompt to pick up your original kit. Then press the key to swap kits at the same time as firing the Defibrillator. This will leave the Medic with his kit, and you with yours. This tactic will most likely require some practice to execute correctly.
- When the player 'fires' the defibrillator, he does not press the button to discharge it but instead, thrusts the paddles into the targeted person(s). Holding down the fire button can keep the defibrillators held out with no cooldown time, and is necessary when used to attack enemies.
- If the player has expended all of their handgun ammunition before being taken down, the revived player will draw an extra handgun magazine, and continue doing so if the handgun is again emptied prior to accepting or denying the revive. Although this hidden source of ammunition is limitless, the post-revival period is not.
- A medkit or ammo box occupying the same area as a downed ally can prevent the ally from being revived, although live players can normally pass through these items without issue.