The Maschinengewehr 08 (German: Machinegun 08) or MG 08 was Imperial Germany's standard general-purpose machine gun during World War I. It was a modification of the Maxim gun design, and came in a number of different chamberings, most commonly 7.92mm Mauser. Its rate of fire was 500-600 rounds per minute and was mounted on vehicles like the A7V.
Two air-cooled variants, the lMG 08 and the Parabellum MG 14, were produced in 1915 for aircraft such as the Fokker Dr.I. A light variant for use by infantry units was also produced in 1915, the MG 08/15. It became the most commonly deployed LMG by German forces.
In the A7V, the MG 08 is useful for defending the flanks and back of the tank against infantry attack. However, the gun ports have limited field of fire and vision, making detecting enemies outside of a narrow cone difficult. In the second seat of the A7V, the player can fire two MG 08s at the same time, making it very dangerous to attack the A7V from the direct rear.
On fighter planes, the MG 08 is useful for damaging enemy aircraft but it has trouble killing infantry on the ground because of the high speed of the fighter and relatively low damage of the weapon. Thus, it takes an extended dive to kill multiple infantry.
The weapon comes with a large supply of ammunition. It can be continuously fired for about five seconds, at which point the weapon will jam (and be automatically cleared by the character). As with other machine guns in the game, its cone of fire starts off wide when cold, but gains accuracy as more rounds are fired.
Its weight (and lack of bipod) prevents it from being aimed down sight, but also grants it good hipfire accuracy.
- The MG 08/15 has a unique animation when spotting, as the player character will only gesture with his left hand's index finger while retaining hold of the weapon's carry handle.
- During the Beta, the MG 08/15 had 1000 rounds of reserve ammunition. This was decreased to 600 by release.