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Huot Automatic Rifle IRL

The Huot Automatic Rifle in reality

The Huot Automatic Rifle is a light machine gun that was developed by Joseph Huot in 1916 during World War I. It is an automatic conversion of the Canadian Ross straight-pull bolt action rifle. The war ended before the weapon entered service into the Canadian Army and only four are known to have been built.[1]

Battlefield 1Edit

This item has a Codex entry: Huot Automatic Rifle
"A full-auto conversion of a Canadian straight-pull bolt-action rifle."

— In-game description


The Huot Automatic is a light machine gun featured in Battlefield 1 for the Support kit.

SingleplayerEdit

In Through Mud and Blood and Nothing Is Written, the Huot Automatic Optical can be obtained from weapon crates.

MultiplayerEdit

Low WeightEdit

"Equipped with a bipod, this basic LMG pattern will quickly regain accuracy due to lower weight."

— In-game Description


The Huot Automatic Low Weight features a bipod, can easily regain accuracy due to its low weight and has a 25 round drum magazine. Compared to other light machine guns, it is almost identical to the Lewis Gun, but trades accuracy for control. Whether the bipod is being used or not, the Huot has excellent recoil control, making targeted suppressive fire and headshots easier to achieve.

The default iron sights can be exchanged for AA sights similar to those used on the Lewis gun.

OpticalEdit

"Equipped with a lens sight and vertical foregrip, this LMG pattern offers improved aimed accuracy."

— In-game Description


The Huot Automatic Optical variant was introduced in the Spring Patch. It is fitted with a lens sight and foregrip to allow for better ADS accuracy. It is unlocked by obtaining 300 kills with the Low Weight variant and 25 kills with the Limpet Charges.

GalleryEdit


TriviaEdit

  • The first-person animation for the Optical variant of the weapon does not have the character holding the foregrip, and instead has them holding the magazine just like with the Low Weight variant.
    • According to Ryan Duffin, one of the weapon animators working at DICE LA, an animation was not made for holding the foregrip nor were the developers sure that the character's left hand would reach the foregrip.[2]

ReferencesEdit

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