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M4 Carbine

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For the similar carbine featured in Battlefield Vietnam, see CAR-15
The M4A1 in reality.
DEathgod65Added by DEathgod65
The M4 Carbine is a firearm tracing its lineage back to the earlier carbine versions of the M16, all based on the original AR-15 made by ArmaLite. It is a shorter and lighter version of the M16A2, with 80% parts commonality with the M16A2. The M4A1 has selective fire options including semi-automatic and full-auto. It fires the 5.56x45mm NATO round, and is suitable for C.Q.C. Although the M4 has less effective range than the longer M16, many military analysts consider engagement with a non-specialized small arm above a range of 300 meters (330 yd) to be unnecessary. It is effective at ranges of 150 meters (160 yd) or less and has a maximum effective range of about 500 to 600 meters (550–660 yd).


Contents

Battlefield 2Edit

Usrif m4.png
M4
Damage

25

Damage multipliers

3x head
1x torso
0.66x armored torso
0.7x limbs

Ammunition capacity

30 rounds

Unlocked at

Unlocked at start

Starting ammunition

4 + 1 magazines

Reload time

4.7 seconds

Rate of fire

600 RPM

Recoil

0.3 - 0.5 hip
0.75 zoomed

Fire mode

Full-automatic
Semi-automatic

Faction

Flag of the United States.svg United States Marine Corps

Kit

Spec Ops

Source of statistics

http://wiki.bf2s.com/weapons/carbines/m4

Sound(s)
Inventory slot

Main weapon

Battlefield 2 - M4 Third Person reload animations
M4A1 BF2
The M4 Carbine is the standard primary weapon for the USMC's Special Forces kit. It has a Aimpoint M2 Sight attached to it, enabling an un-obstructed field of view when aiming. The M4 Carbine has reasonably high accuracy but with a low damage output. However, the lack of stopping power is balanced out by the weapons rate of fire. This makes the weapon very effective for many situations. When compared to its MEC counterpart, the AKS-74u, it has better accuracy and a better sight, but has a lack of stopping power. When compared to its PLA counterpart, the QBZ-97, it has identical stats for damage output and accuracy, but the M4 is considered superior because of its Aimpoint M2 Sight, while the QBZ-97 has only iron sights.

GalleryEdit

3D modelingEdit


Battlefield 2: Modern CombatEdit

M4 Carbine
Damage

Medium

Ammunition capacity

30 rounds

Reload time

4 seconds

Rate of fire

600 rpm

Fire mode

Fully Automatic

Faction

USMC logo.svg USMC

Kit

Assault Symbol.png Assault

In Battlefield 2: Modern Combat's singleplayer, the M4 Carbine is issued to NATO assault-class soldiers during Radio Silence. It has a moderate rate of fire, a 30 round magazine, high damage and good accuracy. It can kill in a single head shot and is effective as a sharpshooting weapon with its ACOG-like scope. It also has an M203 attached to it, though it is originally unusable. Blind firing for head shots and the grenade launcher can easily dispose of a large amount of enemies.

In multiplayer, it is issued to the USMC Assault kit and can be used similarly to how it's used in singleplayer.



Battlefield Play4FreeEdit

M4A1 Render BFP4F.png
M4A1
Damage

26-17

Damage multipliers

x 2.1 (head)

Ammunition capacity

20 rounds

Unlocked at

Level 18

Unlock cost

300 PF4 Credits.png (one day)
45,000 PF4 Credits.png (forever)

69 P4F Funds.png (one day)
179 P4F Funds.png (seven days)
499 P4F Funds.png (thirty days)
1249 P4F Funds.png (forever)

Starting ammunition

60 + 20 rounds

Maximum ammunition

112 + 28 rounds with High Capacity Mags

Reload time

4.0 seconds

Rate of fire

600 rounds per minute

Velocity

450 m/s

Range

M4A1 Range BFP4F.png

Recoil

Hip
1.20 Up
0.80 Left
0.95 Right

Aimed
0.82 Up
0.54 Left
0.65 Right





Spread zoomed

0.28 - 0.88

Spread unzoomed

0.40 - 2.35

Fire mode

Fully automatic

Kit

Assault Symbol.png Assault

Source of statistics

Battlefield Play4Free Comparison Tools

Sound(s)

The M4A1 firing

M4Firing.ogg
Inventory slot

Primary weapon

In Battlefield Play4Free, the M4A1 is a buyable elite assault rifle for the Assault Kit. It features high damage and a 20-round magazine. However, the weapon suffers from a decreased range and a more moderate recoil, as well as a cost of up to 1249 P4F Funds.png for unlimited use. The weapon's extra magazine and decent damage make it excel at close-range infantry-based maps like Sharqi and Basra, but it's still efficient on longer range maps like Karkand.

Battlefield 3Edit

"Essentially a shortened version of the M16, the M4A1 Carbine traces its roots to weapons designed for US Special Operations Command (SOCOM) during the Vietnam War. The M4A1 variant is capable of Automatic fire and includes rails that allow the user to equip a large number of accessories. The carbine has seen heavy use at the frontlines of Iraq and Afghanistan in close quarters and urban environments."
— Battlelog description
In Battlefield 3, both the M4 and M4A1 are included[1] as Engineer weapons. It was first seen in the Fault Line trailers with a Trijicon ACOG and a tactical flashlight. However, during the live console debut on Late Night with Jimmy Fallon, the M4's ACOG has been replaced with an EOTech, the tactical flashlight has been switched to the right set of R.I.S. rails, and the reload animation is completely different from the animation seen in the Fault Line trailers, as the player hits the bolt catch instead of pulling the charging handle.


M4A1Edit

M4A1.png
M4A1
Unlocks

Reflex (10 kills)
Laser Sight (20 kills)
Foregrip (30 kills)
Tactical Light (40 kills)
Holographic (50 kills)
Suppressor (60 kills)
ACOG (70 kills)
Heavy Barrel (80 kills)
Bipod (90 kills)
IRNV (100 kills)
Rifle Scope (125 kills)
M145 MGO (150 kills)
Flash Suppressor (175 kills)
Kobra (200 kills)
PKA-S (235 kills)
PSO-1 (270 kills)
PKS-07 (300 kills)
PK-A (350 kills)

Damage

25 - 14.3

Ammunition capacity

30 + 1 rounds

Unlocked at

Unlocked at start

Starting ammunition

124 + 31 rounds

Maximum ammunition

217 + 31 rounds

Reload time

1.9 seconds loaded
2.6 seconds empty

Rate of fire

800 RPM

Velocity

580m/s

Range

870m

Recoil

0.25 up
0.1 left
0.3 right

Spread zoomed

0.4 - 3.0

Spread unzoomed

2.0 - 7.0 standing
1.5 - 7.0 crouching
1.0 - 7.0 prone

Spread increase per round

0.1

Spread decrease per second

11.0

Fire mode

Full-automatic
Semi-automatic

Faction

Flag of the United States.svg United States Marine Corps
Flag of Russia.svg Russian Ground Forces (145,000 Engineer score)

Kit

BF3 Engineer Icon.png Engineer

Dog Tags

Proficiency Dog Tag
M4a1dogtag.png
Mastery Dog Tag
M4a1.png

Source of statistics

http://symthic.com/?s=bf3

Sound(s)
Inventory slot

Main weapon

In multiplayer, the M4A1 is the default carbine for the United States Marine Corps Engineer kit. It is capable of fully-automatic or semi-automatic fire, has low recoil , making it very accurate at medium and short ranges. It can do a fairly high amount of damage due to its fast firing speed. The Foregrip is one viable attachment as it makes the weapon's already low recoil even more controllable as a large percentage of the weapon's recoil pulls to the left which can be negated by the attachment. The Flash suppressor is also a good choice as, like the Foregrip, reduces the recoil substantially allowing for accurate bursts or automatic fire due to the extremely low recoil. The Heavy Barrel is an effective attachment as it amplifies the weapon's already good mid-range capabilities even further by increasing it's accuracy and bullet velocity. The weapon's main strength is it's very high rate of fire which is one of the fastest of all carbines, but it is also one of it's weaknesses as the rate of fire is so fast that it's hard to actually fire the gun in controlled bursts, as it might make you accidentally fire an extra round or two which by then the recoil already kicked the weapon out of aim so lots of ammo may be wasted and lots of missed shots may be made. The M4A1 and AKS-74u are the last Engineer unlocks for 145,000 points which allows the player to have the weapon from the other faction, allowing USMC Engineers to use the AKS-74u and Russian Ground Forces Engineers to use the M4A1.


M4Edit

M4A1.png
M4
Unlocks

Reflex (10 kills)
Laser Sight (20 kills)
Foregrip (30 kills)
Tactical Light (40 kills)
Holographic (50 kills)
Suppressor (60 kills)
ACOG (70 kills)
Heavy Barrel (80 kills)
Bipod (90 kills)
IRNV (100 kills)
Rifle Scope (125 kills)
M145 MGO (150 kills)
Flash Suppressor (175 kills)
Kobra (200 kills)
PKA-S (235 kills)
PSO-1 (270 kills)
PKS-07 (300 kills)
PK-A (350 kills)

Damage

25 - 14.3

Ammunition capacity

30 + 1 rounds

Unlocked at

40,000 Engineer score

Starting ammunition

124 + 31 rounds

Maximum ammunition

217 + 31 rounds

Reload time

1.9 seconds loaded
2.6 seconds empty

Rate of fire

800 RPM

Velocity

580m/s

Range

870m

Recoil

0.25 up
0.1 left
0.3 right

Spread zoomed

0.4 - 3.0

Spread unzoomed

2.0 - 7.0 standing
1.5 - 7.0 crouching
1.0 - 7.0 prone

Spread increase per round

0.1

Spread decrease per second

11.0

Fire mode

Three-rounds burst
Semi-automatic

Faction

Flag of the United States.svg United States Marine Corps
Flag of Russia.svg Russian Ground Forces

Kit

BF3 Engineer Icon.png Engineer

Source of statistics

http://symthic.com/?s=bf3

Sound(s)
Inventory slot

Main weapon

The M4 becomes available at 40,000 Engineer score. It has the same stats as the M4A1, but fires in either three-rounds burst or semi-automatic. After the recent patch, the M4 has more vertical recoil and less horizontal recoil than the M4A1. The M4 can be used by both factions and share its unlocks with the M4A1.


GalleryEdit


TriviaEdit

  • In Battlefield 2, if a player uses the console command renderer.drawHud0, the M4's Aimpoint M2 Sight disappears.
  • In the Pre-Alpha stages of Battlefield 3, as seen in the Fault Line trailers, the M4A1's appearance was that of Medal of Honor's M4A1 multiplayer model, which DICE helped develop.
  • The model of the M4 in Battlefield 2 has several issues. The lower reciever has printed on it "M16 A2" instead of M4, and the fire selector switch is set to "semi".
  • In Battlefield 3, The M4A1 has Magpul Ranger Plates on the bottom of it's STANAG Magazine.
  • In Battlefield 3, The M4A1 reload animation has slightly changed in full release.
  • There was a glitch that, once the M4A1 Russian Acquired version was unlocked, the AKS-74u and M4A1 would stay faction specific and the player would have to keep switching back and forth if they wanted to keep using one or the other. DICE has fixed this bug in the 1.04 patch.
  • Also, while using the M4A1 as a Russian, the meter below the ammo counter doesn't show how far you are from unlocking another attachment. This applies to all faction-specific weapons acquired by the other faction.
  • The M4A1 is actually painted with a tan camoflauge in the game. It is noticable in bright environments, but when there is shade, it looks like the blackish-grey color seen in almost every other picture of it.

VideosEdit


External linksEdit

ReferencesEdit

  1. - @Demize99 - Twitter - Retrieved August 30

http://www.youtube.com/user/Slicerwolf?ob=0&feature=results_main

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