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HT-95 Levkov

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The HT-95 Levkov is a prototype hover-tank developed by the early Pan-Asian Coalition near the end of the War of 2020. The vehicle is unique in its method of propulsion, a series of rocket thrusters that allow it to hover just off the ground. The HT-95 is similar in design to the Type 32 Nekomata later used by the PAC in the Cold War.

Battlefield 4Edit

HT-95 Levkov
BF4 Ht95
Vehicle health 1000
Disable threshold 10%
Vehicle passengers Driver
Vehicle armor Reactive Armor (55000 points)
Main weapon 2A46 125mm smoothbore gun
Main weapon ammunition per reload 1+4

AP Shells
HE Shells (25000 points)
Guided Shell (12000 points)
Canister Shell (46000 points)
STAFF Shell (58000 points)
Sabot Shell (64000 points)

Secondary weapon Coaxial LMG (PKT, default)
Coaxial HMG (KORD, 39000 points)
Tertiary weapon Gunner Incendiary(67000 points)
Passenger weapon KORD
Sensors Proximity Scan (17000 points)
Countermeasures IR Smoke (default)
Smokescreen (29000 points)
Active Protection (69000 points)
Vehicle speed 48 KPM standard
Camouflage(s) Thermal Camo (7000 points)
"A prototype battle tank utilizing new thruster technology (still under development). This tank has the ability to strafe allowing it to keep its forward armor facing the enemy. Its fixed weapons generate a high amount of recoil which must be compensated for by the driver."
— In-game description

The HT-95 is a Main Battle Tank featured in Battlefield 4: Final Stand.

It retains all of the features that are basic to Main Battle Tanks, such as unlockable enhancements, a powerful main gun, thick armor and slow to medium speed. Propelled by rocket-thrusters, the HT-95 perpetually hovers above the ground, only ceasing to do so when it is destroyed. Another product of the rocket engines is the tank's unique ability to strafe, allowing the tank to move to the left or right without having to adjust the direction the tank is facing. This allows the HT-95 to potentially out maneuver enemy tanks in combat, letting it strafe from the left or right whilst still keeping its heavy front armor facing the enemy. Despite floating above the ground, the tank is still able to Roadkill players.

During the CTE pre-release, the turning speed of the HT-95 was the same as the turret turning speed of the traditional tanks, only being affected by the player's preferred vehicle sensitivity. As a result, the tank is able to quickly rotate horizontally, doing an entire 360 degree spin in little over two seconds (much faster than what the Nekomata is capable of in 2142).

Because of its casemate design—the cannon is not mounted on a turret—the entire tank must be turned in order to aim horizontally. This makes the tank more vulnerable to threats it is not facing, especially if disabled.

One drawback is the noise level of the hover thrusters, which are significantly louder than the engines of the standard tanks, as well as the snow and air the thrusts kick up around it, making it very noticeable. This makes it very difficult for the tank to remain undetected, as players will be able to hear it much sooner than other tanks, and the debris it continuously kicks up makes it hard to conceal in brush or other cover. Another issue with the tank is that the main cannon causes a significant amount of upwards recoil when firing, which the vehicle operator must compensate to keep on target. Coaxial attachments, like the LMG or HMG, do not cause this.

Specializations and unlocks for the HT-95 Levkov mirror those already unlocked or locked by conventional Main Battle Tanks. The 120mm AP Shell is unlocked by default for the vehicle, or can equip Sabot Shells for a more effective anti-vehicle role or HE Shells  for a more anti-infantry orientated role once unlocked respectively. Sabot Shells travel at an increased velocity and slightly deal higher damage against vehicles than the HE Shell with less drop over range, but do not deal any explosive splash damage of the HE or AP Shells. Canister shells act like a shotgun, dealing damage in a spread, effective against infantry and light vehicles, but are ineffective against heavy vehicles.

For the vehicle's secondary weapon, an assortment of available Coaxial Machine Guns are available, with the LMG unlocked by default, and can be used against infantry and light vehicles is the HMG is equipped instead. Alternatively, for anti-armor purposes, Guided Shells and STAFF Shells can be equipped. Zoom Optics are unlocked by default, but may be replaced with IRNV Optics or Thermal Optics for more efficient target identification.

For countermeasures, IR Smoke is unlocked by default, which temporarily spoofs and jams enemy lock-on weapons and can hide the vehicle from enemies, even against IRNV or Thermal Optics temporarily. The Fire Extinguisher can help the vehicle recover from being disabled. The Smokescreen does not counteract lock-on or thermal imaging, but provides effective visual cover, and makes the vehicle immune to critical damage. Active Protection will defeat all incoming anti-tank or high-explosive projectiles for a short time while active (with the exception of TV Missiles which are classified as a 'vehicle' instead of a 'weapon/projectile' by the game engine).

The gunner is always armed with a secondary heavy machine gun turret, and can equip one specialization. The Gunner SOFLAM can be equipped to laser-paint targets, Belt Feeder to improve the MG's reload time, Proximity Scan to scan for enemies around the vehicle (pointless for use in Hardcore game modes due to lack of a minimap), or Gunner Incendiary to damage enemy infantry in vicinity. In addition, aforementioned optics may be equipped.



  • The name "Levkov" may be a reference to Vladimir Israilevich Levkov, a Soviet professor who built various hovercraft vehicles and also led a project to design a hovercraft tank for the USSR in 1937.
  • If a player goes prone and crawls under the thrusters, they will die.
  • The HT-95 Levkov is available for both factions though it will only spawn on Operation Whiteout and Hammerhead
  • The HT-95 visually resembles the Swedish Strv 103 "S" tank.

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