The Mannlicher M1895 was the standard bolt-action service rifle of the Austro-Hungarian army during World War I. Manufactured in high numbers, the weapon also served with the successor states of Austria and Hungary after the armistice, in addition to a number of other Eastern European and Balkan states.
The weapon employed a revolutionary straight-pull action bolt that gave the unique weapon a high rate of fire, supplementing its favorable reliability. Fed via a 5-round en-bloc clip (as opposed to stripper clips used by the German Gewehr 98) the M1895 was originally chambered for the round-nosed 8x50mmR Mannlicher, and used this cartridge for the duration of World War I. Post-WW1, the rifles were converted to fire more powerful pointed-head "spitzer" bullets like the 8x56mmR.
— In-game description
The Gewehr M.95 is a weapon featured in Battlefield 1 for the Scout kit. It was first seen during the Gamescom Livestream event hosted by EA. Along with the Trench variant of the Russian 1895 and the Carcano M91, it is one of only three sniper rifles in Battlefield 1 that does not have a "sweet spot"--a certain range where chest shots are also one hit kills.
In addition, its muzzle velocity of 620 m/s is poor when compared to the SMLE MKIII or particularly the likes of the Gewehr 98 or M1903 Springfield. However, it compensates with a number of favorable characteristics: it has a high fire rate (best-in-class) and built-in straight-pull bolt. Additionally, when reloading, all the rounds in the rifle are ejected with the old en-bloc clip, allowing the player to quickly load a new clip, whereas other bolt-action rifles must reload one round at a time if it is not empty.
Instead of using the "sweet spot" damage model introduced to sniper rifles in Battlefield 1, it uses a traditional damage falloff damage model seen in previous Battlefield games. At close range, it deals higher damage than all other rifles save the Martini-Henry, dealing 90 damage unless hitting the limbs or the head. At a distance, its damage drops off to 79 per shot.
The Carbine Configuration (name literally as written) can be found in weapon crates in the War Stories "Avanti Savoia!" and "The Runner". It is essentially the Gewehr M.95 Carbine variant from multiplayer.
The Gewehr M.95 Sniper can only be found in one mission in the campaign, equipped by an Ottoman Soldier when defending Whitehall in "The Runner". It can be obtained by killing the Ottoman and swapping it out. Though the time to use it is very limited, as the player will most likely lose the gun and have something different eqiupped in the next mission.
Three variants of the weapon are featured in the multiplayer: Infantry, Carbine, and Marksman.
The Gewehr M.95 Infantry is the standard variant, which comes equipped only with a bayonet. It benefits from reduced recoil and better resistance to suppression when compared to the other variants.
The Gewehr M.95 Marksman is equipped with a medium-power scope, a palm rest and a bayonet. As with other marksman variants of sniper rifles, this variant does not show Scope Glint, making it a stealthier option than the carbine version.
Thanks to the M.95's straight pull bolt, the Gewehr M.95 Marksman can provide continuous long-range fire without leaving the scope.
The Gewehr M.95 Carbine has a shortened barrel and a magnified leaf sight and a bayonet. Whilst the leaf sight does increase accuracy at a healthy distance, the Carbine has a quite noticeably longer aim time than the Infantry variant. This can be problematic in close-quarters, where the Gewehr M.95 excels, but is somewhat balanced by the increased hip fire accuracy of this variant.
As with the SMLE MKIII, the M.95 has a Carbine variant instead of a Sniper variant.
- In the alpha and beta builds of the game, the partial reload animation was incorrect—the shooter was able to single-load an extra bullet, which in real life is impossible due to the En-Bloc clip's particular shape. In the current build, the clip and remaining rounds are ejected before inserting a full clip.
- Visually, a full clip appears to be ejected during a partial reload.
- In addition, the player still loads K-Bullets one-by-one from the top while the en-bloc clip remains in the rifle. This is impossible in real life with the Gewehr M. 95 unless the en-bloc clip is removed.
- In the current build of the game, when the player fires the second-to-last round, an audible ping is heard from the en-bloc clip dropping through the bottom of the magazine, but the player will still eject a (visibly full) en-bloc clip if they reload without firing the last round. This, of course, is impossible, as the en-bloc clip and four prior rounds would have already been out of the rifle.