M4 Carbine
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Added by DEathgod65
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Battlefield 2
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USMC's Special Forces kit. It has a Aimpoint M2 Sight attached to it, enabling an un-obstructed field of view when aiming. The M4 Carbine has reasonably high accuracy but with a low damage output. However, the lack of stopping power is balanced out by the weapons rate of fire. This makes the weapon very effective for many situations. When compared to its MEC counterpart, the AKS-74u, it has better accuracy and a better sight, but has a lack of stopping power. When compared to its PLA counterpart, the QBZ-97, it has identical stats for damage output and accuracy, but the M4 is considered superior because of its Aimpoint M2 Sight, while the QBZ-97 has only iron sights.
Gallery
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3D modeling
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Battlefield 2: Modern Combat
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| M4 Carbine | |
| Damage |
Medium |
| Ammunition capacity |
30 rounds |
| Reload time |
4 seconds |
| Rate of fire |
600 rpm |
| Fire mode |
Fully Automatic |
| Faction | |
| Kit | |
In multiplayer, it is issued to the USMC Assault kit and can be used similarly to how it's used in singleplayer.
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Battlefield Play4Free
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| M4A1 | |||||
| Damage |
26-17 | ||||
| Damage multipliers |
x 2.1 (head) | ||||
| Ammunition capacity |
20 rounds | ||||
| Unlocked at |
Level 18 | ||||
| Unlock cost |
300 | ||||
| Starting ammunition |
60 + 20 rounds | ||||
| Maximum ammunition |
112 + 28 rounds with High Capacity Mags | ||||
| Reload time |
4.0 seconds | ||||
| Rate of fire |
600 rounds per minute | ||||
| Velocity |
450 m/s | ||||
| Range | |||||
| Recoil |
| ||||
| Spread zoomed |
0.28 - 0.88 | ||||
| Spread unzoomed |
0.40 - 2.35 | ||||
| Fire mode |
Fully automatic | ||||
| Kit | |||||
| Source of statistics | |||||
| Sound(s) |
The M4A1 firing | ||||
| Inventory slot |
Primary weapon | ||||
In Battlefield Play4Free, the M4A1 is a buyable elite assault rifle for the Assault Kit. It features high damage and a 20-round magazine. However, the weapon suffers from a decreased range and a more moderate recoil, as well as a cost of up to 1249
for unlimited use. The weapon's extra magazine and decent damage make it excel at close-range infantry-based maps like Sharqi and Basra, but it's still efficient on longer range maps like Karkand.
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Battlefield 3
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M4A1
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| M4A1 | |
| Unlocks |
Reflex (10 kills) |
| Damage |
25 - 14.3 |
| Ammunition capacity |
30 + 1 rounds |
| Unlocked at |
Unlocked at start |
| Starting ammunition |
124 + 31 rounds |
| Maximum ammunition |
217 + 31 rounds |
| Reload time |
1.9 seconds loaded |
| Rate of fire |
800 RPM |
| Velocity |
580m/s |
| Range |
870m |
| Recoil |
0.25 up |
| Spread zoomed |
0.4 - 3.0 |
| Spread unzoomed |
2.0 - 7.0 standing |
| Spread increase per round |
0.1 |
| Spread decrease per second |
11.0 |
| Fire mode |
Full-automatic |
| Faction |
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| Kit | |
| Dog Tags | |
| Source of statistics | |
| Sound(s) | |
| Inventory slot |
Main weapon |
M4
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| M4 | |
| Unlocks |
Reflex (10 kills) |
| Damage |
25 - 14.3 |
| Ammunition capacity |
30 + 1 rounds |
| Unlocked at |
40,000 Engineer score |
| Starting ammunition |
124 + 31 rounds |
| Maximum ammunition |
217 + 31 rounds |
| Reload time |
1.9 seconds loaded |
| Rate of fire |
800 RPM |
| Velocity |
580m/s |
| Range |
870m |
| Recoil |
0.25 up |
| Spread zoomed |
0.4 - 3.0 |
| Spread unzoomed |
2.0 - 7.0 standing |
| Spread increase per round |
0.1 |
| Spread decrease per second |
11.0 |
| Fire mode |
Three-rounds burst |
| Faction | |
| Kit | |
| Source of statistics | |
| Sound(s) | |
| Inventory slot |
Main weapon |
Gallery
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Trivia
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- In Battlefield 2, if a player uses the console command
renderer.drawHud0, the M4's Aimpoint M2 Sight disappears. - In the Pre-Alpha stages of Battlefield 3, as seen in the Fault Line trailers, the M4A1's appearance was that of Medal of Honor's M4A1 multiplayer model, which DICE helped develop.
- The model of the M4 in Battlefield 2 has several issues. The lower reciever has printed on it "M16 A2" instead of M4, and the fire selector switch is set to "semi".
- In Battlefield 3, The M4A1 has Magpul Ranger Plates on the bottom of it's STANAG Magazine.
- In Battlefield 3, The M4A1 reload animation has slightly changed in full release.
- There was a glitch that, once the M4A1 Russian Acquired version was unlocked, the AKS-74u and M4A1 would stay faction specific and the player would have to keep switching back and forth if they wanted to keep using one or the other. DICE has fixed this bug in the 1.04 patch.
- Also, while using the M4A1 as a Russian, the meter below the ammo counter doesn't show how far you are from unlocking another attachment. This applies to all faction-specific weapons acquired by the other faction.
- The M4A1 is actually painted with a tan camoflauge in the game. It is noticable in bright environments, but when there is shade, it looks like the blackish-grey color seen in almost every other picture of it.
Videos
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External links
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References
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http://www.youtube.com/user/Slicerwolf?ob=0&feature=results_main

