The Mil Mi-24 (NATO reporting name "Hind") is a large helicopter gunship and low-capacity troop transport designed by Mil Moscow Helicopter Plant in 1969, featuring a cockpit with a distinctive tandem "Double-Bubble" style canopy with the machine gun/auto-cannon in a "chin-gun" configuration. Many were sold to Warsaw Pact members or Soviet allies such as Poland, North Korea, Vietnam, etc.
Battlefield 2: Special ForcesEdit
|Main weapon||S-8 rockets|
|Main weapon ammunition per reload||8|
|Tertiary weapon||9K114 Shturm TV-guided missiles|
|Passenger weapon||Yak-B 12.7mm 4-barreled rotary gatling gun|
|Passenger weapon ammunition per reload||900|
|Operators|| Russian Spetsnaz|
MEC Special Forces
The Mi-35 HIND is a vehicle featured in Battlefield 2: Special Forces for use by the Russian Spetsnaz, Rebel Forces, and MEC Special Forces. Its armament is the same as the many other attack helicopters in the game, but the Hind is much bulkier than its counterparts, meaning that it's a much bigger target for manually-guided man-portable launchers such as the ERYX or SRAW.
Battlefield 2: Modern CombatEdit
The Mi-24 is a vehicle featured in Battlefield 2: Modern Combat as the main attack helicopter for the Middle Eastern Coalition in multiplayer. Its counterparts are the USMC AH-64D and the EU AS-665 Tiger.
Battlefield: Bad CompanyEdit
The Mil Mi-24 Hind only appears in the singleplayer campaign of Battlefield: Bad Company. It has 2 variants: An AI-controlled one, painted in Russian military camouflage, and a gold-plated personal variant owned by Zavimir Serdar. The Mi-28 Havoc takes its role as an attack helicopter for the Russian Ground Forces in multiplayer.
The AI-controlled variant appears in most missions featuring the Russian/Serdaristanian military, save for Par For The Course and Air Force One. This variant is fully equipped with 4 B8V20 80mm rocket pods and 8 ZT3 Ingwe ATGMs on the outermost pylons. In most cases, it can be interacted with and shot down with any weapons, although rockets, HMGs, the ZU-23-2 when available, or even the LZ-537 are more preferable methods, since small arms will deal low damage and take a very long time to bring it down, and it takes only 1 rocket from the RPG-7 or M136 AT4, or 1 Paveway from the LZ-537, to destroy one. This variant is never available to the player.
The gold-plated variant is the only helicopter available for use in the singleplayer campaign in the mission Air Force One. Unlike the AI-controlled ones, this variant does not have the 8 ZT3 ATGMs mounted on the outermost pylons. It has unlimited rockets that the player can fire at will and the rockets never overheat. The player can also switch to the gunner seat to take control of the 20mm cannon while Haggard keeps the helicopter in place. The cannon has a higher rate of fire compared to those of IFVs, has unlimited ammunition, and it also never overheats and can be fired for as long as the player desires. The shells have a notably weak destructive power against structures/houses, taking up to 3 shots to blow open a hole on a wall, but it has a decent blast radius and immense distortion capabilites, since the player can litterally reshape the terrain easily by the cannon. The helicopter has decent maneuverability and can hover in place, which is very effective for consistent fire on a target considering the accuracy of the helicopter's weaponry, however it is not recommended to stay stationery close to the enemies for a long period on Hard difficulty where enemies are faster, most accurate, and deal highest damage with their weapons, especially when going against enemies wielding RPG-7s, HMGs, the BMD-3 Bakhcha AAs, and Mark V Patrol Boats since their 23mm AA fire, or a combination of 20mm AA and rocket fire in the case of the Mark V, will make short work of the helicopter if not taken care of properly, and 1 rocket from the enemies' RPG-7s will destroy the helicopter.
The player also needs to avoid trees and all kind of poles at all cost, since they can deal medium - heavy damage to the helicopter depend on where they hit and how hard they hit the helicopter, and if a tree/pole touches the helicopter's main or tail rotor then the helicopter will be destroyed outright, no matter the difficulty, so the player needs to pay close attention to avoid hitting anything. If the player wishes to, one can use the vehicle's onboard weaponry and cut down all forests and poles, since the vehicle has unlimited ammunition, although this takes a lot of time. The player also needs to avoid the fuel tanks, since they can deal heavy damage, or destroy the helicopter outright if there are a lot of them close together like the ones at the harbor and refinery complex where the player attacks the supply trucks. Note that the relative ease to control the helicopter in the mission Air Force One can mislead players when using helicopters in multiplayer.
Battlefield: Bad Company 2Edit
|Passenger weapon||23mm chaingun|
|Passenger weapon damage||30 (impact); 16.7 (blast, damage drops gradually after 2.5 meter radius up to 5 meters); ? (base damage against vehicles)|
|Passenger weapon reload time||2 seconds|
|Passenger weapon rate of fire||600 rpm|
|Passenger weapon firemode||Automatic|
|Smoke countermeasures effect||Flares|
|Sound(s)||Firing the Chain gun|
The Mi-24 Hind appears numerous times throughout the singleplayer campaign and functions in the exact same manner as in the multiplayer.
The Mi-24 can carry up to four players, with a pilot, a gunner, and two passengers who can fire off from the sides of the Hind. The helicopter is reasonably well armored, but can be damaged heavily when faced against enemies with RPGs and Heavy Machine Guns.
The Hind flies more like an attack helicopter than the Black Hawk, being fairly sensitive to movement. Its chain gun fires in short bursts, and is heavily effective against infantry and light vehicles. It is essentially a cross between the Black Hawk (for its passenger seats) and the Havoc/Apache (for its chin mounted chain gun and maneuverability).
- President Serdar owns a personal Mil Mi-24 SuperHind Mk III which was 'pimped out' with a disco ball and a hot-tub, even though the player can't see it. The entire helicopter is painted gold, and has a few accessories attached to the cockpit windows. It also has a picture of Serdar at the back of the troop carrying compartment.
- In Battlefield 2: Special Forces, the Hind does not have the capability to carry passengers.
- In Battlefield: Bad Company the Hind is able to fire rockets. In Battlefield: Bad Company 2, only the second and third Hinds in the helicopter chase section of No One Gets Left Behind can fire rockets, and the rockets are never available to use in both singleplayer and multiplayer.
- In Battlefield 3, Hinds are present as static objects, mostly parked at airfields. During the airstrike on Mehrabad Airport in Going Hunting, the player can see Hinds on the ground when using the ATFLIR system.
- Despite its primary usage by the Russian/Serdaristanian military, the Hind variant seen in Bad Company and Bad Company 2 is actually based on the South African firm Advanced Technologies & Engineering's Mi-24 "SuperHind" Mk III upgrade, which switches the avionics/fire-control systems to more modern Western ones as well as adapting the helicopter to use Western/South African weaponry, notably replacing (as seen on the Bad Company and Bad Company 2 SuperHind) the "Yak-B" 12.7x108mm 4-barrel rotary machine gun/"GSh-23L" 23x115mm twin-barrel cannon/"GSh-30-2K" 30x165mm twin-barrel cannon for a Denel Land Systems GI-2 20x139mm cannon, which is a licensed locally-manufactured version of the French Modèle F2 cannon, and the 9K114 Shturm ATGMs for the Denel ZT3 Ingwe ATGMs, although the ATGMs only appears on AI-controlled SuperHinds. They also never used the ATGMs against the player.