Reload animations
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Battlefield Wiki Forum: Reload animations (Archived Thread)
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Me and Yuri found out about how to do for exsample reload animations in Battlefield 2. I created an second video tab to try to move those videos in the sub-section in template/infobox - as seen on the M16 page on Battlefield 2. Maxwell123 13:46, October 24, 2011 (UTC)
- Hmm, I'm a little sceptical about this. It's yet another new idea being introduced when we've still got too many things that are still awaiting completion (speaking of which, BF:VIDEO stage 1 is starting today...). If we are going to go ahead with this, we really first need to sandbox it, before rolling it out mainspace-wise, so that we can actually integrate it properly. The .ogg stuff and the video demonstration project are helpful examples of why we need to do this. The second thing is that we should only then roll it out once we get at least a decent number of videos ready to do this with, otherwise we'd lose track once we start doing BF3 stuff. But, otherwise, it's a nice idea that could work.
HeatedPete - 13:59, October 24, 2011 (UTC)
- Seems redundant, wouldn't this be a part of the weapon demonstration?

DEathgod65 - OMDF (Contact) 
- I can include it in my weapon overviews if you want it less redundant. Also, I can run other animations in the bf2 editor, not just reload animations. Йура
15:17, October 24, 2011 (UTC)
- I can include it in my weapon overviews if you want it less redundant. Also, I can run other animations in the bf2 editor, not just reload animations. Йура
- Yes pete i think we need more finished videos before we move on into the main-space. Again i can say there is other animations available then just reload. Maybe we should discuss the "Consistent" way we should perform the record procedure - any ideas ? Maxwell123 14:32, October 24, 2011 (UTC)