Fall damage
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Fall damage is inflicted on players that fall from a great height, and are not protected by parachutes, landing pod, or other means of arresting descent. Fall damage varies by game engine.
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Vehicles
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In many games, lucky players can avoid taking fall damage by holding the Enter Vehicle button and landing in a friendly or empty vehicle.
Refractor Era
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Players and ground vehicles can also receive fall damage from sliding uncontrollably down a slope.
Should the player land in an area with adjoining slopes, they may sometimes be kept inside the parachute, unable to move away.
Battlefield 2142
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The SAB-1b Shock Absorber Boot unlock allows players to take reduced damage from falls, while also reducing stamina lost from jumping.
In rare cases, players may sometimes exit from air transports without using a landing pod, and freefall—if they aren't struck by the transport they just jumped out of and are teamkilled in the process.
Battlewalkers can pass over barriers that would stop other ground vehicles, such as the safety railings on the bridge at Suez Canal.
Frostbite Era
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Battlefield: Bad Company
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Players earn the "Darwin's Parachute" trophy/achievement when they jump from a flying vehicle or a high structure to their deaths. The achievement itself can be very confusing considering parachutes were not added to the game.
Battlefield: Bad Company 2
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Unlike, Bad Company, parachutes have now been added to Bad Company 2. Though extremely useful, they were normally hazardous to new players since the game doesn't explain how to activate them. On maps that start players off parachuting into them such as in the Rush gametypes, players may occasionally spawn without the parachute activated though they can be still be activated. Experienced players may take advantage of this and deploy their parachute as late as possible allowing them to reach the ground quicker which can be very useful at the start of a game. Unfortunately, newer players may not realize their parachute has not activated and can fall to their death.
Battlefield 3
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To make the game more realistic, deploying a parachute now takes time. The player may hit the ground too hard and take damage or die if they don't parachute early enough.
Improved map and terrain design has mostly eliminated slope hazards. Despite this, fall damage for infantry tends to be inconsistent on all terrains, buildings, etc. sometimes sparing players from high drops, and other times killing players from short drops that should not have caused any fall damage, causing annoyance to some players who die from seemingly insignificant heights. This can easily be seen on Operation Metro when jumping from a two story window can cause little to major damage.
Ground vehicles take considerably less fall damage than before, though there is now the hazard of a vehicle being trapped with wheels/treads off the ground. Curious players have discovered that ground vehicles may often survive falls that should reasonably destroy the vehicle. For instance, Humvee drivers can drive off the helipad at Damavand Peak, and will take no damage if they land on cargo containers or semi trucks. The EOD Bot has been observed to be especially resilient as well being able to survive the drop off Damavand Peak without recieving any damage.
The AMTRAC apparently takes no fall damage, and will humorously bounce off the water if launched high enough. Other water-capable vehicles such as the LAV-25 and GAZ-3937 Vodnik may also have this property.
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