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"Fight in the snow-covered ravines of the treacherous Lupkow Pass. Against this dramatic backdrop, the vertical fights are as bitter as the cold."

News Article - Battlefield.com


Łupków Pass (Polish: Przełęcz Łupkowska) is a map featured in the Battlefield 1: In the Name of the Tsar expansion. It is based on the battle of Łupków Pass, fought between Russian and Austro-Hungarian forces.

The map was released on August 22, 2017, three weeks ahead of the full expansion.[1]

OverviewEdit

Łupków Pass, set amongst the frozen peaks and dense pine forests of the Carpathians, features treacherous mountain terrain. The map center is dominated by the undulating topography of several adjacent hills, including steep slopes and the gullies in between them. Streams snake down from the tall peaks, some of which end in sheer, unscalable cliffs, limiting the number of possible paths through the range. On the low ground that surrounds the foot of these mountains are a number of small villages and rudimentary roads, as well as a railway line that loops in from the north and connects to a rail bridge on the west side. Further west from the central area is a castle ruin, sitting atop one of several high ridges, overlooking the pass below.

The terrain completely restricts the use of motorised ground vehicles, which are in most game modes replaced with horses. Though blanketed with snow at the start of a match, the dark earth beneath can be exposed by explosions, making it easier for infantry to conceal themselves.

BehemothEdit

The Armored Train appears with winter camouflage, along an elevated railway that crosses through the west side of the map, above the village of Narev. The train's ability to directly influence flag capture is limited by its short stretch of track.

Control PointsEdit

show/hide


Control Point Conquest Domination Rush
Austro-Hungarian Deployment BF1 Austro-Hungarian Empire Icon
Galician Trail A
Foothills Artillery B
Pawel's Watch C BF1 Sentry Icon
Wreckage D 2B
Narev Village E 1A, 1B
2A
Narev Depot F BF1 Sentry IconA 3A, 3B
Rostov's Hold G BF1 Flame Trooper IconB 4A, 4B
Lupkow Trail C
Russian Deployment BF1 Russian Empire Icon

ConquestEdit

Łupków Pass is a large-scale Conquest map with seven flags in contention. The hostile terrain limits both sides to foot travel, although cavalry is available in abundance, with each flag on the lower ground providing an additional horse spawn to whichever team controls it. Air support can be useful in attacking exposed hilltop objectives, however the many pine trees and deep valleys may deter strafing runs.

EquipmentEdit

BF1 Austro-Hungarian Empire Icon Austro-Hungarian Empire
Light vehicle(s)

1 Horse

Fixed-wing aircraft

2 Albatros D.III/Rumpler C.I/Hansa-Brandenburg G.I/Ilya-Muromets

BF1 Russian Empire Icon Russian Empire
Light vehicle(s)

1 Horse

Fixed-wing aircraft

2 Sopwith Camel/A.E.F 2-A2/Caproni Ca.5/Ilya-Muromets

DeploymentsEdit

Austro-Hungarian DeploymentEdit

The Austro-Hungarian team deploys from the forest on the east side of the map. A narrow roadway leads uphill directly west to the Galician Trail objective.

Russian DeploymentEdit

The Russian start high up the northwestern slope. Travelling downhill through a ravine, the hilltop castle of Rostov's Hold obstructs much of the passage east.

FlagsEdit

Galician TrailEdit

The site of a wrecked convoy of Putilov-Garford trucks and towed artillery lies at a bend in the road on the east side of the map. The remains are found at the edge of the forest to the southeast, with the hillside holding Pawel's Watch towering over the area to the west. The flag can be approached from the Austro-Hungarian spawn via the main road, or bypassed either by moving through the forest gullies or over the cliffs bordering the flag to the north. Continuing to follow the road southwest leads to Foothill's Artillery.

As with all other low-ground objectives, this flag spawns a single horse when captured.

Foothill's ArtilleryEdit

In the southeast corner of the map, three Russian artillery guns are perched beside a shallow stream. A wooden footbridge connects the battery to the road, with other makeshift bridges across the creek formed from felled trees. The flag is somewhat isolated by the surrounding low ground, although a gorge that skirts the southern border of the map provides a route safe from fire from the adjacent hilltops to the north. The capture zone is cut off to the east by a cliff edge.

A horse spawns at this flag.

Pawel's WatchEdit

Pawel's Watch is the northernmost objective of a pair situated on the mountains in the map center. It consists of a short trench line, reinforced with a watchtower and log bunker that overlooks the valley to the east. The position has been recently shelled as craters dot the slope leading up to the flag. To the immediate west, the watch is itself watched over by a stone watchtower atop the map's highest point.

A Sentry SMG can be picked up from the trench line next to the flag itself. A carriage-mounted Maxim MG, set up next to the bunker, can be used to shoot down into the valley, forcing players to flank the flag through ravines to the north and south.

WreckageEdit

The second mountain-top objective is in the direct center of the map. A bomber crash on an eroded mesa is the flag focal point, with the burning fuselage lying sedantry amongst boulders and a cluster of trees. The northeast side of the capture zone is a sheer drop - the adjacent hill can be reached by crossing a fallen tree trunk. On the other sides the slopes are steep but climbable, allowing the summit to be attacked from the east and west.

Narev VillageEdit

A cluster of cabins are found near the Lupkow railway in the map's southwest corner. The viaduct takes the train line through a tunnel in the southern. From the top of the bridge, or from the ridgelines to the south and north of the capture zone, players can direct fire onto those in the clearing below. The houses provide the majority of cover here, but are easily demolished. Outside of the capture radius are two further structures. One to the east, on the other side of the railway, with another beyond the foothills to the north.

An QF 1 AA gun is set up between the two cabins nearest the flag, with a Sentry kit available for pickup close by. The flag provides an additional horse spawn.

Narev DepotEdit

An outpost on the west side of the map, downhill from Rostov's Hold. The compound consists of three houses surrounded by fencing, with a defensive line set up on the southeast corner of the settlement to protect the nearby railway. Situated a low ground, the flag is vulnerable from fire from the elevated positions of Wreckage and the snowdrifts between it and Rostov's Hold. Like at Narev Village the structures provide the most practical, if semi-permanent, cover in the capture radius, with the fortified trenches and watchtower offering alternative fighting positions.

An FK 96 field gun is emplaced near the watchtower and trenches southeast of the flag.

Rostov's HoldEdit

A castle at the Russian end of the map, atop the western slopes. In spite of its state of disrepair, the castle sits atop a stepped hill, commanding a significant view over the nearby inclines and the low ground near Narev Depot. The eastern approach takes players up past a number of artillery guns, set up in two lines on different elevation, past the castle's outer walls into an open courtyard. Other sides of the castle have entrances through the corner towers, or through breaches in the walls. The capture zone is found in the inner bailey - a narrow passageway with stairs to a raised platform on the south side.

The hold's prominent position, territorial isolation and proximity to their deployment can make the flag especially difficult to capture from the Russians, when compared to Austro-Hungary's nearest flag. A Flame Trooper kit outside the castle's west wall can be used to repel invaders on foot, while any air assaults against the flag can be countered with the nearby AA gun, located amongst the ruined foundations of an outbuilding north of the castle.


RushEdit

In Rush, the Austro-Hungarians seek to clear four Russian sectors. Throughout the battle, both attackers and defenders have access to Cavalry units.

Sector 1Edit

Following a creek along the south border of the map, the Austro-Hungarians encounter the first Russian base ahead of the railway in the valley floor.

A small trench line cuts in front of Narev Village - the Russian defenders can use it, and also potentially the elevated railway to defend the village. They guard telegraph A behind the easternmost cabin, and telegraph B at the trench lookout.

Sector 2Edit

The Russians retreat further uphill, guarding one telegraph west of the railway, and another closer to the fallen bomber wreckage.

Sector 3Edit

Two more telegraph positions are hidden in Narev Depot.

Sector 4Edit

The Austro-Hungarians must ascend another slope to reach the last base at Rostov's Hold.


Supply DropEdit

Supply Drop takes place around the central hills between Pawel's Watch and Wreckage, cutting off the low ground to the south from the play area. Each team starts at the foot of the mountain on opposite sides - nearby slopes and ravines take them uphill towards the main action. The Austro-Hungarians spawn on the west side along the rail track, either north of south of Wreckage. The Russians are on the east side, near Pawel's watch and the southeastern slope.

No vehicles are available at each of the team's spawns.


DominationEdit

Domination takes place over a large area between Narev Depot and the Lupkow Trail behind Rostov's Hold. There are many changes in elevation, allowing players to sneak underneath lookouts on nearby summits. Though two of the control points are fairly close together, side trails around the edges of the western mountain pass allow for flank routes out of sight of more central defenders.

Narev DepotEdit

The Narev Depot objective is in the center of the clearing, and includes the interiors of the two houses on the west side.

Rostov's HoldEdit

Rostov's Hold is situated inside the middle of the main Castle complex. The capture zone includes only the inner bailey.

Lupkov TrailEdit

Lupkov Trail is situated upon a ridgeline to the northeast of Rostov's Hold, near the northern outbuilding ruins. The area is protected by a line of barbed wire.


Team DeathmatchEdit

Team Deathmatch takes place in the same area as Domination.


War PigeonsEdit

War Pigeons uses the same boundaries as Domination and Team Deathmatch.


GalleryEdit



TriviaEdit

  • The real-life Łupków Pass is a tunnel through a relatively mild region on the Poland/Slovakia border.
  • The Narev is a river that crosses through north-eastern Poland.
  • "Narev Village" is a fictional village that is not found near the real-life Łupków Pass. In the Polish version of the game, point "E" is instead called "Osławica Village", which is a real village. Same with "Narev Depot".
  • The Rostovs are one of the principal aristocrat families appearing in Leo Tolstoy's War and Peace.
  • One of the flags is named "Paweł's Watch". Paweł is a popular Polish male name.
  • The farmhouses on this map are a Russian-styled. In real life the architecture in Łupków resembles more European buildings than Siberian-Russian.
  • The internal name for this map in Community Test Environment is MP_Ravines.
  • In the early release of the map, the Russian Empire used the SMLE MKIII with the "Standard Issue Rifles" custom server setting enabled.
Łupków Pass Skull

ReferencesEdit