The subject of this article is a recent or unreleased addition to a Battlefield game. It may contain speculation or errors.
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Frontlines is a 32-player gamemode featured in Battlefield 1, introduced in the Battlefield 1: They Shall Not Pass expansion. It combines Conquest and Rush gameplay in a single map. Each team has a base with two telegraphs. A line of flags joins the two bases.
In the opening stage, teams fight for control over one flag at a time. The capture zones for the flags are considerably larger. Capture rate is decreased, while neutralize rate is increased. Once captured, another flag becomes available for capture after a 30-second delay. The entire flag area is open at all times, allowing for wide flanks, vanguard attacks on prospective flags, or booby-trapping of rear flags, but at risk of leaving the currently-contested flag open for easy capture.
If a team's rear flag is captured, then players proceed to play a Rush subsection where telegraphs must be attacked or defended at the team's base. As in normal Rush, the telegraphs can be used to call artillery strikes against spotted enemies, even during the flag capture stage. The attacking team is given 40 tickets to take down the enemy wireless posts.
Victory is earned upon successful destruction of the telegraphs. Should the attacking team fail to destroy the telegraphs with the tickets allotted, the defenders push back into the flag zone and Conquest-style play continues until either base flag is taken to resume the Rush-style play.
The mode requires considerable use of all classes working together. Once the telegraphs become available for capture it is imperative that the attacking team arms them as soon as possible in order to avoid allowing the enemy team to establish a foothold and repel the attack. As a result of this matches can last hours due to the lack of a time limit, further reinforcing the need to destroy the telegraphs as soon as possible.
- During a by-invitation event, Frontlines was demonstrated for guests with a 30-minute time limit.
- The gamemode's tutorial video states that the game ends once both enemy telegraphs are destroyed or time runs out. Despite this, the gamemode currently features no time limit.