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Great Wall

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Great Wall
Quan fortress temple 32p (2)
Game

BF2EF Icon Battlefield 2: Euro Force

Part of the

Sino-American War

Teams

European Union vs. China

Date

February 18th

Location

Great Wall of China, Northern China

Mode(s)

Conquest, Co-op

Singleplayer

Yes

BF2IngameMapGreatWall
Great Wall is a map in Battlefield 2: Euro Force. It involves a European assault on the Great Wall of China.

DescriptionEdit

"A newly negotiated peace with Russia has allowed the European Union to launch an attack into mainland China from the north. The EU forces hope to breach the Great Wall of China and establish a base for future operations before continuing south to the coast, but their supply lines are dangerously thin. If the Chinese forces can head off the assault and hold them back long enough, the EU will have no choice but to retreat back into Russia. It's vital for them to link up with American forces attacking from the coast, or a sustained assault on China will be impossible!"
— In-game description

ConquestEdit

Commander AssetsEdit

EUEdit

16 player variant: The Artillery is located at the EU strike point, alongside the UAV and the Satellite scan. If either is destroyed by C4 they will be down until a Supply Drop is used or a friendly engineer repairs either.

32 player variant: Two of the three Artillery pieces are located at Huang Village alongside the The UAV. The other Artillery piece is located at Lao Tian Ye Road alongside the Satellite scan. If one is destroyed by C4 it will be down until a Supply Drop is used or a friendly engineer repairs either.

PLAEdit

16 player variant: The Artillery and Satellite scan are located at the gate village, while the UAV is located at the main village, north of the gate village. If either is destroyed by C4 they will be down until a Supply Drop is used or a friendly engineer repairs either.

32 player variant: The two of the three Artillery pieces and the UAV are located at Cam Yin or the PLA base that is uncapturble. The other artillery piece and the Satellite scan are located at Lao Seng hill. If one is destroyed by C4 they will be down until a Supply Drop is used or a friendly engineer repairs either.

EquipmentEdit

EU European Union
Light vehicle(s)
Infantry fighting vehicle(s)
Main battle tank(s)
Emplacement(s)
People's Republic of China People's Liberation Army
Light vehicle(s)
Infantry fighting vehicle(s)
Main battle tank(s)
Emplacement(s)

FlagsEdit

16 Player VersionEdit

This version has six capture points, centered in and around the fort; the EU starting point is uncapturable, but all others are capturable. Four of the five flags inside of the fort held by the PLA at the start, with the fifth neutral. Further, the EU forces are able to make use of a paradrop.

EU Strike PointEdit

The European forces can deploy from the start of the game in either of two places—the uncapturable EU strike point, where most of the EU commander resources are located, as well as from a paradrop. It is located northwest of the fortress itself.

The base itself is comprised of a cluster of several buildings—two at the top of the hill, where the flag itself is located, as well as several buildings at the foot of the hill. At the top of the hill, the EU's artillery and UAV are located directly nearby the two buildings at the top of the hill. There are two sandbag emplacements: one M249 and one TOW missile launcher. A single DPV spawns near the flag.

Fortress villageEdit

The fortress village is a flag located in the northwestmost point of the fortress, and is the only neutral flag on the map, about equidistant from both Quan Temple and the EU strike point. The flag is centered within a cluster of five buildings, directly adjacent to both the main gate and the non-flag temple. It is partially surrounded by a low wall.

When taken by the EU, the point will spawn a Type 95 SPAAA, a Humvee, and a DPV; further, it will spawn a TOW emplacement. If the PLA take control of it, it will spawn an NJ 2046, an FAV, and an HJ-8.

Quan TempleEdit

Quan temple is the northern part of a set of two buildings that make up the quan temple in the 32-player variant of Great Wall. It is located southeast of the fortress village, and southwest of the quan tower. It begins under PLA control, and spawns three light machinegun emplacements; under EU control, three M249s, and under PLA control three QBB-95s.

Quan TowerEdit

Quan Tower is one of the four capture points which are under PLA control at the start of a match. It is slightly northeast of quan temple, and straddles the wall that separates the village and temple from the fortress compound. It overlooks both parts of the fortress, and is accessible only from the wall itself. When under control, it will spawn a single anti-tank emplacement: a TOW if under EU control, or an HJ-8 when under PLA control.

Compound Gate villageEdit

The southern part of the two capture points that make up the fortress compound, the gate village begins under PLA control. It is where the satellite scan and artillery assets are located. It is surrounded by four small buildings, all of face towards the flag itself. If the PLA holds the point, an FAV spawns; if the EU holds it, a DPV will spawn.

Compound Main VillageEdit

The northern part of the fortress compound, the main village begins under PLA control. It is where the UAV spawns for the PLA. The point itself is comprised of four buildings; two on the west side and three on the east side. To the west it is slightly cordoned off by a wall; to the east it faces a crumbling section of the Great Wall.

While under PLA control, the point will spawn a Type 95 SPAAA, an NJ 2046, as well as an FAV. An HJ-8 antitank emplacement will also spawn. While under EU control, a Humvee, DPV, and TOW will spawn.

32 Player VersionEdit

This version has six flags. Both PLA and EU have one capturable base and one uncapturble base. The two other flags are located within the fortress.

Huang VillageEdit

This is one of the two starting points for the European forces in the thirty-two player variant of Great Wall. It is an incapturable base, in which two of the EU's three artillery pieces, as well as the UAV spawn. It is where most of the EU's armor assets spawn, as well, with two Leopard 2s, an LAV-25, a Humvee, and three DPVs spawn. For defense, a single TOW sandbag emplacement spawns in the center of the base, near the flag.

Lao Tien Ye RoadEdit

Located west of Huang village, Lao Tien Ye Road is the second of the European forces' two starting points. Lao Tien Ye Road is, however, a capturable point. The final of the EU's three artillery spawns here, alongside the satellite scan commander resource. While under EU control, the point spawns a Humvee and two DPVs, as well as three sandbag emplacements—an M249 and two TOW launchers. If under Chinese control, the point will spawn a WZ551, an NJ 2046, and two FAVs, alongside three sandbag emplacements—a QBB-95 and two HJ-8 anti-tank launchers.

Cam YinEdit

Cam Yin is the PLA's incapturable base, opposite of the EU's Huang village. It is placed In the southwestern portion of the map, and as with Huang Village it spawns two of the PLA's three artillery pieces and the UAV commander resource. It spawns most of the Chinese vehicle assets, including two Type 98 main battle tanks, one WZ551 armored personnel carrier, two FAVs, and one NJ 2046. For defense, there is a single HJ-8 antitank emplacement facing the road to the east.

Lao Seng HillEdit

Lao Seng Hill is the PLA's second starting flag, and is located to the northeast of the Cam Yin flag. As with Lao Tien Ye road, Lao Seng Hill is a capturable flag where the final artillery piece for the PLA spawns, as well as the Satellite scan commander resource. While under PLA control, the Chinese will receive one WZ551 armored personnel carrier, an NJ 2046, two FAVs, and two HJ-8 antitank emplacements. If the flag falls into European control, it will instead spawn an LAV-25, one Humvee, two DPVs, and two TOW antitank emplacements.

Quan FortressEdit

Quan fortress is the westernmost neutral point located in the fortress in the center of the map. It replaces the sixteen-player variant's Quan Temple, and the flag itself sits between the two temple buildings. If the point falls into European control, it will spawn a Humvee and a DPV. Further, it will spawn two TOW launchers and three M249 machinegun emplacements. If the Chinese take control of the point, they will receive an NJ 2046 and an FAV, as well as two HJ-8 antitank emplacements and three QBB-95 light machinegun emplacements.

Quan CompoundEdit

Quan compound is one of the two capture points which are neutral at the start of a match, and makes up the eastern part of the fortress at the center of the map. It takes the place of the Compound Gate village and Compound Main village from the sixteen-player variant of Great Wall. If the flag is taken by the European forces, it will spawn one Humvee and one Desert Patrol Vehicle. For defense, it also spawns two TOW launchers. Similarly, if the Chinese take control of the point, it will spawn one NJ 2046 and one FAV, alongside two HJ-8 antitank emplacements.

GalleryEdit

TriviaEdit

  • There was originally a planned 64-player version of this map, complete with the EU's own transport helicopter. However, that version, alongside the helicopter, was cut. This is furthered by the fact that the Fortress Village CP spawns the Type 95 SPAAA (although incorrectly for the European Union forces) when there are no air vehicles to use it against. To compound the point further, the EU Strike Point flag is labeled as CP_16_GW_EUAirDrop ��EU Strike Point�� in the localization files.
  • This is the only map in Battlefield 2 where the EU faces China.
  • Several capture points were cut for both the 16-player variant and the 32-player variant of this map. One of the cut 16-player flags was included in the 32-player variant, but all others were completely unique.
    • 16-player cut flags are as follows:
      CP_16_GW_QuanCompound ��DELETED��
      CP_16_GW_QuanWalkway ��DELETED��
      CP_16_GW_CompundWall ��DELETED��
      CP_16_GW_CentralWall ��DELETED��
    • 32-player cut flags are as follows:
      CP_32_GW_LiuShuChunVillage ��DELETED��
      CP_32_GW_WeiTianVillage ��DELETED��

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