A similar game mechanic is used for vehicles, with a gauge representing how much more damage they can receive before being destroyed. This is generally referred to as "armor", though actual armor protection remains the same. A wrench or repair tool can be used to restore a vehicle's health.
A player's (and vehicle's) health usually appears in first-person view HUD, and can also be seen by teammates.
In general, infantry receive more damage to the torso, neck, and head. In many games, a headshot from a sniper rifle is a one-hit kill, though medics can (inexplicably) revive headshot victims. Body armor may reduce the damage a player receives.
Vehicles also have weak points where AV weaponry may deal additional damage. Certain vehicles that are normally resistant to small arms fire may have weak points where such weapons can inflict damage.
The player has at least one hit point. A heartbeat sound typically plays when the player has less than 10% health, to remind the player to find a source of healing. In most games, players do not otherwise recover health. In addition, the screen loses some color and goes into black and white. After the player heals from 2% or higher they will regain their proper vision and the heartbeat goes back to normal rhythm.
On games featuring the defibrillator, a player is considered critically wounded for 15 seconds after losing all of their HP. A downed soldier can call for a medic, and very little else. If a medic does not revive the downed soldier in time, the soldier dies and is considered killed.
Until those 15 seconds has passed, the player keeps their reinforcement ticket, if used by the game mode.
Soldiers killed by explosions or vehicle collisions die instantly.
The player has expired or committed suicide, and has been removed from the battlefield. First-player view is disabled, and the player only sees the surroundings near where they died.
At this point, a spawn screen appears, allowing the player to select a spawn point and respawn if possible. The player can also use their loadout screen, text chat or leave the game.
On game modes where reinforcement tickets are used, being killed expends a ticket.
In certain games, a killcam shows who killed the player, allowing them to plan ahead for their next respawn.
The vehicle has enough hit points that it isn't on fire.
Vehicle movement, weaponry, or other functions are unavailable for various reasons. Low-flying air vehicles that are disabled are likely to crash to the ground. Most Battlefield games allow limited use of a vehicle until it is actually destroyed.
In Battlefield 3, vehicles that are reduced to a fixed amount of health (depends on the vehicle) have compromised movement and control. They also catch fire and will degrade until destroyed, unless repaired by an Engineer or specializations such as Extinguisher. The disabled vehicle must be fully repaired, otherwise it will soon catch fire again.
Vehicles or emplacements with very low health (about 20%) will catch fire, eventually being destroyed and killing any occupants. The health loss caused by fire is usually more than can be regained using a wrench or repair tool. A klaxon will sound to urge occupants to bail out. Most or all vehicle functions are still available up to the point where the vehicle is destroyed. Air vehicles may have a higher tolerance for fire, losing health at a lower threshold.
The vehicle has lost all hit points, and explodes. Any occupants are killed, and bystanders can be harmed by the explosion.
The destroyed vehicle's hull—or parts of it—can hurt or crush infantry, and obstruct the movement of other vehicles.
Players that do not (or cannot) respawn can continue spectating. Certain games or servers may restrict what a spectating player can see, or may return the player to the spawn screen after some time.
Players who join mid-round are also considered spectating.
Health in Battlefield gamesEdit
Battlefield 2 introduces defibrillators and the "critically wounded" state.
Different types of body armor are also featured, allowing the player to choose between a health or mobility advantage.
Various gadgets in Battlefield 2142 allow players to see an enemy's health.
In Battlefield Heroes, the various classes have different amounts of health. Hit indicators also show how many points of damage an attack has inflicted.
Wrenches can only be used by drivers/pilots for repair of their own vehicle.
Battlefield 1943 is the first Battlefield game to introduce regenerative health, which is done by staying away from enemy fire until the player is in full health again. Vehicles are still repaired through the use of a wrench, though fighter aircraft like the F4U Corsair and A6M Zero can have their health replenished by flying over an aircraft carrier or runway that belongs to the pilot's team.
Bad Company 2Edit
Bad Company 2 also uses health regeneration, which is faster in singleplayer than in multiplayer. In multiplayer, the Medkit speeds up health regeneration and with the Medkit Improved Heal specialization, health regeneration speed is doubled, making a player go back into the action much faster. Vehicles are repaired in the same fashion as the first Bad Company with the Repair Tool.
Battlefield Play4Free does not have health regeneration like Bad Company 2, but health can still be regenerated through the use of Medkits from a Medic, or the use of Field Bandages or Adrenaline Shots on the player himself.
Combat Resilience can increase the amount of health the player gains from the healing sources mentioned above.
Unlike other Battlefield games, however, the player only has 50 health if he is revived by a Medic with a level 1 Defibrillator training option. The revived player's health will become 80 if the Medic who revived him has the Defibrillator training option at level 2 and up to a maximum of 100 health if it is upgraded to level 3.
The Toughness training option can increase the player's health from 100 to 110.
As with all the Bad Company games, the Repair Tool can be used to repair vehicles.
The new suppressive fire feature temporarily ceases regeneration.