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"Local Rebels have reactivated an abandoned missile launch site in Kazakhstan and plan to launch a missile they have managed to piece together through acquisitions on the black market. The Spetsnaz are moving in to sabotage the launch site and clear out the insurgency."

— Loading Screen

Surge is a map featured in Battlefield 2: Special Forces, featuring the Spetsnaz against Rebels in an abandoned missile launch site.

Overview[]

The 16-player version is Double Assault surrounding the launch site, while the 32- and 64-player versions involve a Spetsnaz assault into the Rebels-controlled site.

When a Vehicle Drop is called, the Spetsnaz will receive a FAV, and the Rebels will receive a Pickup Truck.

Control Point overview[]

show/hide
Control Point 16 (MP) 16 (SP) 32 64
Checkpoint(32)
Village(64)
Flag of Russia
Conq UncapFriendly
Flag of Russia
Conq UncapFriendly
Outer Hill
Outer Ridge
Flag of Russia
Conq UncapFriendly
Conq Neutral
Inner Ridge Conq Neutral Conq Neutral
Checkpoint(64) Conq Neutral
Supply Depot Flag of Russia BF2SF REBEL FORCES FLAG BF2SF REBEL FORCES FLAG
Base Entrance Flag of Russia Conq Neutral Conq Neutral
Launch Pad Conq Neutral Conq Neutral BF2SF REBEL FORCES FLAG BF2SF REBEL FORCES FLAG
Command Bunker BF2SF REBEL FORCES FLAG Conq Neutral BF2SF REBEL FORCES FLAG BF2SF REBEL FORCES FLAG
Fuel Depot BF2SF REBEL FORCES FLAG BF2SF REBEL FORCES FLAG

Equipment[]

Spetsnaz insignia
Spetsnaz
Attackers
Light vehicle(s)
Infantry fighting vehicle(s)
Main battle tank(s)
Anti-aircraft vehicle(s)
Helicopters(s)
Emplacement(s)
BF2SF REBEL FORCES FLAG
Rebel Forces
Defenders
Light vehicle(s)
Infantry fighting vehicle(s)
Main battle tank(s)
Helicopters(s)
Emplacement(s)

16-player version[]

"This is a Conquest: Double assault map. You reduce opponent’s tickets by holding more than half of the control points on the map. You win by capturing all control points or by reducing the opponent’s tickets to zero."

— Game Mode Briefing

The 16-player version takes place in the area inside the peripheries of the launch site, with three control points: one starting under each team, and the central one neutral.

The default number of tickets is 100 for each side.

Base Entrance[]

The Spetsnaz starting point in the south, spawning an artillery piece, the UAV trailer and radar station, as well as a stationary RPK-74 LMG, two ATV#Battlefield 2: Special ForcesATVs and a FAV. If it falls to the Rebels, it will spawn a stationary RPK-74 LMG, two ATVs and a Pickup Truck.

Launch Pad[]

The central, neutral control point, spawning only two stationary RPK-74 LMGs.

Command Bunker[]

The Rebel starting point in the north, located on a hill and spawning an artillery piece, the UAV trailer and radar station, as well as a stationary RPK-74 LMG, two ATVs and a Pickup Truck. If it falls to the Spetsnaz, it will spawn a stationary RPK-74 LMG, two ATVs and a FAV.

This control point can be accessed from below the hill through an elevator.

32-player version[]

"This is a Conquest: Assault map. The force that causes the opponent's tickets to reach zero wins. The defending force can reduce the attacking force’s tickets gradually by holding all of the control points on the map. The attacking force can gradually reduce the defending force’s tickets by holding all of the control points on the map."

— Game Mode Briefing

In the 32-player version, the Spetsnaz start from uncapturable bases to the south of the 16-player version. The loading screen shows the map preview mistakenly: the boundaries of the map extend to an area to the west of the Launch Pad (see the 64-player version below)

The default number of tickets is 220 for the Spetsnaz and 200 for the Rebels.

Checkpoint[]

One of the Spetsnaz uncapturable bases in the far south. It spawns one artillery piece and the UAV trailer, as well as three stationary RPK-74 LMG, three FAVs, a T-90 and a BMP 3.

Outer Hill[]

Another Spetsnaz uncapturable base in the southwest. It spawns another artillery piece and the Radar Station, as well as two stationary RPK-74 LMG, a HJ-8, two FAVs, a Civilian Car and a T-90.

Inner Ridge[]

A neutral control point that can be reached by starting from Outer Hill, going along the road northeastward and crossing a bridge. For both factions, it spawns three stationary RPK-74 LMGs and a Civilian Car.

Supply Depot[]

A Rebel control point in the far northeast. For both factions, it spawns a HJ-8, a Civilian Car and a BMP 3 for both factions. In addition, it spawns a Pickup Truck for the Rebels and a FAV for the Spetsnaz.

Base Entrance[]

A neutral control point to the southwest of Supply Depot. Under Spetsnaz control, it spawns a stationary RPK-74 LMG, a TOW, an ATV and a FAV. Under Rebel control, it will spawn a stationary RPK-74 LMG, a HJ-8, an ATV and a Pickup Truck.

Launch Pad[]

A Rebel control point north of Base Entrance. It spawns two stationary RPK-74 LMG for both sides.

Command Bunker[]

The Rebel main base in the far north, hosting two artillery pieces, the UAV trailer and Radar Station, and in addition spawning a stationary RPK-74 LMG, an ATV, a Pickup Truck and a T-90. Under Spetsnaz control, it will spawn a stationary RPK-74 LMG, an ATV, a FAV and a T-90.

64-player version[]

The 64-player version extends the 32-player version by adding a control point west of Launch Pad — the "missing" area in the 32-player version. It also removes a current control point.

The default number of tickets is 330 for the Spetsnaz and 290 for the Rebels.

Village[]

The Spetsnaz uncapturable base, in the same location as Checkpoint in the 32-player version. It now spawns two artillery pieces, the UAV trailer and radar station, as well as three stationary RPK-74 LMG, two IGLA, a Tunguska, four FAVs, a Vodnik, a Civilian Car, two T-90 and a Mi-35 HIND.

Outer Ridge[]

A neutral control point in the southwest, spawning two stationary RPK-74 LMG, a HJ-8, an IGLA, a Civilian Car and a T-90 for both factions, as well as a FAV for the Spetsnaz and a Pickup Truck for the Rebels.

Inner Ridge[]

A neutral control point to the northwest of Outer Ridge. It spawns three stationary RPK-74 LMG, an IGLA and Civilian Car for both factions.

Checkpoint[]

A neutral control point in the center south, below the bridges that connect Outer Ridge with Inner Ridge. It spawns only a FAV for the Spetsnaz, or a Pickup Truck for the Rebels.

Supply Depot[]

A Rebel control point in the east. It spawns an IGLA, a HJ-8, a Civilian Car and BMP 3 for both factions, as well as a Pickup Truck for the Rebels, or a FAV for the Spetsnaz.

Launch Pad[]

A Rebel control point in the center. It spawns two stationary RPK-74 LMG, a HJ-8 and two ATV for both factions.

Fuel Depot[]

A Rebel control point in the west. It spawns an IGLA and Civilian Car for both factions, as well as a Pickup Truck for the Rebels, or a FAV for the Spetsnaz.

Command Bunker[]

The Rebel main base in the far north. It spawns two artillery pieces, the UAV trailer and radar station, as well as a stationary RPK-74 LMG, an IGLA and a T-90 for both factions, in addition to a Pickup Truck and Mi-35 HIND for the Rebels only. If it is captured by the Spetsnaz, it will only spawn a FAV along with aforementioned vehicles.

Singleplayer[]

The singleplayer variant of the 16-player version extends the multiplayer variant by adding two control points to the west and east, which serve as starting points.

Supply Depot[]

The Spetsnaz starting point. It spawns an artillery piece, the UAV trailer, radar station, a Pickup Truck, a FAV, an ATV and a BMP-3. Under Rebel control it will spawn two Pickup Trucks, an ATV and a BMP-3.

Command Bunker[]

The northern control point, now starting neutral. Under Spetsnaz control it will spawn a TOW, ATV and FAV, while under Rebel control it will spawn a HJ-8, ATV and Pickup Truck.

Launch Pad[]

The central control point, now starting neutral. It spawns no unique vehicles.

Base Entrance[]

The southern control point, starting neutral. For both teams it spawns an ATV. Additionally, for the Spetsnaz it spawns a FAV, and for the Rebels it spawns a Pickup Truck.

Fuel Depot[]

The Rebel starting point. It spawns an artillery piece, the UAV trailer, radar station, two Pickup Trucks, an ATV and a BMP-3. Under Spetsnaz control it will spawn a Pickup Truck, a FAV, an ATV and a BMP-3.

Trivia[]

  • Except for the 16-player multiplayer variant, the Spetsnaz use the US variant of the artillery, UAV trailer and radar station. Furthermore, if the Spetsnaz captures the Command Bunker on the 16-player singleplayer variant, or the Base Entrance on the 32-player variant, a TOW will spawn instead of the expected HJ-8.

Gallery[]

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