The subject of this article is a recent or unreleased addition to a Battlefield game. It may contain speculation or errors.
Have new, relevant information to add? Why not help out?
The horse is a mammal that has been used in warfare for over 5000 years. Many different types and sizes of horse were used in war, depending on the form of warfare. The type used varied with whether the horse was being ridden or driven, and whether they were being used for reconnaissance, cavalry charges, raiding, communication, or supply. Throughout history, mules and donkeys as well as horses played a crucial role in providing support to armies in the field. The effectiveness of horses in battle was revolutionized by improvements in technology, including the invention of the saddle, the stirrup, and later, the horse collar.
Horse cavalry began to be phased out after World War I in favor of tank warfare, though a few horse cavalry units were still used into World War II, especially as scouts. By the end of World War II, horses were seldom seen in battle, but were still used extensively for the transport of troops and supplies. Today, formal battle ready horse cavalry units have almost disappeared, though the United States Army Special Forces used horses in battle during the 2001 invasion of Afghanistan. Horses are still seen in use by organized armed fighters in Third World countries. Many nations still maintain small units of mounted riders for patrol and reconnaissance, and military horse units are also used for ceremonial and educational purposes.
|Vehicle health||Very High|
|Vehicle passengers||1 rider (Cavalry)|
|Special features||• Carries bandage and ammo pouches that can be given to other players|
|Main weapon||Russian 1895|
|Tertiary weapon||Light Anti-Tank Grenade ×2|
|Vehicle maneuverability||High, capable of leaping|
The Horse is an available means of transportation featured in Battlefield 1. Players will be capable of using melee weapons or sidearms when riding a Horse and can also customize it to a certain degree. Players who spawn on horses are switched to the Cavalry kit.
Any other player that mounts the horse afterwards will use the equipment carried by the horse when it was spawned while riding, but will resume using their original kit upon dismounting. Mounting a neutral horse will not change the player's appearance.
An exclusive skin is available for the Horse in the Lawrence of Arabia Pack.
The horse is a quick mover around the battlefield, capable of trampling infantry on its own. Unusual for other vehicles, the horse will negotiate terrain as best it can, while avoiding situations where it may harm itself. It cannot be commanded to jump off high cliffs or travel through deep water, but will leap over short obstacles and can knock over masonry walls. It can be commanded to sprint, which also allows the rider to assume a smaller profile. Though it cannot be commanded to jump, the horse will jump over obstacles when able.
A unique control scheme is used for horse movement. Like a "twin-stick" shooter, themovement keys or left analog stick directs the horse to move in that relative direction, instead of steering left/right as with motor vehicles. This allows the player to look/aim in any direction while independently moving the horse. Shooting to the rear is accomplished by moving the mouse or right analog stick to aim to the rear, while simultaneously circling the movement keys or left analog stick towards the position.
Holsters and packs on the horse's saddle carry equipment for the rider to use while in motion. Riders have access to a rifle carbine, such as the Russian 1895, as their primary weapon in addition to a Saber as their secondary weapon. The rifle allows players to shoot while on horseback, but due to the third-person camera lock while on the horse, they cannot use their sights while doing so. Still, the rifle can be used with much more accuracy than when hip-fired on foot. The saber allows riders to slash down infantry on the right side of the horse while in motion. Riders can also attack vehicles or disperse infantry using two light anti-tank grenades. Kills earned from horseback will be credited to the horse as a vehicle, regardless of what weapon was used.
Additionally, the kit has access to a range of gadgets that can be thrown while riding. The gadgets automatically replenish while mounted, as it does on other vehicles.
Horses are capable of trampling enemy infantry and jumping over many of the ground vehicles (including heavy tanks).
The horse has at least four times the health of a soldier, but can still be harmed or killed. Riders can be killed by forced dismount if their horse is killed. The high profile of the rider makes them a highly visible target. Riders are especially vulnerable at low speed, as the horse does not maneuver well. Horses also take a while to recover if presented with an impassable obstacle such as a rocky outcrop.
As a living being, horses also take damage from gas and fire (as will the rider). Collisions with vehicles can also cause damage, but rarely kill a horse in one blow. Horses do not appear to set off anti-tank mines, although this may change by release. Anti-tank grenades do appear to detonate on contact with horses, as they do with vehicles.
Injured horses can curiously be repaired with the Repair Hammer, but cannot be healed or revived with healing items. Horses can automatically regain any lost health fairly quickly.
- Pressing the button switches the third-person view to the other side of the rider, but does not allow saber attacks to the left side.
- A glitch during the Open Beta caused the rider to occasionally use their rifle to slash instead of their saber.