The FGM-148 Javelin is an American-made, man-portable third generation Anti-Tank Guided Missile (ATGM) launcher manufactured by Raytheon and Lockheed Martin.
The Javelin was designed to replace the aging M47 Dragon anti-tank missile, previously used by the United States during 1975 - 1995.
In real life, the Javelin's missile is capable of penetrating a main battle tank's base and explosive reactive armor. It does this by utilizing two shaped-charge warheads in tandem. The smaller warhead detonates the explosive reactive armor allowing the larger warhead to penetrate the tank's base armor.
The FGM-148 Javelin makes its debut appearance on Battlefield 3.
The FGM-148 Javelin is only available during the Single Player campaign mission Operation Guillotine, where it is first used by a USMC anti-armor team to destroy a T-90 that had Blackburn's squad pinned down; it is later used by Blackburn to destroy the remaining enemy tanks assaulting the bank.
The FGM-148 Javelin appears in the mission Operation Exodus where it is the secondary weapon of both players. It is used to destroy the incoming enemy armored personnel carriers, alternatively, the players could place M15 AT Mines immediately at the start of the mission where the enemy APC's will drive over and detonate the mines.
It takes up to three hits from the Javelin to destroy an enemy BMP-2 when attacking its frontal armor; two hits will disable the APC.
Ammunition for all weapons, including the Javelin can be replenished at a nearby ammo crate.
The FGM-148 Javelin is the last unlock-able anti-vehicle weapon for the Engineer kit, requiring 82,000 points to unlock. The weapon is designed to lock on to any ground vehicle or equipment within line-of-sight and within range and inflicting heavy damage upon impact at almost any angle, usually disabling any and all types of ground vehicles with one missile if not, out-right destroy them.
To operate, the user must aim down the sights (targeting device) of the weapon. A monitor with a green cross-hair will become visible. The operator must keep the target at the center of the cross-hair reticle for as long as possible until weapon lock is achieved and firing the weapon, where the missile will automatically guide itself towards the target. It must also be noted that the weapon is completely incapable of firing it's payload without being locked on to a target.
The weapon can also be aided with the presence of Laser Designation, providing the Javelin missile a damage boost and the ability to lock onto, and target aircraft.. The Javelin's targeting ability and missile lock can be hindered by Thermal Camouflage or Stealth, and defeated by IR Smoke or IR Flares. It must also be
By default, the Javelin uses 'Direct Attack' mode, which attacks vehicles directly, generally hitting their front, side or rear armor. When attacking a laser-designated target, the Javelin automatically switches to 'Top Attack' mode, doing up to twice the damage by launching the missile high into the air and then hitting the vehicle from the top almost always gaining a disable or kill on the targeted vehicle. It must noted that in "Direct Attack" mode, the Javelin will indiscriminately track it's target directly, and make no effort to avoid either terrain or other objects, making it somewhat difficult to use on armored targets in forests, or mountainous areas.
Up to mid-range, the Javelin could be previously forced to attack from a higher angle without laser designation by quickly aiming high just before launching the weapon (and losing weapon lock). The initial booster helped lob the missile high into the air, helping it strike from a higher angle even though it is still in "Direct Attack" mode. As of the latest patch this tactic does not longer work but instead causes the missile to do a loop backwards and then continue to its target as normal. This tactic can still be used to "bank" the missile around corners but not above obstacles as before.
The missile when fired, leaves a blatant exhaust plume and missile streak as well as a distinctive muzzle report, possibly giving away the operator's position and endangering the user to enemy action. When all ammunition is depleted, the operator can however, utilise the weapon as a make-shift "SOFLAM". Although it is unable to actually laser designate targets for friendly forces, continuous lock and no fired missiles can persuade the target to believe they may be being tracked by an actual SOFLAM, forcing them into either a retreat or hinder the targeted vehicle's progress in attempting to find the lock source and distracting the target from their advancement or objectives.
The Javelin can detect and attack certain deployable devices using direct attack mode:
Damage Statistics & Effects
The following is a list of effects and damage to specific vehicle types from impacts by the FGM-148 Javelin. Vehicles not listed are vehicles which are instantly destroyed upon missile impact at any angle. Such includes Attack & Scout Helicopters, Jets of all Types and Quad Bikes
Damage resulting from impacts at an angle other than 90 degrees are not listed due to slight variations of damage at different angles of degrees of shell impact.*
|Main Battle Tank||49, Disable||49, Disable||45, Disable|
|Tank Destroyer||49, Disable||49, Disable||49, Disable|
|Infantry Fighting Vehicle||49, Disable||45, Disabled||49, Disabled|
|MRAP Jeeps||52, Disable||52, Disable||52, Disable|
|Light Jeeps||92, Disable||92, Disable||92, Disable|
|Mobile Anti-Air||48, Disable||48, Disable||48, Disable|
|Mobile Artillery||62, Disable||62, Disable||62, Disable|
|Rhino||58, Disable||58, Disable||58, Disable|
*Note that air vehicles are also not listed as they cannot be locked onto and fired upon by the weapon by itself without the presense of laser designation.
The FGM-148 Javelin is featured in Battlefield 4.
It does the highest base damage of any rocket launcher (30% against heavy vehicles), but unlike rocket launchers such as the RPG-7V2 and FGM-172 SRAW, it cannot inflict extra damage by aiming for weak points.
It acquires targets very quickly, but requires that the user maintain weapon lock throughout the flight of the missile, much like the SA-18 Igla against air vehicles, and unlike other guided weapons seen in the Battlefield series. If the missile loses its lock mid-flight it will continue to travel forward (along the same trajectory) as if it were an unguided rocket. The missile however can re-engage a target if the user locks onto another target before it self-detonates.
Like the MBT-LAW and SRAW, it can lock onto laser-painted targets (including air vehicles) and inflict more damage. In this case, the player does not need to maintain lock after firing. A laser-designated hit will do 50% against heavy vehicles, and 90% against helicopters and armored cars..