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This article is a Gold Article
For other uses of "Ghost Town", see Ghost Town.

"An entire Russian light mechanized company was recently wiped out while passing through this deserted ghost town on the Caspian Coast, leaving smoking wrecks littering the empty streets. Fearful that sensitive material may be uncovered within the wreckage, Spetsnaz agents have been sent to secure the area. Mindful of the Russian concerns, the British have secretly deployed the SAS to uncover the Russian secrets before the Spetsnaz can arrive."

— Loading Screen

Ghost Town is a map featured in Battlefield 2: Special Forces. It is a battle between the Special Air Service and the Spetsnaz.

Overview[]

This map is packed with buildings, and so combat is mainly done by infantry. Armor is available but it is difficult to maneuver due to the narrow roads. On the 32- and 64-player versions there are attack helicopters, providing close air support.

The 16-player version is Double Assault, while the 32- and 64-player versions are Head-on. As with other maps in Special Forces, the 16-player version is different in singleplayer and multiplayer.

Control Point overview[]

show/hide
Control Point 16 (MP) 16 (SP) 32 64
Resort Flag of Russia
Conq UncapEnemy
Flag of Russia
Conq UncapEnemy
Oil Platform Flag of Russia
North Bridge Conq Neutral Conq Neutral
Upper North Side
North Courtyard
Flag of the United Kingdom Conq Neutral Conq Neutral
Suburbs Flag of Russia
Apartments Conq Neutral
Central Square Conq Neutral Conq Neutral
Convoy Conq Neutral Conq Neutral Conq Neutral Conq Neutral
Waterfront Conq Neutral
Water Treatment Plant Flag of the United Kingdom Flag of Russia
Upper South Side Conq Neutral Conq Neutral
South Bridge Conq Neutral Conq Neutral
Oil Field Flag of the United Kingdom
SAS Staging Area Flag of the United Kingdom
Conq UncapFriendly
Flag of the United Kingdom
Conq UncapFriendly

Equipment[]

British SAS Insig
BritainFlag British Special Air Service
Light vehicle(s)
Infantry fighting vehicle(s)
Main battle tank(s)
Anti-aircraft vehicle(s)
Helicopters(s)
Naval vessel(s)
Emplacement(s)
Spetsnaz insignia
Flag of Russia Russian Spetsnaz
Light vehicle(s)
Infantry fighting vehicle(s)
Main battle tank(s)
Anti-aircraft vehicle(s)
Helicopters(s)
Naval vessel(s)
Emplacement(s)

16-player version[]

"This is a Conquest: Double assault map. You reduce opponent’s tickets by holding more than half of the control points on the map. You win by capturing all control points or by reducing the opponent’s tickets to zero."

— Game Mode Briefing

On this version, both teams get an ATV as their Vehicle Drop. The default number of tickets is 100 for each team.

Water Treatment Plant[]

The SAS starting point hosting the artillery, UAV trailer and radar station. It also spawns a stationary M249 LMG, a TOW, two ATVs, a HMMWV and a LAV-25. If captured by the Spetsnaz, it will spawn a stationary RPK-74 LMG, a HJ-8, two ATVs, a Vodnik and a BTR-90.

Convoy[]

The central control point. When captured by the SAS, it will spawn two stationary M249 LMG and an ATV, and when captured by the Spetsnaz, it will spawn two stationary RPK-74 LMG and an ATV.

Central Square[]

A neutral control point on the west of the map. It spawns three stationary M249 LMG and an ATV under the SAS, or three stationary RPK-74 LMG and an ATV under the Spetsnaz.

Suburbs[]

The Spetsnaz starting point hosting an artillery piece, the UAV trailer and radar station. In addition, it spawns a stationary RPK-74 LMG, two ATVs, a Vodnik and a BTR-90. Under the SAS, it will spawn a stationary M249 LMG, two ATVs, a HMMWV and a LAV-25.

32-player version[]

"This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map."

— Game Mode Briefing

The 32-player version extends the map by shifting the main bases of both factions outside of the main landmass, while making both of them uncapturable.

The default number of tickets is 200 for each team. For Vehicle Drops, the SAS will get an AIL Raider, and the Spetsnaz will get a FAV.

SAS Staging Area[]

The SAS uncapturable base in the south, hosting two artillery pieces, a UAV trailer and radar station. In addition, it spawns a TOW, a Stinger, two AIL Raiders, a LAV-25, a Black Hawk, a RIB and a Jet Ski.

South Bridge[]

A neutral control point close to the SAS main base. When captured, it spawns an AIL Raider, a Linebacker and a Jet Ski. If captured by the Spetsnaz, it will spawn a FAV, a Tunguska and a Jet Ski.

Upper South Side[]

A neutral control point in the southwest. If captured by the SAS, it will spawn a stationary M249 LMG, two ATVs, an Apache Longbow and a Jet Ski. If captured by the Spetsnaz, it will spawn a stationary RPK-74 LMG, two ATVs, a Mi-35 HIND and a Jet Ski.

Convoy[]

A neutral control point in the center. If captured by the SAS, it will spawn a stationary M249 LMG and a Stinger, and if captured by the Spetsnaz, it will spawn a stationary RPK-74 LMG and an IGLA.

Upper North Side[]

A neutral control point in the northwest. If captured by the SAS, it will spawn a stationary M249 LMG, two ATVs, an Apache Longbow and a Jet Ski. If captured by the Spetsnaz, it will spawn a stationary RPK-74 LMG, two ATVs, a Mi-35 HIND and a Jet Ski.

North Bridge[]

A neutral control point close to the Spetsnaz main base. When captured by the SAS, it spawns a stationary M249 LMG, an AIL Raider, a Linebacker and a Jet Ski. If captured by the Spetsnaz, it will spawn a stationary RPK-74 LMG, a FAV, a Tunguska and a Jet Ski.

Resort[]

The Spetsnaz uncapturable base in the north, hosting two artillery pieces, the UAV trailer and radar station. In addition, it spawns a HJ-8, an IGLA, two FAVs, a BTR-90, a Mi-17, a RIB and a Jet Ski.

64-player version[]

The 64-player version extends the 32-player version with three more control points: one for each side, and one more neutral.

SAS Staging Area[]

The SAS uncapturable base in the south, hosting one artillery piece, a UAV trailer and radar station. In addition, it spawns a TOW, a Stinger, two AIL Raiders, an M1A2, a LAV-25, a Black Hawk, a RIB and two Jet Skis.

Oil Field[]

An SAS control point on an island in the southeast. It spawns another artillery piece, a stationary M249 LMG, a RIB and two Jet Skis. If captured by the SAS, it will spawn a stationary RPK-74 LMG, a RIB and two Jet Skis.

South Bridge[]

A neutral control point close to the SAS main base. When captured, it spawns an AIL Raider, a Linebacker and a Jet Ski. If captured by the Spetsnaz, it will spawn a FAV, a Tunguska and a Jet Ski.

Upper South Side[]

A neutral control point in the southwest. If captured by the SAS, it will spawn a stationary M249 LMG, two ATVs, an Apache Longbow and a Jet Ski. If captured by the Spetsnaz, it will spawn a stationary RPK-74 LMG, two ATVs, a Mi-35 HIND and a Jet Ski.

Convoy[]

A neutral control point in the center. If captured by the SAS, it will spawn a stationary M249 LMG and a Stinger, and if captured by the Spetsnaz, it will spawn a stationary RPK-74 LMG and an IGLA.

Waterfront[]

A neutral control point to the east of the main landmass. If captured by the SAS, it will spawn a TOW, two Stingers and an ATV. If captured by the Spetsnaz, it will spawn a HJ-8, two IGLA and an ATV.

Upper North Side[]

A neutral control point in the northwest. If captured by the SAS, it will spawn a stationary M249 LMG, two ATVs, an Apache Longbow and a Jet Ski. If captured by the Spetsnaz, it will spawn a stationary RPK-74 LMG, two ATVs, a Mi-35 HIND and a Jet Ski.

North Bridge[]

A neutral control point close to the Spetsnaz main base. When captured by the SAS, it spawns a stationary M249 LMG, an AIL Raider, a Linebacker and a Jet Ski. If captured by the Spetsnaz, it will spawn a stationary RPK-74 LMG, a FAV, a Tunguska and a Jet Ski.

Oil Platform[]

A Spetsnaz control point on an island in the northeast. It spawns an artillery piece, a stationary RPK-74 LMG, a RIB and two Jet Skis. If captured by the SAS, it will spawn a stationary M249 LMG, a RIB and two Jet Skis.

Resort[]

The Spetsnaz uncapturable base in the north, hosting another artillery piece, the UAV trailer and radar station. In addition, it spawns a HJ-8, an IGLA, two FAVs, a T-90, a BTR-90, a Mi-17, a RIB and a Jet Ski.

Singleplayer[]

In singleplayer the SAS and Spetsnaz start at opposite ends from multiplayer, and the layout of control points are changed slightly.

Water Treatment Plant[]

The starting Spetsnaz flag located at the southeast. It spawns the Spetsnaz radar, UAV and one artillery piece. Additionally, for the Spetsnaz it spawns an ATV and Vodnik, while for the SAS it spawns an ATV and HMMWV.

Convoy[]

The central flag. For the Spetsnaz it spawns an ATV and Vodnik, while for the SAS it spawns an ATV and HMMWV.

Central Square[]

The southwestern flag. For the Spetsnaz it spawns an AIL Raider and a BTR-90, while for the SAS it spawns an AIL Raider and LAV-25.

North Courtyard[]

The starting SAS flag located at the northwest. It spawns the SAS radar, UAV and one artillery piece. Additionally, it spawns an ATV for both teams.

Apartments[]

The northeastern flag. For the Spetsnaz it spawns a FAV, while for the SAS it spawns a DPV.

Trivia[]

  • In singleplayer, when the Apartments flag is under Spetsnaz control, the PLA version of the FAV is spawned instead of the usual MEC version usually associated with Special Forces.
  • Additionally if the Apartments flag is under SAS control,a DPV will spawn which usually does not appear in the Special Forces expansion pack

Gallery[]

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