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Highway Tampa is a map featured in Battlefield 2 and Battlefield 2142. It was added in Patch 1.4 for Battlefield 2 and Patch 1.4 for Battlefield 2142.

Battlefield 2[]

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This article is currently under construction. It may contain little or inaccurate information.

"As the most direct path for supplies and re-enforcements[sic] for both sides this expanse of the Arabian Peninsula has been dubbed Highway Tampa by the U.S. forces. In order to ensure safe passage of critical new Intel technologies through the supply route the U.S. forces must hold off the encroaching MEC mobile divisions."

— In-game description

Highway Tampa is a map for Battlefield 2. It was the first free map to be added to the game, later followed by Road to Jalalabad and Operation Blue Pearl. It is not available in singleplayer.

Overview[]

Highway Tampa features a wide-open desert, with plenty of vehicles for both teams. For Vehicle Drops, the USMC will get a DPV and the MEC will get a FAV.

While the briefings for all sizes claim that the map is Double Assault, this is true only for the 16-player version, and the 32- and 64-player versions are in fact Head-on.

Control Point overview[]

show/hide
Control Point 16 32 64
Sharhr Urmia Flag of the United States Flag of the United States
Conq UncapFriendly
Flag of the United States
Conq UncapFriendly
Village of Kuhlaz Conq Neutral Conq Neutral Conq Neutral
Refinery Conq Neutral Conq Neutral Conq Neutral
Checkpoint South MEC Conq Neutral
Checkpoint West Conq Neutral
Gas Station Conq Neutral Conq Neutral
Village of Buhifum Conq Neutral Conq Neutral
Airfield MEC
Conq UncapEnemy
MEC
Conq UncapEnemy

Equipment[]

Flag of the United States USMC
Light vehicle(s)

Desert Patrol Vehicle
HMMWV

Infantry fighting vehicle(s)

LAV-25

Main battle tank(s)

M1A2

Helicopters(s)

Black Hawk

Fixed-wing aircraft

F/A-18

Naval vessel(s)

Rigid Inflatable Boat

Emplacement(s)

BGM-71 TOW
Stinger

MEC MEC
Light vehicle(s)

FAV Buggy
GAZ-3937 Vodnik

Infantry fighting vehicle(s)

BTR-90

Main battle tank(s)

T-90

Helicopters(s)

Mi-17 Hip

Fixed-wing aircraft

MiG-29 Fulcrum

Naval vessel(s)

Rigid Inflatable Boat

Emplacement(s)

HJ-8
IGLA

16-player version[]

Combat is mainly carried out by armor on the southern half of the full map.

The default number of tickets is 100 for both teams.

Sharhr Urmia[]

The USMC starting point in the east. It spawns an artillery piece, the UAV trailer and Radar station, as well as two TOW, a DPV, a HMMWV, two M1A2 and a LAV-25. Under MEC control, it will spawn two HJ-8, a FAV and a Vodnik.

Refinery[]

A neutral control point in the north. For the USMC, it spawns a DPV, an M1A2, a LAV-25 and a RIB, and for the MEC, it spawns a FAV, a T-90, a BTR-90 and a RIB.

Village of Kuhlaz[]

A neutral control point in the center south. For the USMC, it spawns a DPV, an M1A2, a LAV-25 and a RIB, and for the MEC, it spawns a FAV, a T-90, a BTR-90 and a RIB.

Checkpoint South[]

The MEC starting point in the southwest. It spawns an Artillery piece, the UAV trailer and Radar station, as well as a HJ-8, a FAV, a Vodnik, two T-90 and a BTR-90. Under USMC control, it will spawn a TOW, a DPV and a HMWMV.

32-player version[]

The combat area extends to the full map and adds aircraft for both sides.

The default number of tickets is 200 for both teams.

Sharhr Urmia[]

The uncapturable USMC main base in the southeast, spawning two artillery pieces, the UAV trailer and radar station. Additionally, it spawns two TOW, three Stingers, two DPVs, a HMMWV, three M1A2, a LAV-25, three RIBs, a Black Hawk, and an F-18.

Airfield[]

The uncapturable MEC main base in the northwest, spawning two artillery pieces, the UAV trailer and radar station. Additionally, it spawns a HJ-8, two IGLA, two FAVs, a Vodnik, three T-90, a BTR-90, three RIBs, a Mi-17 and a MiG-29.

Gas Station[]

A neutral control point in the central southwest. For the USMC, it spawns a TOW, a Stinger, a DPV, an M1A2 and a Linebacker. For the MEC, it spawns a HJ-8, an IGLA, a FAV, a T-90 and a Tunguska.

Village of Kuhlaz[]

A neutral control point between Sharhr Urmia and Gas Station, to the south of both. For the USMC, it spawns a TOW, a Stinger, a DPV, a HMMWV and two M1A2. For the MEC, it spawns a HJ-8, an IGLA, a FAV, a Vodnik but only one T-90.

Village of Buhifum[]

A neutral control point between Airfield and Gas Station. For the MEC, it spawns a HJ-8, an IGLA, a FAV, a Vodnik and two T-90. For the USMC, it spawns a TOW, an IGLA, a DPV, a HMMWV but only one M1A2.

Refinery[]

A neutral control point to the northeast of Gas Station. For the USMC, it spawns a DPV, an M1A2 and a Linebacker. For the MEC, it spawns a FAV, a T-90 and a Tunguska.

64-player version[]

The 64-player version extends on the 32-player version with two extra control points and additional vehicles at existing control points.

The default number of tickets is 300 for both teams.

Sharhr Urmia[]

The uncapturable USMC main base in the southeast, spawning two artillery pieces, the UAV trailer and radar station. Additionally, it spawns two TOW, three Stingers, two DPVs, a HMMWV, three M1A2, a LAV-25, three RIBs, a Black Hawk, and an F-18.

Airfield[]

The uncapturable MEC main base in the northwest, spawning two artillery pieces, the UAV trailer and radar station. Additionally, it spawns a HJ-8, two IGLA, two FAVs, a Vodnik, three T-90, a BTR-90, three RIBs, a Mi-17 and a MiG-29.

Gas Station[]

A neutral control point in the central southwest. For the USMC, it spawns a TOW, a Stinger, a DPV, a HMMWV, an M1A2 and a Linebacker. For the MEC, it spawns a HJ-8, an IGLA, a FAV, a Vodnik, a T-90 and a Tunguska.

Village of Kuhlaz[]

A neutral control point between Sharhr Urmia and Gas Station, to the south of both. For the USMC, it spawns an Stinger, a DPV, a HMMWV and two M1A2. For the MEC, it spawns an IGLA, a FAV, a Vodnik but only one T-90. The TOW/HJ-8 from the 32-player version has been removed.

Village of Buhifum[]

A neutral control point between Airfield and Gas Station. For the MEC, it spawns a HJ-8, an IGLA, a FAV, a Vodnik and two T-90. For the USMC, it spawns a TOW, an IGLA, a DPV, a HMMWV but only one M1A2.

Refinery[]

A neutral control point to the northeast of Gas Station. For the USMC, it spawns a TOW, a Stinger, a DPV, a HMMWV, an M1A2 and a Linebacker. For the MEC, it spawns a HJ-8, an IGLA, a FAV, a Vodnik, a T-90 and a Tunguska.

Checkpoint South[]

A neutral control point in the far south, at the start of the bridge. For the USMC, it spawns a TOW, a Stinger, a DPV, a LAV-25 and two RIBs. For the MEC, it spawns a HJ-8, an IGLA, a FAV, a BTR-90 and two RIBs.

Checkpoint West[]

A neutral control point in the far west, at the start of the bridge. For the USMC, it spawns a Stinger, a DPV and a LAV-25. For the MEC, it spawns an IGLA, a FAV and a BTR-90.

Gallery[]

Battlefield 2142[]

"The EU Forces have set their sights on the expanse in the Arabian Peninsula once known as Highway Tampa. In a desperate attempt to keep their mechanized divisions operational the EU must claim the surviving oil reserves and seize the only remaining harbor from the PAC control."

— Loading screen description

Highway Tampa 2142 is a map featured in Battlefield 2142. It was added in Patch 1.4 and features wide open desert with several outposts that offer close-quarters engagements. The map can be played in 16-, 32-, or 64-player Assault Lines, or 48-, 64-player Titan game modes.

Equipment[]

EU Flag1 EU
Light vehicle(s)
Infantry fighting vehicle(s)
Main battle tank(s)
Battle walker(s)
VTOL aircraft
Emplacement(s)
PACflag PAC
Light vehicle(s)
Infantry fighting vehicle(s)
Main battle tank(s)
Battle walker(s)
VTOL aircraft
Emplacement(s)

Bases[]

Assault Lines[]

Conquest on Highway Tampa is the Assault Lines variant, where the teams' main bases are locked until one team has captured all other bases.

Oil Depot[]

The EU locked base in 32- and 64-player Conquest and the EU main base in Titan, this control point contains many vehicles that can be used to traverse the map. Four A-8 Tigers, a UD-6 Talon, UD-12 Shepherd, two MK-15 Bandits, and an AMV-2 Groundhog spawn. Three Rorsch Mk-S8 anti-vehicle turrets and a Rorsch Kz-27 anti-aircraft turret spawn with in the base as well. Further east, there is another spawn point that holds an APC and a FAV, and a Rorsch Kz-27 turret. Commander Assets are scattered around the area and are hard for the PAC to sabotage, bar the Sat Track whose scanner is located to the south, outside the base. This base will also spawn an extra UD-12 Shepherd near the helipads, and another tank and Rorsch Mk-S8 will spawn at the secondary spawn in 64-player mode, but the FAV will no longer spawn at the secondary spawn.

Storage Area[]

Located in the middle of the map's main north-south road, this base is located close to the EU main base. Once captured it spawns two tanks, an FAV, a Rorsch Kz-27, and a Rorsch Mk-S8 conveniently placed near the southern entrance to the control point that can defend against incoming armor. This is often one of the first bases captured by the EU, and if captured by the PAC, is often used as a forward base used to attack or spawn camp the EU base. Silo 2 is located here in Titan mode.

Gas Station[]

Sitting at the crossroads between the map's two main roads, this point is often a contested point, switching sides several times in the course of a single game. The Rorsch Mk-S8 that spawns near the base's only vehicle entrance can be used to defend against armor from both sides. A tank and an FAV also spawn when the base is captured. There are several infantry-only entrances located on the north and northeast side of the base that can be used by infantry to infiltrate the base undetected. A Battlewalker will also spawn in a 64-player game. Silo 3 is located here in Titan mode.

Checkpoint West[]

The western most control point on the map, this base spawns a Battlewalker, tank, FAV, as well as a Rorsch Mk-S8 and Rorsch Kz-27. Silo 5 is located here in Titan mode.

Checkpoint South[]

This is the EU starting base in 16-player Assault Lines and is locked unless the EU has no other bases. The team's commander assets are located here, and can be hard for the PAC to sabotage unless they have every other base. Three A-8 Tigers spawn here, as well as two MK-15 Bandits for quick transportation and a Rorsch Mk-S8 with a clear sightline down the road out of the base for anti-vehicle support. In 64-player Conquest and Titan game modes, it is similarly armed to Checkpoint West, but tends to have more open conflicts due to its proximity to the center of the map. Silo 4 is located here in Titan mode.

Warehouses[]

Located along the map's main east-west road, the Warehouses spawn as a neutral flag. Once captured, a MK-15 Bandit/ UAZ-8 Ocelot and Rorsch Mk-S8 turret will spawn near the flag, with a L5 Riesig/ T-39 Bogatyr spawning outside the base. In 32- and 64-player Assault Lines and Titan modes, a tank and a Rorsch Kz-27 will also spawn here. During all game modes, this control point is oftern the first base captured by the PAC, and is often used by the EU to provide a point to spawn camp the PAC in Conquest and attack the PAC Titan. Silo 1 is located here in Titan mode

Refinery[]

The northern-most control point on the 16-player map, this neutral base will also spawn a Battlewalker and a MK-15 Bandit/UAZ-8 Ocelot. A Rorsch Mk-S8 turret spawns north of the flag as well. Unlike the Warehouses, there are many metal walkways between towers that defending Recon players can use to defend the flag from attackers. In other game modes, it spawns an extra Rorsch Mk-S8 and a tank.

Sharhr Urmia[]

The PAC main base sits at the eastern end of the map's east-west road. It spawns a large amount of vehicles, both transport and armored vehicles, to help the PAC capture the surrounding bases. A BTR-4 Romanov, four Type 32 Nekomatas, two UAZ-8 Ocelots, and a Type 4 Doragon and BTR-20 Yastreb spawn here. Two Rorsch Mk-S8 turrets guard the entrances and two Rorsch Kz-27s spawn to cover the skies. North of the base, another spawn point, complete with BTR-4 Romanov, UAZ-8 Ocelot and Rorsch Kz-27 also spawn to aid the PAC. During a 64-player game, an extra BTR-20 Yastreb will spawn near the gunship, and a tank and Rorsch Mk-S8 will spawn near the northern spawn.

Titan[]

Commander Assets[]

16-player Conquest[]

EU[]

All four of the commander assets are located in Checkpoint South, the EU's main base. All but the Sat-Track Scanner are located inside the checkpoint, and as a result, are unlikely to be sabotaged.

PAC[]

As with the EU, the commander assets are located inside the PAC main base, Sharhr Urmia. The only asset not inside the base is the Sat-track Scanner, which sits near the main road.

32 and 64 player Conquest/Titan[]

EU[]

The commander assets for the EU are located in the Oil Depot, with the Sat-track Scanner resting to the south of the base.

PAC[]

Same locations as the PAC assets in 16-player Conquest.

Trivia[]

  • In Battlefield 2, there are advertisements for the Intel Core 2 Extreme on billboards scattered across the map and the manufacturer (Intel) is mentioned on the briefing screen. Another billboard shows the new DICE logo that has been changed since Battlefield 2 was released.
  • There is also graffiti reading "THE HAGGSTER WAS HERE" in red text on the gas station buildings. It is unclear what this refers to.
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