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HMS Iron Duke

HMS Iron Duke in 1914, lead ship of its class, the Iron Duke-class battleship.

The Iron Duke class was a group of four dreadnought battleships built for the British Royal Navy before the First World War. The class comprised four ships: Iron Duke, Marlborough, Benbow, and Emperor of India. Launched from October 1912 to November 1913, this was the third class of Royal Navy super-dreadnoughts. The ships were essentially repeats of the King George V-class battleships; they retained the same ten 13.5 inch (34.3 cm) guns in five twin gun turrets on the centreline.

Battlefield 1Edit

The Dreadnought appears in both the singleplayer and multiplayer of Battlefield 1. It is modeled after the British Royal Navy's HMS Iron Duke-class dreadnoughts.

SingleplayerEdit

Several dreadnoughts appear in the singleplayer War Story The Runner, where the player character Frederick Bishop will direct a dreadnought barrage to signal the openings of the beach landing at Gallipoli.

MultiplayerEdit

This item has a Codex entry: Dreadnought

The Dreadnought serves as a Behemoth on naval maps such as Empire's Edge, Fao Fortress in Battlefield 1 base game.

on Albion for Imperial German Army in Battlefield 1: In the Name of the Tsar.

on Cape Helles for the British Army, Zeebrugge for the Royal Marines and Heligoland Bight for both teams at the start of the match and Imperial German Army will get another Dreadnought if they falling too far behind in Battlefield 1: Turning Tides.

A burning dreadnought wreck also appears in the background of Suez.

It is able to accommodate a total of 4 players (the lowest of the three Behemoths, with the other two housing up to 6, despite the dreadnought being the biggest of them). Seat 1 is reserved for the captain in control of the dreadnought, positioned on the ship's bridge, who also has the frontal two turrets at disposal, similar to the armored train's cannons. Likewise seat 2 has control over the two rear turrets. Each set of cannons cannot be fired independently but only in a sequential salvo when all four are reloaded. Nevertheless they deal devastating damage, a single shell being able to level a whole building and a full barrage able to turn even the heaviest fortification walls into rubble. The captain must be mindful of orienting the dreadnought in a position where the rear turrets can contribute to battle.

Seats 3 and 4 control the single starboard and port AA cannons respectively, which also act as the sole defensive armament of the dreadnought. The midships turret and all secondary gun batteries are unusable and merely visual.

Attacking the Dreadnought Edit

This item has a Codex entry: Giants of the Seas

The biggest threat to the dreadnought is the M.A.S. Torpedo Boat, which can quickly deliver torpedoes to bear, while using its speed and small size to outmaneuver the Dreadnought's slow firing heavy guns.

Bombers can be effective, especially with the Torpedo Package that greatly increases their engagement range.

Close to shore, the dreadnought may be in range of Fortress Gun or FK 96 emplacements, and tanks. The 350/52 O Coastal Gun (found on Albion and Cape Helles) and SK45 Coastal Cannon (found on Zeebrugge) are located facing out to sea with the express purpose of fighting enemy ships, including the Dreadnought.

The L-Class Destroyer introduced in Battlefield 1: Turning Tides can also challenge the Dreadnought. The Destroyer's primary armament of QF 4-inch guns can be used to accurately target and disable the Dreanought's turrets. Additionally, torpedos can be used to attack at range, while naval mines can be sewn in the ship's path to inflict further damage.

GalleryEdit

Trivia Edit

  • The AA turrets can spot and shoot through the dreadnought at targets they cannot actually see. This same issue also allows airplane and airship gunners to fire through their own vehicle.
  • A glitch accidentally added during the December 2017 Turning Tides update allows the Dreadnought to inexplicably float above Cape Helles if entering the shore from a point near Fort Number 3 (flag B). This has been fix by server update on January 10.[1]

ReferencesEdit