The HK416, also known as the M416, is an assault rifle that was made by German firearms company Heckler & Koch in 2004. The M416 shares lower receiver, magazine, receiver extension, grip, trigger assembly and stock with normal AR-15 rifles, leading to a level of parts commonality, weapon familiarity with troops and relative low cost (in theory). The M416 uses a short-stroke piston design that cycles the bolt carrier, instead of the direct gas impingement system used by the AR-15. The purpose of this was to prevent carbon build up inside the bolt carrier, which can cause catastrophic failure if it is not properly maintained. The short stroke piston design means that no gas from the barrel ever comes in contact with the bolt, increasing reliability and lifespan. This gas system is based on the G36 gas system. The gun has a rate of fire of around 850 rounds per minute, and can mount optics, grenade launchers and grips to the numerous Picatinny rails mounted on the weapon. It is currently in use by many countries around the world including, but not limited to, the United States, Norway, Poland, Singapore, and Turkey.
Battlefield: Bad CompanyEdit
|Unlocked at||Unlocked at start|
|Rate of fire||500|
|Source of statistics||Battlefield: Bad Company Official Prima Guide|
In Battlefield: Bad Company's singleplayer, the M416 is the first weapon the player starts with in every mission (except for Crash and Grab, where the MP-443 Grach takes its place). Marlowe and Redford always have it in cutscenes. The soldiers of Juneau convoy in Welcome to Bad Company are equipped with the M416, possibly implying it is the standard service rifle of the US Army.
In multiplayer, the M416 is the default assault rifle issued to the American Assault kit, and is the American counterpart to the Russian AEK-971 and MEC AUG. It has average stats and is capable of killing in 8-10 shots. Like every other assault rifle in the game, it has a 50 round magazine, 150 rounds in reserve and an M203 grenade launcher. Compared to other assault rifles, it has very clear iron sights which are good for pinpoint accuracy.
Battlefield: Bad Company 2Edit
Only available in multiplayer, the M416 is the sixth assault rifle issued to the Assault kit requiring 35000 points to unlock. It has a 30 round magazine with a grenade launcher, and can be further modified with a Red Dot Sight or 4X Rifle Scope. It boasts all-around effectiveness, but is still outclassed by SMGs and shotguns at close quarters and semi-automatic rifles at longer ranges.
Compared to its close counterpart, the AUG, the M416 is slightly superior in recoil control, reload time and minimum damage. It is equal in maximum damage per second and slightly inferior to the AUG in hipfire spread. The weapon's good and balanced stats give it an easy learning curve and excellent versatility making it a popular assault rifle.
While the iron sights are clear and open, it may be advisable to equip a Red Dot Sight or a 4x Scope on the M416 as the bullet trajectory actually travels higher than the end of the front post sight.
|Damage multipliers||x 2.1 (head)|
|Unlock cost||1249 (No longer Only through Daily Draw as of re-balance)|
|Magazine size||24 rounds|
|Starting ammunition||48 + 24 rounds|
|Maximum ammunition||96 + 32 rounds with High Capacity Mags|
|Reload time||4.35 seconds|
|Rate of fire||650 rounds per minute|
|Spread zoomed||0.38 - 0.88|
|Spread unzoomed||0.40 - 1.35|
|Source of statistics||Battlefield Play4Free Comparison Tools|
|Inventory slot||Primary weapon|
The 416-Carbine has the best range of the assault rifles, tied with the AN-94 for long range, but an increased close range distance by ten meters. However, it deals much lower damage and has noticeable recoil. It has 20 rounds per magazine, same as the M4A1, but comes with 1 less magazine than the former upon spawning. Aesthetically, the weapon has the typical black finish of regular weapons, and the sights closely resemble those of the MP5 and G3A4.
The 416-Carbine has a similar appearance to the M27 IAR in the same game, but the M27 has an unusable bipod attached and longer magazines.
|Damage||25 - 18.4|
|Unlocked at||22,000 Assault score|
|Magazine size||30 + 1 rounds|
|Starting ammunition||124 + 31 rounds|
|Maximum ammunition||372 + 31 rounds (SP)|
217 + 31 rounds (MP)
|Reload time||1.75 seconds loaded|
2.5 seconds empty
|Rate of fire||750 RPM|
|First shot recoil multiplier||1.8x|
|Recoil descrease per second||18.0|
|Spread zoomed||0.2 (static)|
|Spread unzoomed||Standing: 2.5 (static) 3.0 (moving)|
Crouching: 2.0 (static) 2.5 (moving)
Prone: 1.5 (static) 2.0 (moving)
|Spread increase per bullet||0.1|
|Spread decrease per second||15.0|
|Faction|| United States Marine Corps (MP and SP)|
Russian Ground Forces (MP)
|Source of statistics||http://symthic.com/?s=bf3 Retrieved Sept. 13th|
|Inventory slot||Main weapon|
|Unlocks||ACOG (10 kills)|
Heavy Barrel (20 kills)
Foregrip (30 kills)
Tactical Light (40 kills)
Reflex (50 kills)
Bipod (60 kills)
Suppressor (70 kills)
Holographic (80 kills)
Laser Sight (90 kills)
IRNV (100 kills)
Rifle Scope (125 kills)
M145 (150 kills)
Flash Suppressor (175 kills)
PSO-1 (200 kills)
Kobra (235 kills)
PKA-S (270 kills)
PKS-07 (300 kills)
PK-A (350 kills)
The M416 is the first unlockable weapon of the Assault kit at 22,000 Assault score. It boasts the same damage as most other assault rifles, mild recoil, and fast reload times for both empty and partially-full reloads much like the M16A3. The accuracy is particularly high, also comparable to an M16A3. It also has a lower first shot recoil than the M16A3, but a higher first shot recoil than the AK-74M.
It is nearly identical to the M27 IAR, which is based off the M416, although the M416 has a smaller magazine, a shorter barrel, and differs in accuracy and recoil.
As of the December Soldier Upgrade, premium members will be able to equip the Airman Camo on the M416 by default and can also equip the Woodland Stripe Camo once the M416 Specialist assignment is completed.
|Damage||25 - 18|
|Unlocked at||11,000 Assault Rifle Score|
|Magazine size||30 + 1|
|Starting ammunition||124 + 31|
|Maximum ammunition||124 + 31 (SP)|
|Reload time||1.85 seconds (loaded)|
|Rate of fire||750 RPM|
320 m/s (suppressed)
|Maximum range||750 RPM|
|First shot recoil multiplier||2.2x|
|Recoil descrease per second||18|
|Spread zoomed||0.2 (static) |
|Spread increase per bullet||0.098|
|Spread decrease per second||15|
|Dogtag(s)||Master Dog Tag:|
|Unlocks||Reflex (RDS) (10 kills)|
Laser sight (20 kills)
Ergo Grip (30 kills)
Muzzle Brake (40 kills)
ACOG (4x) (50 kills)
Canted Ironsights (60 kills)
Angled Grip (70 kills)
Heavy Barrel (80 kills)
M145 (3.4x) (90 kills)
Flash Light (100 kills)
Bipod (110 kills)
Compensator (120 kills)
Holo (1x) (130 kills)
Magnifier (2x) (140 kills)
Stubby Grip (150 kills)
Suppressor (160 kills)
The M416 appears in Battlefield 4. It is the second Assault Rifle unlocked, after the SCAR-H and the default AK-12. Much like in BF:BC2 and Battlefield 3, it is a very balanced weapon, a middle ground between the other assault rifles, and hence is versatile for many situations.
It can be unlocked for singleplayer missions by completing the Bronze assignment in Tashgar by scoring 5,000 points. It is fitted with a Reflex, Magnifier, Angled Grip and Heavy Barrel. It features an ERDL Woodland paint.
It has a moderate firerate at 750 RPM, average damage, good accuracy and a quick reload. Its recoil is average, similar to the AK-12 but with a slight rightwards pull. Like other American and Western European weapons, it unlocks the US attachments. The Chinese and Russian attachments are unlocked through Battlepacks.
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|Magazine size||28 + 1|
38 + 1 (Extended Magazine)
|Rate of fire||850 RPM|
|Faction|| Law Enforcement|
Unlike the other weapons available to the Operator, the M416 has a slightly smaller default magazine capacity of 28 rounds, compared to the standard 30 round capacity of the other rifles, but has the second highest rate of fire in its weapon class at 850 RPM, second only to the RO933's 900 RPM.
The M416 has been in every modern-era Battlefield installment since Battlefield: Bad Company.
Battlefield: Bad Company seriesEdit
- In Battlefield: Bad Company and Battlefield: Bad Company 2, when the M416's grenade launcher is fired, the player model does not have his finger on the trigger of the M203, in both third, and first-person. This is the same with the M16.
- In Battlefield: Bad Company 2, when the M416 is fired, the ejection port remains in a closed position at all times.
- The reloading animation in Battlefield: Bad Company 2 is the same as the M4A1 in Medal of Honor's multiplayer. This is likely as DICE designed Medal of Honor's multiplayer.
- In Battlefield Play4Free, the 416-Carbine shares the same firing sound and reloading sounds as the M4A1 in game, probably due to it being very similar to the latter.
- As well, it shares the same sounds and animations as the M27 IAR in game (except for the reloading animation), as it is the 416-carbine's LSW variant.
- In Battlefield 3, the M416 possessed a three-round burst fire mode in addition to semi and full-auto. However, the March 27th patch removed this feature.
- It shares all the same reload animations as the M16, M27 IAR and M417.
- The proficiency dogtag shows the M416 modified with an M203 launcher, resembling the M416 from previous games.
- The M416 shares the same default iron sights as the SAR-21.