M4 Carbine
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Battlefield 2
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The M4 Carbine is the standard primary weapon for the USMC's Special Forces kit. Like the AK-74u, the M4 possesses a Red Dot Sight. It is statistically very similar to the other carbines, with a higher recoil than, but identical spread and damage to, the G36C, yet less damage than the AK-74u.
Gallery
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Battlefield 2: Modern Combat
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| M4 Carbine | |
| Damage |
Medium |
| Ammunition capacity |
30 rounds |
| Reload time |
4 seconds |
| Rate of fire |
600 rpm |
| Fire mode |
Fully Automatic |
| Faction | |
| Kit | |
In multiplayer, it is issued to the USMC Assault kit and can be used similarly to how it's used in singleplayer.
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Battlefield Play4Free
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| M4A1 | |||||
| Damage |
26-17 | ||||
| Damage multipliers |
x 2.1 (head) | ||||
| Unlocked at |
Level 18 | ||||
| Unlock cost |
300 | ||||
| Ammunition capacity |
20 rounds | ||||
| Starting ammunition |
60 + 20 rounds | ||||
| Maximum ammunition |
112 + 28 rounds with High Capacity Mags | ||||
| Reload time |
4.0 seconds | ||||
| Rate of fire |
600 rounds per minute | ||||
| Velocity |
450 m/s | ||||
| Range | |||||
| Recoil |
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| Spread zoomed |
0.28 - 0.88 | ||||
| Spread unzoomed |
0.40 - 2.35 | ||||
| Fire mode |
Fully automatic | ||||
| Kit | |||||
| Source of statistics | |||||
| Sound(s) |
The M4A1 firing | ||||
| Inventory slot |
Primary weapon | ||||
In Battlefield Play4Free, the M4A1 is a purchasable elite assault rifle for the Assault Kit. It features high damage and a 20-round magazine. However, the weapon suffers from a decreased range and a more moderate recoil, as well as a cost of up to 1249
for unlimited use. The weapon's extra magazine and decent damage make it excel at close-range infantry-based maps like Sharqi and Basra, but it's still efficient on longer range maps like Karkand.
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Battlefield 3
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M4A1
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| M4A1 | |
| Unlocks |
Reflex (10 kills) |
| Damage |
25 - 14.3 |
| Suppression |
7.0% |
| Unlocked at |
• Default US Engineer weapon |
| Ammunition capacity |
30 + 1 rounds |
| Ammunition |
5.56x45mm NATO |
| Starting ammunition |
124 + 31 rounds |
| Maximum ammunition |
372 + 31 rounds (SP) |
| Reload time |
1.85 seconds loaded |
| Rate of fire |
800 RPM |
| Velocity |
580m/s |
| Maximum range |
870m |
| First shot recoil multiplier |
2.8x |
| Recoil |
0.26 up |
| Recoil decrease per second |
18 |
| Spread zoomed |
0.4 (static) 0.8 (moving) |
| Spread unzoomed |
Standing: 2.0 (static) 2.5 (moving) Crouching: 1.5 (static) 2.0 (moving) Prone: 1.0 (static) 2.0 (moving) |
| Spread increase per round |
0.1 |
| Spread decrease per second |
15.0 |
| Fire mode |
Full-automatic |
| Faction |
|
| Kit | |
| Dog Tags | |
| Source of statistics |
http://symthic.com/?s=bf3 Retrieved Sept. 17th |
| Sound(s) | |
| Inventory slot |
Main weapon |
Singleplayer
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In singleplayer, the M4A1 is Blackburn's primary weapon in Operation Swordbreaker and in the second half of Operation Guillotine. It is also Miller's primary weapon in Thunder Run when on-foot. Campo had used the M4A1 throughout the campaign. Cole is always equipped with the M4A1. Blackburn, Campo, and Miller have used the M4A1 with a Holographic Sight. Blackburn and Cole have used the M4A1 with an ACOG sight.
Co-Op
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In co-op, the M4A1 is Player 1's primary weapon in Exfiltration. It is also the primary weapon for both players in The Eleventh Hour.
Multiplayer
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In multiplayer, the M4A1 is the default carbine for the United States Marine Corps Engineer kit. It is capable of fully-automatic or semi-automatic fire, has low recoil, making it very accurate at medium and short ranges. It can do a fairly high amount of damage due to its fast firing speed.
The weapon's main strength is its very high rate of fire which is one of the fastest of all carbines, but it is also one of it's weaknesses as the rate of fire is so fast that it's hard to actually fire the gun in controlled bursts, as it might make you accidentally fire an extra round or two which by then the recoil already kicked the weapon out of aim so more ammo may be wasted and many shots may miss.
The M4A1 and AKS-74u are the last Engineer unlocks for 145,000 points which allows the player to have the weapon from the other faction, allowing USMC Engineers to use the AKS-74u and Russian Ground Forces Engineers to use the M4A1.
M4 Carbine
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| M4 | |
| Unlocks |
Reflex (10 kills) |
| Damage |
25 - 14.3 |
| Suppression |
7.0% |
| Unlocked at |
40,000 Engineer score |
| Ammunition capacity |
30 + 1 rounds |
| Ammunition |
5.56x45mm NATO |
| Starting ammunition |
124 + 31 rounds |
| Maximum ammunition |
217 + 31 rounds |
| Reload time |
1.85 seconds loaded |
| Rate of fire |
800 RPM |
| Velocity |
580m/s |
| Maximum range |
870m |
| First shot recoil multiplier |
2.8x |
| Recoil |
0.26 up |
| Recoil decrease per second |
18 |
| Spread zoomed |
0.2 (static) 0.4 (moving) |
| Spread unzoomed |
Standing: 2.0 (static) 2.5 (moving) Crouching: 1.5 (static) 2.0 (moving) Prone: 1.0 (static) 2.0 (moving) |
| Spread increase per round |
0.1 |
| Spread decrease per second |
15.0 |
| Fire mode |
Three-rounds burst |
| Faction | |
| Kit | |
| Source of statistics |
http://symthic.com/?s=bf3 <small<Retrieved Sept. 17th</small> |
| Sound(s) | |
| Inventory slot |
Main weapon |
Gallery
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Battlefield 4
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The M4A1 appears in the "Fishing in Baku" Reveal Trailer being used by Pac as his primary weapon to use against enemy forces. It is seen with attached a US Red Dot Sight.
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Trivia
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- In Battlefield 2, if a player uses the console command
renderer.drawHud0, the M4's Aimpoint M2 Sight disappears. - In the Pre-Alpha stages of Battlefield 3, as seen in the Fault Line trailers, the M4A1's appearance was that of Medal of Honor's M4A1 multiplayer model, which DICE helped develop.
- The model of the M4 in Battlefield 2 has several issues. The lower receiver has printed on it "M16 A2" instead of M4, and the fire selector switch is set to "semi".
- Despite not appearing in Battlefield: Bad Company 2, the soldier on the cover art uses a highly customized M4/M4A1.
- In Battlefield 3, The M4A1 has Magpul Ranger Plates on the bottom of it's STANAG Magazine.
- In Battlefield 3, The M4A1 reload animation has slightly changed in full release.
- There was a glitch that, once the M4A1 Russian Acquired version was unlocked, the AKS-74u and M4A1 would stay faction specific and the player would have to keep switching back and forth if they wanted to keep using one or the other. DICE has fixed this bug in the 1.04 patch.
- Also, while using the M4A1 as a Russian, the meter below the ammo counter doesn't show how far you are from unlocking another attachment. This applies to all faction-specific weapons acquired by the other faction.
- In Battlefield 3, the M4A1 is actually painted with a tan camouflage in the game. It is noticeable in bright environments, but when there is shade, it looks like the blackish-grey color seen in almost every other picture of it.
- In the Pre-Alpha the player pulled the charging handle of the M4A1 rather than hitting the bolt release in the Retail.
- In Battlefield 3 the M16A3/A4 shares the same RIS as the M4/M4A1.
- The M4A1 in Battlefield 3 has a Snake design on the magazine well as in the Medal of Honor version, of which DICE helped develop the game's multiplayer.
- It has the same reload animation as the ACW-R and Mk11 Mod 0.
- The proficiency dog tag shows the M4A1 with an ACOG and Foregrip equipped.
Videos
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External links
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References
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