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The M60 in reality.
DEathgod65Added by DEathgod65
The M60 is an American Medium Machine Gun designed between the late 1940s to 1957, where it was first put into service with the United States military to replace the M1918 BAR and M1919 Browning. Its design is largely based upon several Axis-used weapons, specifically the FG42 -- to whom the M60's early prototypes bore a significant resemblence to, and with which the modern weapon still shares the stock design -- and to a lesser extent, the MG42.

A large and bulky weapon, the M60 fires the 7.62x51mm NATO round at a rate of fire of between 500 to 600 rounds per minute up to an effective range of 1.1 kilometers. It saw extensive use during the Vietnam war by American and South Vietnamese troops, where it gained a bad reputation for its complexity, but continued in service with the U.S. military until the 1980s and 90s, and has seen service in numerous armed forces abroad. It was gradually phased out by the U.S. military, first in the 1980s with the M249's adoption as a squad automatic weapon, and then by the M240 in the 1990s as a general purpose machinegun; the M60 is now largely relegated to use as a mounted weapon, but even in those roles it is expected to be replaced by the M240.

Contents

Battlefield Vietnam Edit

M60 vietnam.png
M60
Damage

5

Damage multipliers
  • 5 (head)
  • 4 (torso)
  • 2 (limbs)
Ammunition capacity

100

Reload time

~10 seconds

Rate of fire

600 rounds per minute

Fire mode

Fully automatic

Faction

Flag of the United States.svg US Army, USMC, MACV
648px-Flag of South Vietnam.svg.png ARVN, VNAF

Kit

Heavy Assault

Sound(s)
In Battlefield Vietnam, the M60 is the medium machine gun issued to American and South Vietnamese as an option of the Heavy Assault kit. It has a 100-round capacity, high standing recoil, medium damage, high rate of fire and low accuracy. The M60 is best used at medium ranges in burst fire since it's accuracy quickly deteriorates after a few shots. It also has enormous recoil when standing up or crouching. Prone decreases most of the drawbacks of this weapon, especially its recoil, which is quite low in prone, though its accuracy is generally too poor to be of much use in at long ranges. It is the counterpart to the North Vietnamese RPD.

The M60 is also mounted on several American and South Vietnamese vehicles, these being the PBR, the Huey and the ACH-47 Chinook. It still has the same kind of performance damage- and accuracy-wise, though it has an overheat limit, a 400- to 500-round belt that never needs to be reloaded, and, since being mounted, no recoil.

The Stationary M60 is an emplaced weapon found mounted in bunkers and crashed CH-47s on the Defense of Con Thien and the Fall of Saigon. These M60s have unlimited ammunition and otherwise have the same characteristics of the M60s mounted in vehicles. They tend to be near American and South Vietnamese bases, though some are scattered about.


Battlefield: Bad Company Edit

BFBC M60 Weapon.png
M60
Damage

High

Ammunition capacity

150

Unlocked at

Subscription to Battlefield Newsletter or DICE universal code

Starting ammunition

450

Reload time

Long

Rate of fire

Med-low

Range

Mid-Long

Fire mode

Fully automatic

Kit

Support

The M60 machine gun in Battlefield: Bad Company is one of the "Find all Five!" In order to unlock the weapon one must subscribe to the Battlefield Newsletter. However, DICE have freely released a universal code. The code for the M60 is try4ndrunf0rcov3r.

The M60 is issued to the Support kit. It has 150 rounds in a full belt with 300 rounds in reserve. The M60 has a slower rate of fire than other LMGs, which will give it a disadvantage at closer ranges, but this is made up for by its high accuracy and damage. At long range it is best to fire in short bursts or to fire single shots due to the weapon's sub-par accuracy as compared to assault rifles. Moving while shooting will make it almost impossible to hit a target more than 20 meters away.

As with the other machine guns, a good tactic is to support friendly players through fire and maneuver, considering static positions are easier to maintain with machine guns, and their high ammunition capacity and utility for suppressive fire.

Battlefield: Bad Company 2 Edit

BFBC2 M60 ICON.png
M60 LMG
Damage

16.7-14.3

Damage multipliers

2.1x Head

Ammunition capacity

100 rounds

Unlocked at

25000 exp

Reload time

7.8 seconds

Rate of fire

550 rpm

Range

M60DamageRangeBC2.png

Recoil

High

Fire mode

Automatic

Kit

Medic Symbol.pngMedic

Source of statistics

[1]

HUD Icon

BFBC2 M60 HUD.png

Sound(s)

Firing sound

Battlefield Bad Company 2 - M60 Damage Demonstration
"Utilizing design elements from the WWII MG42, the M60 was introduced in 1957 and has been the workhorse of every branch of the U.S. Military. It has gone through several modifications but is slowly being phased out by the M240."
— In-game description
In singleplayer, the M60 LMG is always used by Terrence Sweetwater, and can be found in its normal state on Sangre Del Toro, in the fountain when the two Hinds drop in troops at station B. A variant with a 4X Rifle Scope can be found to the south of the bottom of the lighthouse in Sangre Del Toro, and by a destroyed wall on the last slope before the player faces the two Havocs at station C. Both variants of the M60 are collectibles.

In multiplayer, the M60 LMG is the 4th light machine gun issued to the Medic kit requiring 25,000 points. It has a belt length of 100 rounds and has the highest damage per shot of the LMGs, equal to that of the PKM. The Red Dot Sight and 4X Rifle Scope are usually used as the iron sights are fairly obtrusive and hard to use, and inefficient for pin-point accuracy. It is also very important to note the M60 has an extremely high recoil almost similar to that of the G3, and tap firing might be necessary even at medium range.

It must be noted that the M60's damage has been reduced twice in the time the game has been out. When Bad Company 2 was first released, the M60 did 25-20 damage. Amidst complaints and balance issues, it was reduced to 20-16.7. Amidst more balancing issues, it was finally reduced to 16.7-14.3, the same as the PKM. This effectively means the PKM is now more powerful as it has the same damage and a higher rate of fire, but the M60 is still more accurate. Since then, the M60 has been used significantly less by players.


Battlefield: Bad Company 2: VietnamEdit

BFBC2V M60 ICON2.png
M60
Damage

20.2-16.7

Damage multipliers

2.1x Head

Ammunition capacity

100 rounds

Reload time

7.8 seconds

Rate of fire

550 rpm

Range

M60DamageRange.png

Fire mode

Fully automatic

Kit

Medic Symbol.png Medic

Source of statistics

[1]

Sound(s)
"Utilizing design elements from the WWII MG42, the M60 was introduced in 1957 and has been the workhorse of every branch of the U.S. Military. It has gone through several modifications but is slowly being phased out by the M240."
— In-game description
In Battlefield: Bad Company 2: Vietnam, the M60 is issued to the Medic kit. It's apperance, like all other Vietnam weapons, is more battle-worn than that of the base game's. It has stats simliar to its base game counterpart, except in terms of damage, but the iron sights are cleaner and less obstructive, most likely to balance out the lack of attached sights available to the player. The M60 is also mounted on UH-1 Iroquois helicopters for use by passengers. The only difference between the M60 on the UH-1 and the Medic's M60 (other than ammo count and overheating) are the rear aperture sights, the UH-1's having a circle (although it is unusable) and the Medic's having a vertical rectangle. Among its rusted and battered appearance, the M60 also boasts woodland camouflage and is one of only 2 weapons in Battlefield: Bad Company 2: Vietnam to use camouflage, the other being the M79.


Battlefield Play4FreeEdit

M60 Render BFP4F.png
M60
Damage
  • Close Range 27-29
  • Medium Range 23-27
  • Long Range 19-23
Damage multipliers

x2.1 Head

Ammunition capacity

80 rounds (2 magazines)

Starting ammunition

160

Reload time

8 seconds

Rate of fire

450 rounds per minute

Range

Short 0m-15m Medium 15m-25m Long 30m+

Recoil

Moderate

Fire mode

Automatic

Source of statistics

Battlefield Play4Free game files

M60Edit

The M60 is issued to the Medic kit. It has a slow rate of fire, medium damage, moderate recoil and moderate accuracy . It boasts an 80-round belt with 80 rounds in reserve. Compared to its closest counterpart, the PKM, the M60 has a higher damage but is slightly less accurate.


Veteran's M60 ( Vanished from the game )Edit

VM60 Render BFP4F.png
Veteran's M60
Damage
  • Close Range 30-32
  • Medium Range 26-30
  • Long Range 22-26
Damage multipliers

2.1x Head

Ammunition capacity

120 rounds

Maximum ammunition

480 rounds

Reload time

8 seconds

Rate of fire

600 rounds per minute

Range

Long

Recoil

Moderate

Fire mode

Automatic

Source of statistics

Battlefield Play4Free game files

The Veteran's M60 features higher bullet damage and twenty more rounds per magazine, but it costs more Credits per day or Battlefunds for unlimited use as a side effect. The weapon's appearance itself is very rugged and shows heavy use.

Since December 1st, the Veteran's M60 vanished from the game. Owners of Veteran's M60 has their weapon replaced with a M60 "+3" .


Elite's M60Edit

EM60 Render BFP4F.png
Elite's M60
Damage
  • Close Range 32-34
  • Medium Range 28-32
  • Long Range 24-28
Damage multipliers

2.1x Head

Ammunition capacity

120 rounds

Maximum ammunition

480 rounds

Reload time

8 seconds

Rate of fire

600 rounds per minute

Range

Long

Recoil

Moderate

Fire mode

Automatic

Source of statistics

Battlefield Play4Free game files

The Elite's M60 does even more damage per bullet than the veteran version, as well as being more expensive. The weapon has a very clean appearance, like all of the elite weapons, and sports a tan paint scheme on the stock, pistol grip and magazine.

Battlefield 3Edit

BF3 M60 ICON.png
M60E4
Unlocks

Bipod
M145 MGO (10 kills)
Flash Suppressor (20 kills)
Extended Magazine (30 kills)
Tactical Light (40 kills)
Holographic (50 kills)
Foregrip (60 kills)
Laser Sight (70 kills)
Reflex (80 kills)
Suppressor (90 kills)
IRNV (100 kills)
ACOG (125 kills)
PK-A (150 kills)
PKA-S (175 kills)
Kobra (200 kills)
PSO-1 (235 kills)

Damage

34 - 22

Ammunition capacity

100 rounds
200 rounds with Extended Magazine

Unlocked at

130,000 Support score

Starting ammunition

200 + 100 rounds
200 + 200 rounds with Extended Magazine

Maximum ammunition

400 + 100 rounds
400 + 200 rounds with Extended Magazine

Reload time

7.2 seconds

Rate of fire

580 RPM

Velocity

560m/s

Range

840m

Recoil

0.6 up
0.2 left
0.2 right

Spread zoomed

0.6 - 3.0 standing
0.4 - 3.0 crouching
0.2 - 3.0 prone

Spread unzoomed

5.0 - 7.0 standing
4.0 - 7.0 crouching
3.0 - 7.0 prone

Spread increase per round

0.12

Spread decrease per second

11.0

Fire mode

Full-automatic

Faction

Flag of the United States.svg United States Marine Corps
Flag of Russia.svg Russian Ground Forces

Kit

BF3 Support Icon.png Support

Source of statistics

http://symthic.com/?s=bf3
http://www.ign.com/wikis/battlefield-3/M60E4

Sound(s)
Inventory slot

Main weapon

"“The Pig,” as it was commonly referred to when it was introduced in Vietnam, has served with every branch of the US Military and continues to serve with Special Forces groups. All though the M60 has been mostly replaced by the M240, the upgraded M60E4 features modern accessory rails, a shortened barrel, and improved reliability, and reduced weight. The M60E4 features a bipod standard for supported shooting. "
— Battlelog description

The M60E4 appears again in Battlefield 3, as an obtainable weapon in the game's singleplayer, and as an unlock for the Support kit in multiplayer. This version is a more compact version based on the E4 variant.

SingleplayerEdit

The M60E4 can be found in the mission Kaffarov, on the dead bodies of Kaffarov's security guards. It's low rate of fire makes it useful against the NPCs at longer ranges, but the recoil of the weapon makes aiming difficult.

MultiplayerEdit

The M60E4 is the next to last unlock in the Support class, requiring 130,000 points to unlock. The M60 has the lowest rate of fire of all the Machine Guns and a moderate recoil profile.

The M60 suits a standard supportive playstyle. The slow rate of fire makes it poor in direct confrontation, but this also makes the recoil easy to control. The slow rate of fire, tame recoil, and 100 round belt make the M60 a great weapon for suppresive fire and chokepoint control in Conquest, as long sequences of automatic fire can be easily controlled with few reloads. The choice of foregrip or bipod should be determined by whether you intend to use the M60 for attacking the objective or defending the objective, respectively. The iron sights of the gun are very small in length and width, making optics extremely useful. Picking an attachment in the accessory slot comes down to style of play. For defensive roles, the extended magazine is a very strong choice, as it further reduces the frequency of reloads. For attacking tactics, the extended magazine is again useful, but the Tactical Flashlight can provide assistance in close quarters, where the M60 is notably weak. Due to its shortcomings, using the M60 for overly aggressive frontline play isn't practical, however, because of its ease to control, it is useful for background support. While the suppressor attachment does affect the performance of the gun (higher bullet drop, lower minimal damage, etc.) it appears to have little to no effect on the M60's actual firing sound.

The M60E4 Proficiency dog tag.
The M60E4 Master dog tag.

GalleryEdit


TriviaEdit

  • When Sweetwater is firing the M60 during the campaign of Battlefield: Bad Company 2, it has the same firing sound as the PKM.

VideosEdit


External linksEdit

ReferencesEdit

  1. 1.0 1.1 Bad Company 2 | DenKirson on Xanga - retrieved April 16, 2010

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