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The Engineer class is one of the playable kits featured in most installments of the Battlefield Series. It is usually intended to repair friendly vehicles and combat enemy vehicles. They are armed differently in each installment but are typically most effective at close to mid range with shotguns and carbines, the exception being the rifle-armed engineer of Battlefield 1942.

They often use either anti-tank mines or anti-tank rocket/missile launchers for anti-armor purposes, and a repair tool, blowtorch, or wrench to repair their vehicles.

Battlefield 1943's Infantry and Battlefield Hardline's Mechanic kits fulfill the same role as the Engineer.

Battlefield 1942[]

"The ENGINEER KIT is equipped with a standard issue rifle. The rifle has heavy stopping power but a long reload and limited ammo capacity. The true value of the engineer is his ability to repair vehicles and plant explosives, both landmines and demolition packs. To repair a vehicle, equip yourself with the wrench and press FIRE while near the damaged vehicle. You can also deactivate landmines using your wrench. To detonate the demolition packs after you have laid them out press the ALTERNATE FIRE button to equip the detonator. Press FIRE to detonate. Keep your ears open for teammates who need repairs. They will appear in your MINIMAP as a wrench icon."

— Tooltip

The Engineer in Battlefield 1942 differs from all the other iterations in their primary armament. They are equipped with non-scoped bolt-action rifles or a semi-automatic rifle (in the case of the USMC and Japanese), making them more suited for long-range combat than the other kits (bar the Scout kit). They are also armed with landmines and ExpPacks for destroying enemy vehicles, and the wrench tool for repairing friendly vehicles, as well as the basic weapons issued to all kits (a handgun and a combat knife).

In Battlefield 1942: Secret Weapons of WWII, the Engineer kit is altered for certain factions. The British Commandos Engineer is issued a Shotgun, and the German Elite Forces kit is given rifle grenades instead of ExpPacks.


Battlefield Vietnam[]

The Engineer in Battlefield Vietnam plays a more or less similar role as in Battlefield 1942. However, there are some differences in equipment between the American/South Vietnamese and North Vietnamese kits.

The American/ARVN kits seem to mainly focus on destroying and repairing vehicles, and equipment includes a battle rifle, anti-tank mines, mortars, C4, claymore mines, and blowtorches which damage vehicles at close range.

The North Vietnamese/Viet Cong Engineers use submachine guns as primary weapons, and the rest of their equipment include Wrench, landmines, mortars, booby traps, blowtorches and Pungi Sticks. In addition, they come equipped with a shovel, which is used to transport tunnels, special movable spawn points.

World War II Mod[]

The Engineer kit reappears in the Battlefield Vietnam World War II Mod with the first loadout being identical to the Engineer kit in Battlefield 1942, while the second loadout being identical to the Medic kit in Battlefield 1942, except the IJA main weapon which is a MP 40 instead of a MP 18


Battlefield 2[]

"Specialist equipped to repair vehicles as well as destroy them."

— In game description

The Engineer kit is a playable kit in Battlefield 2. With the exception of the tier 2 unlock — the MP7, all engineer primary weapons are shotguns. Each Engineer is also equipped with a faction-specific handgun and a combat knife, as well as grenades. They are vehicle-centric (much like the Anti-Tank kit), but have an inverted focus -- instead of being focused toward destruction of enemy vehicles, the engineer is more focused on the support and maintenance of friendly vehicles.

The only kit armed with shotguns (except for the DAO-12, the first tier Anti-Tank unlock), the Engineer is capable of doing heavy damage against one or more infantry at close range, but is, between the spread and the relatively low damage-per-pellet, effectively harmless outside of that range. Their handgun can make up for distance, with much lower spread, but the handguns possess low enough damage such that they are ineffectual as dedicated primary weapons.

The first of the engineer's two unique gadgets is the wrench. This device has three functions — firstly, it is capable of fixing both friendly and neutral vehicles. Secondly, the wrench can be used to repair bridges which have been damaged by explosives. Thirdly, the wrench is the only means by which anti-tank mines may be removed from the map besides running over them and detonating them directly.

The second unique gadget employed by the Engineer are a set of anti-tank mines. Unlike the Anti-Tank kit's AT launcher, the mines are defensive, placed weapons, which will deal heavy damage to any enemy vehicle that runs over them. Once placed, they can only be removed by the wrench, as mentioned above -- they cannot be manually detonated.

In the Special Forces expansion pack, the Engineer is given body armor, which reduces damage taken to the torso directly, at the cost of decreased sprinting time.

Gallery[]

Base Game[]

Special Forces[]


Battlefield 2: Modern Combat[]

"The engineer can fix vehicles with his blowtorch. He can also kill enemies with it. In addition, the engineer carries a shotgun, pistol, rocket launcher, and anti-vehicle mines. The mines are not sensitive enough to be detonated by foot soldiers."

— Instruction Manual Description

The Engineer in Battlefield 2: Modern Combat received slight changes from its Battlefield 2 counterpart, now serving as a mix of the Anti-Tank kit and the former Engineer kit. This gives the Engineer access to faction specific rocket launchers for dealing with hostile armor alongside his shotguns, Blowtorch, and Anti-Vehicle Mines.

This makes the Engineer a fairly invaluable asset to the team, being the most potent vehicle killer on the map as well as being necessary to keep friendly vehicles up and running. The Engineer does have issues with combating infantry, however. While his shotguns can potentially kill in one shot, they have a low rate of fire, a slow reload, and short range, making it ill-advised for the Engineer to take on multiple enemies alone. Instead, the Engineer preforms best in a supporting role, focusing on enemy vehicles while his teammates deal with hostile foot soldiers.


Battlefield 2142[]

The Engineer in Battlefield 2142 is a combination of the Engineer and Anti-Tank kits of past installments. As such, it is the only class responsible for repairing and destroying vehicles, being equipped with a wire-guided shoulder-fired missile in order to destroy enemy vehicles, a submachine gun for close encounters and a Repair Tool to repair friendly vehicles. Engineers can also unlock an anti-air missile and an anti-tank rifle.

Engineers are a fundamental asset for the team, whether if it is to defend missile silos from enemy gunships and battlewalkers or for a fast and efficient strike on the enemy Titan.


Battlefield: Bad Company 2[]

"Combat mechanics who are equally adept at repairing friendly vehicles and destroying enemy armor. Engineers pack submachine guns for human targets."

— Instruction Manual Description

The Engineer in Battlefield: Bad Company 2 is a combination of past Engineer kits from Battlefield 2 and Battlefield 2142 as well as the Demolition and Specialist kits from Battlefield: Bad Company. The Engineer kit once again has access to a repair tool, which can both repair friendly vehicles and dismantle hostile vehicles, and can also be a last-ditch melee weapon if needed. The Repair Tool repairs at a moderate speed, and is a key component of any armored attack or defense.

The Engineer also has access to several anti-tank weapons, the Anti-Tank Mine and three anti-tank missile launchers, the RPG-7, the M2 Carl Gustav and the M136 AT4. The anti-tank mine functions similarly to previous games, but this time detonates only when enemy vehicles pass over the mine or if destroyed manually. The rocket launchers all differ, but remain the normal anti-tank weapon of choice for most Engineer players. The M2 and the RPG-7 both fire unguided rockets, but can lock onto Tracer Darts to engage faster targets, such as helicopters and Quad Bikes. The AT4 is a specialized anti-tank launcher, and can be manually guided onto the target by the player.

For personal defense, the Engineer kit has access to several submachine guns and compact carbines. These weapons work well at close-medium ranges, and can prove deadly to any player in the open or in light cover, whereas players in heavier cover, such as behind walls and in buildings, can be flushed out by grenades or by the Engineer's own rocket launchers. The Engineer kit can also make use of all-kit weapons, such as shotguns, to engage enemies at longer or shorter distances.

Gallery[]


Vietnam[]

The Engineer remains largely the same in the Battlefield: Bad Company 2: Vietnam expansion except for a few differences. The kit has access to anti-tank mines and the only rocket launcher, the RPG-7, which acts the same as the RPG-7 from the base game (although it lacks the scope from the base game), and the Power Tool has been replaced by the Torch, which again acts the same as the Power Tool from the base game. The main role of the Engineer kit remains the same in the Vietnam expansion pack - the repairing of friendly and the destruction of opposing vehicles.

The infantry combat role of the Engineer kit changes in the expansion pack, with the selection of weapons available to the kit - the UZI, the M10 and the PPSh - being more suited to close range combat, instead of the close-medium range combat that the base game kit was suited to. All Engineer-specific weapons lack the suppressor present on all base weapons, which reduces the level of stealth the Engineer has.

Battlefield Veterans with access to the M1 Garand can use it to fill a medium-range role, but fighting at such a range plays against the strengths of the Engineer kit, and can be problematic when needing to dart forward to repair vehicles.

Gallery[]


Battlefield Play4Free[]

The Engineer kit in Battlefield Play4Free functions almost identical to the Battlefield: Bad Company 2 counterpart. Its role is to destroy enemy vehicles and repair friendly ones. It is equipped with a submachine gun, an Anti-Vehicle RPG and the Repair Tool; Anti-Tank Mines and the XM-25 Airburst Grenade Launcher are obtainable via Training customizations.

The Engineer is primarily a frontline kit, being almost unable to engage at longer ranges, due to the short effective range of most available submachine guns. Repairing vehicles is the player's primary aim, although in heavy firefights this can be difficult. By going behind a vehicle, and using breaks in enemy fire to dart forward and repair vehicles, the player can assist his/her team and stay alive, which can be especially important when securing a flag.


Battlefield Online[]

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The Engineer is featured in Battlefield Online.


Battlefield 3[]

The Engineer in Battlefield 3, in a role nearly identical to that of most of its past forms. It is responsible for both the upkeep of friendly vehicles and the elimination of hostile vehicles. They can also be used as a type of Spec Ops class suitable for maps like Tehran Highway and Caspian Border. It has access to carbines and compact assault rifles such as the M4 Carbine and AKS-74u, as well as a battle rifle, the SCAR-H.

The Engineer can dispose of enemy armor similarly to previous installments. The Engineer can use unguided rockets (SMAW for US and RPG-7V2 for RU), typically for ground vehicles, although a skilled player may take out air vehicles with these. The Engineer may also use lock-on guided rockets (FGM-148 Javelin, FIM-92 Stinger, and SA-18 Igla), the Javelin for land and the Stinger/Igla for air. The Engineer may also choose to replace his/her Repair Tool with Anti-Tank Mines or an EOD Bot.

Advantages[]

  • They are able to damage and destroy enemy vehicles.
  • Their carbines are useful in a variety of combat engagements.

Limitations[]

  • Compared to assault rifles, carbines are much less effective at long distance, both in terms of damage inflicted and general range. They are also much more cumbersome in close quarters than an SMG.
  • Carbines are unable to accept the wide variety of attachments that assault rifles can be equipped with, for example an underbarrel shotgun and grenade launcher.
  • Engineers are unable to resurrect teammates and can be vulnerable both in close range and extreme distance combat.
  • They are also unable to suppress enemies.

Gallery[]


Battlefield 4[]

The Engineer in Battlefield 4 functions similar to the Battlefield 3 counterpart, however, Personal Defense Weapons are now exclusive to the class. The Engineer has access to guided rocket launchers, such as the FGM-172 SRAW, unguided and fire-and-forget rocket launchers[1], as well as anti-vehicle devices, such as the M2 SLAM.

While the Engineer's role of maintaining the upkeep of friendly vehicles and destroying hostile ones is largely unchanged from previous titles, the Engineer's ability to deal with hostile infantry is mostly restricted to close quarters combat due to the kit's weapon class now being the Personal Defense Weapons. However, the Engineer can still deal with enemies at longer ranges if the player opts to equip a Carbine or Designated Marksman Rifle.

Gallery[]


Battlefield 2042[]


"With their immense repair skills, Engineers are crucial to the success of any vehicles in battle. Engineer Specialists Boris, Crawford, and Lis can also take down enemy vehicles from afar, fortify spaces, and provide the team with equipment useful for holding on to objectives."

— Website description

"Immobilize - Fortify - Repair"

— In-game description

The Engineer is one of the four classes featured in the base game of Battlefield 2042. It consists of Boris, Lis and Crawford. They are proficient in using light machine guns, and will gain more accuracy when crouching or lying prone if one is equipped.

Engineers deal with vehicles, whether repairing friendly vehicles with the Repair Tool and the EOD bot, or destroying hostile ones using anti-tank mines, C5 explosives, or launchers such as the Recoilless M5, the FXM-33 AA Missile, and the FGM-148 Javelin.

Due to her having the G-84 TGM as her specialist gadget, Lis cannot equip a second launcher for balancing reasons.


Trivia[]

Battlefield 2[]

  • An early version of the USMC Special Forces character model from Battlefield 2 closely resembles the American Engineer in Battlefield 3, albeit with a different equipment layout (specifically the left breast's equipment being different) and the lack of a scarf.
  • Even though the Engineer has body armor in Special Forces, on the kit selection screen it is still shown without the body armor icon, and with a longer stamina bar.

Battlefield: Bad Company 2[]

  • Regardless of the gadget, the Russian Engineer model has an RPG-7 on its back while the American model has an M136 AT4. If a Russian Engineer happens to be using the RPG-7, upon pulling it out the model will disappear from their back and be brought up into a firing position; the same applies for American Engineers equipped with the M136 AT4.
  • In the kit selection screen, the Engineer is shown holding a shotgun (SPAS-12 for US, Saiga 20K for RU) instead of a submachine gun unlike the other classes that are shown holding their main class of weapon (Assault holding an Assault Rifle). This is most likely a reference to Battlefield 2.

Battlefield: Bad Company 2: Vietnam[]

  • In the kit selection screen, the engineer holds a RPG-7 instead of a submachine gun.
  • The US Engineer has two unusable pieces of equipment on the character model: a Smoke Grenade and a Claymore.
  • The US Engineer and Recon are the only models that do not wear a flak jacket.
  • In the "State of Mind TGS 2010 Trailer", the Engineer and the Recon are the only classes not using one of his respective weapons, instead using a M16A1.
  • In all Battlefield: Bad Company 2: Vietnam trailers showing the Flamethrower, either the Engineer or Medic uses it.

Battlefield 3[]

  • Before the Aftermath DLC, the Engineer and Recon were the only classes not wearing helmets
  • If the Engineer goes into a helicopter and changes to the pilot model his rocket launcher is still visible on his back.
  • Contrary to popular belief, the Engineer is not specifically given the ability to defuse explosives. This is a function of the Repair Tool and EOD Bot, and can thus be done by other classes if they pick up an Engineer kit carrying one. Engineer using Anti-Tank Mine are not able to defuse enemy mines.
  • In Battlelog the US Engineer is seen with an AT4 which cannot be obtained in multiplayer.
  • The Russian Engineer model has the word "Krysset" which means "The Cross" in Swedish written on the backpack.
  • The RGF Engineer wears a gas mask even though there aren't any gas attacks in the multiplayer.
  • The Aftermath DLC reveals that he has a full beard underneath.
  • The US Engineer does not resemble anybody from singleplayer.
  • The Russian Engineer has the highest graphical difference between high graphics, and low graphics.
  • In the kit selection screen, the Engineer holds a RPG-7V2 instead of a submachine gun.
  • The US Engineer has two unusable pieces of equipment on the character model: a Smoke Grenade and a Claymore.
  • The US Engineer and Recon are the only models that do not wear a flak jacket.

Battlefield 4[]

  • The US Engineer has various equipment:
  • The US Engineer seems to have Type O+ blood type (this can be seen on a medical pouch on the back of his belt).
  • In the concept art of Battlefield 4, Engineer from all three faction carry shotguns.
  • The US and RGF Engineer and the PLA Support are the only characters that lack any facial coverings.
  • The gas mask that the RGF Engineer carries on his vest, seems to be the same model worn by his counterpart in Battlefield 3.
  • The Saiga 12K the RGF Engineer carries in portraits is always depicted without magazine.

References[]

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