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Battlefield 4

Dawnbreaker
The bridge in the middle of the map can be destroyed by overriding the gas pipes in either sides of the main street. One is located close to Objective B, and the other at Objective D. Be sure to stay away from the main street after activation.
Flood Zone
The levee on the North side of the map (North of Objective B) can be destroyed with explosive weaponry to flood the entire map. After the map has been flooded, attack boats, RHIBs, and PWCs will spawn instead of most land transportation.
Golmud Railway
The train in the middle of the map, if captured, will move closer to the capturing team's base. Also, there are IEDs placed around the map which can be detonated via a suitcase located near them, or by attacking them with explosive weapons. These IEDs will destroy anything within its radius.
Hainan Resort
The left and right wings of the resort can be brought down by destroying the support pillars. There are also oil slicks scattered around that can be lit afire. The shipwreck can also be destroyed, standing on a spot, using an AMR-2 rifle. An explosive will be marked, which can be shot and then the shipwreck will blow up, scattering its pieces across the map.
Lancang Dam
The dam itself can be destroyed by shooting or planting explosives on it. As it is being destroyed, pieces of the dam may roll into the rest of the map, damaging anything in the way. Once fully destroyed, the entire map will be covered in dust and a path will be blocked, making land vehicles harder to move around.
Operation Locker
The guard tower (Panopticon—Objective C) in the middle of the map can be destroyed by shooting or planting explosive weaponry at it, moving the flag and allowing infantry to move between the lower and upper levels through its wreckage. Several corridors have sliding doors that can block the path of the opponent. A blizzard blows through the outside area, making combat difficult at long ranges outdoors and in the passages leading outside.
Paracel Storm
A storm overtakes the map, with high rolling waves making naval combat more difficult. Once the storm hits, the wind turbine holding the damaged destroyer can be destroyed with whatever weaponry, including pistols. Once the windmill is destroyed, it will set the destroyer free. The destroyer will crash into the building at Firebase Island. After it has crashed, the AA guns on the destroyer can be used by the team that holds the island.
Rogue Transmission
The telescope receiver above the radio focusing dish can be dropped down by destroying ten of the cable anchors that are holding it connected to the two concrete bases, one near each teams spawn. The anchor towers will also partially collapse.
Siege of Shanghai
The skyscraper in the middle of the map can be toppled if the four main support pillars located on the front of the skyscraper are destroyed. Once the skyscraper is toppled, the whole map will be covered in dust, making targets less visible at range.
Zavod 311
The red and white chimney located in the factory's manufacturing building can be brought down by interacting with the laptop located inside the factory. Once the laptop has been activated, it will start a countdown of three minutes. Once the countdown is over, a missile warhead (inside the factory) will go off and the chimney will come crashing down, making a mess in between the two main factory buildings. This prevents land vehicles from using the main road to get to the other side.

Second Assault

Caspian Border
The new communication tower at Hilltop can be demolished by triggering a gas explosion in the control room at the tower's base. The control room also becomes largely inaccessible due to fire damages.
Gulf of Oman
IEDs are set up around the beach. In time, a sandstorm engulfs the map, making it extremely hard to engage enemies at medium/long-range, as vision gets drastically obscured. There is a scripted event that occurs just after the storm rolls in, causing the crane at Construction Site to fall, killing anyone in its path. Near Construction Site, there is a concrete tunnel piece being held by a crane, and when the hold is shot or severely damaged, the tunnel piece will fall, again, crushing everything in its path.
Operation Firestorm
Much of the map is rendered flammable by means of broken equipment or oil slicks. The refinery tower can be purged, incinerating anyone hiding at the top. One of the gantry cranes can be made to drop its load, crushing anything beneath. Another one of the cranes can be destroyed through an IED.
Operation Métro
The dry grass and brush in the park can be set on fire, which will spread until no vegetation remains. Weakened areas of the Métro tunnel ceiling can be collapsed indicated by wooden planks.

Naval Strike

Lost Islands
The crashed plane in the center of the map can be blown open by lighting a nearby puddle of gasoline on fire, subseqently causing an explosion.
Nansha Strike
When ten players gather around the buoy located near flags A and B on Conquest Large, a large shark, known as a Megalodon, will leap out of the water and kill all players around the buoy.
Operation Mortar
The old cannons atop the old fortress can be aimed and fired by players.
Wave Breaker
The submarine located in the submarine base can be brought down by destroying the support beams underneath, killing all below it.

Dragon's Teeth

Lumphini Garden
There are two water pressure control switches south of flag A and C. Once both are enabled, water will stop coming out of the vents, which will cause a huge mudslide within twenty-five seconds, giving time for players to escape the area. The mud will fill over C flag and its surrounding area, derailing train cars and killing anyone in its path. The mudslide also provides a rudimentary ramp that allows players to reach the elevated train line from the south. There are also two IEDs on the train bridge that can be blown up, causing the gaps in the bridge.
Pearl Market
Two ground-floor shops can have their security gates lowered, blocking vital pathways and further amplifying the close-quarters nature of the map.
Propaganda
Every few minutes, a freight train will travel southward along the tracks in the center of the map and will kill anyone or destroy any vehicle in its path.
Sunken Dragon
The main Levolution event of map is the raising and lowering of the floodgates on the northern end of the map near the Fountain. A control room can be found near the back of the floodgate structure, and from here players can activate the gates to raise or lower, depending on their current state. When raised, the riverbed in the center of the map will flood, also flooding the bottom floor of the Sea Dragon as a result. Lowering the gates will drain the lake again.

Final Stand

Giants of Karelia
The ceiling of the center atrium in the main bunker can be collapsed, killing anyone directly underneath and filling the atrium with debris.
Hammerhead
The frozen river that cuts through the central bunker of the map can have its layer of ice destroyed by various explosive means, denying a crucial shortcut for land vehicles other than LAVs and the HT-95 Levkov.
Hangar 21
The Titan's engine thrusters can be activated, incinerating enemies caught beneath them. The massive hangar doors can also be opened or closed via a control switch inside, granting or denying access for aircraft to enter the hangar.
Operation Whiteout
Occasionally, a blizzard lasting several minutes will sweep across the map and obscure the visions of players caught outside.

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