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Mil Mi 24 Hind

The Mil Mi-24 'Hind'. This is the 'Hind D' variant.

The Mil Mi-24 (NATO reporting name "Hind") is a large helicopter gunship and low-capacity troop transport designed by Mil Moscow Helicopter Plant in 1969, featuring a cockpit with a distinctive tandem "Double-Bubble" style canopy with the machine gun/auto-cannon in a "chin-gun" configuration. Many were sold to Warsaw Pact members or Soviet allies such as Poland, North Korea, Vietnam, etc. Its durability and heavy firepower combined with its low-capacity troop transport capability has cemented it as one of the most iconic and widely used helicopters in the world, with multiple modernization programs designed for the helicopter both by Russia and other third-party companies from different countries.

Battlefield 2: Special ForcesEdit


The Mi-35 Hind is an attack helicopter featured in Battlefield 2: Special Forces for use by the Russian Spetsnaz, Rebel Forces, and MEC Special Forces. Its USMC, MEC, PLA, SEALs/SAS, and EU counterparts are the AH-1Z Viper, the Mi-28 Havoc, the WZ-10, the AH-64 Apache, and the AS-665 Tiger, respectively.

The Mi-35's main role is to provide close air support for friendly forces, anti-armor, and denying enemy helicopters' operation. It has little capability against fixed-wing aircraft. The helicopter has 2 seats, one for its pilot, and the other for the gunner. Unlike its real life counterpart, it lacks troop transport capability in-game.

The pilot controls the flight of the helicopter, the UB-32-57 rocket pods, and the flare dispensers. The rocket pods contain 8 (14 before v1.2 patch) rockets, with acceptable blast radius and damge. The rockets are effective against infantry, light vehicles, APCs, and all types of aircraft, while taking more than a full barrage to destroy a main battle tank. Flares are used to break off enemy missiles and lock-ons, buying the player some precious time to escape or destroy the target, if possible. The flare dispensers have a recharge time of around 8 seconds, during which the vehicle is completely defenseless against heat-seeking missiles.

The gunner has control of the 12.7mm Yak-B machine gun and 9K114 Shturm anti-tank TV-guided missiles. The cannon has a good rate of fire, supplemented by its large magazine and unlimited reserve ammunition, however, it has a 0.227 second spin up time before it can be fired, so if the player want to keep it ready faster, they can repeatedly press the fire button to keep it spinning, but considering this delay is half of those of the AH-1Z and WZ-10, the player need not to worry much about this. The cannon can make short work of infantry, light vehicles, and even aircraft to a degree if they are on the ground. The TV missile, on the other hand, is extremely deadly to all types of vehicles, and it takes only 1 missile to destroy any vehicle. The missile also has a very good blast radius, even larger than those of the pilot's rockets, consequently dealing damage to all targets within 5 meters around the point of impact. And since it is manually guided, the player can use it against ground, sea, or even air target, provided the player is skillful and accurate enough, though this is very difficult, and couple with the missile's low speed, it is still not an effective countermeasure to already-airborne aircraft. However, the player can only fire 1 missile before having to wait 8 seconds for the missile to reload, and they are given only 8 missiles to start off with, meaning the player needs to use the weapon wisely to avoid wasting precious missiles and time. Also, new players may not be familiar with the weapon and may reduce its usefulness.

The vehicle, being a helicopter, can move forward, backward, strafe sideways, and hover in place, with the latter probably is its most useful ability. This allows the player to capture flags, or turning the helicopter into an accurate weapon platform to provide fire support. However, this also makes it more vulnerable to enemy fire, it is not recommended to stay too low in one spot for long, as the player will be an easy target for enemy tank shells, SACLOS missiles, or even TV missiles, all of which deal heavy damage, and anti-aircraft cannon and missile fire, all of which are devastating to the helicopter. The player also needs to bear in mind that the M95 can pierce through the glass of its cockpit, injuring or potentially killing the gunner/pilot. Also, the vehicle does not have any weapon to effectively counter fixed-wing aircraft once they are airborne, and combine with the speed disadvantage, the player should avoid confrontation with them at all cost.

All in all, the vehicle should be used for its intended purpose: provide CAS for friendly ground forces, suppress enemy armor on the battlefield, clearing out control points, and even as an observation platform to report enemy positions to the player's team. If necessary, the player may dogfight other attack helicopters, because they are similar in mobility and speed. With a good pilot and a good gunner, the Mi-35 is extremely devastating to enemy ground vehicles and infantry, and can effectively blunt an armored spearhead.

Compared to its counterparts, the Mi-35 is similar to the AH-1Z Viper and the WZ-10, being more oriented toward a general-purpose role, as its cannon is not as powerful as the Havoc's 2A42. The Mi-35 is arguably the largest attack helicopter in the game, so it presents itself as a bigger target, especially for manually guided missiles such as SRAW and BGM-71 TOW, an obvious disadvantage. It does, however, have the highest hitpoint value of any attack helicopter, at 1300 - 30% higher than its counterparts, while having the same critical health threshold, somewhat negating its large-sized disadvantage. Its cockpit doesn't provide as clear a view as the AH-1Z's but is less obstructed compared to other helicopters. Also due to its sitting layout, the chance of both the pilot and gunner getting injured/killed at the same time by the M95 or other weapons that can penetrate a helicopter's cockpit glass is basically zero.

Battlefield 2: Modern CombatEdit

The Mi-24 is a vehicle featured in Battlefield 2: Modern Combat as the main attack helicopter for the Middle Eastern Coalition in multiplayer. Its counterparts are the USMC AH-64D and the EU AS-665 Tiger.


Battlefield: Bad CompanyEdit

The Mil Mi-24 Hind only appears in the singleplayer campaign of Battlefield: Bad Company. It has 2 variants: An AI-controlled one, painted in Russian military camouflage, and a gold-plated personal variant owned by Zavimir Serdar. The Mi-28N Havoc takes its role as an attack helicopter for the Russian Ground Forces in multiplayer.

The AI-controlled variant appears in most missions featuring the Russian/Serdaristanian military, save for Par For The Course and Air Force One. This variant is fully equipped with 4 B-8V20A 80mm rocket pods and 8 ZT-3 Ingwe ATGMs on the outermost pylons. In most instances where it physically appears in actual gameplay, it can be interacted with and shot down with any weapons, although rockets, HMGs, the ZU-23-2 when available, or even the LZ-537 are more preferable methods, since small arms will deal low damage and take a very long time to bring it down, and it takes only 1 rocket from the RPG-7 or M136 AT4, or 1 Paveway from the LZ-537, to destroy one. This variant is never available to the player.

The gold-plated variant is the only helicopter available for use in the singleplayer campaign in the mission Air Force One. Unlike the AI-controlled ones, this variant does not have the 8 ZT-3 ATGMs mounted on the outermost pylons. It has unlimited rockets that the player can fire at will and the rockets never overheat. The player can also switch to the gunner seat to take control of the 20mm cannon while Haggard keeps the helicopter in place. The cannon has a higher rate of fire compared to those of IFVs, along with much better accuracy, has unlimited ammunition, and it also never overheats and can be fired for as long as the player desires. The shells have a notably weak destructive power against structures/houses, taking up to 3 shots to blow open a hole on a wall, but it has a decent blast radius and immense distortion capability, since the player can literally reshape the terrain easily by the cannon, and is very deadly against enemy infantry, as well as light vehicles. The helicopter has decent maneuverability and can hover in place, which is very effective for consistent fire on a target considering the accuracy of the helicopter's weaponry, however it is not recommended to stay stationery close to the enemies for a long period, especially on Hard difficulty where enemies are faster, most accurate, and deal highest damage with their weapons, especially when going against enemies wielding RPG-7s, HMGs, the BMD-3 Bakhcha AAs, and Mark V Patrol Boats since their 23mm AA fire, or a combination of 20mm AA and rocket fire in the case of the Mark V, will make short work of the helicopter if not taken care of properly, and 1 rocket from the enemies' RPG-7s will destroy the helicopter.

The player also needs to avoid trees and all kind of poles at all cost, since they can deal medium - heavy damage to the helicopter depend on where they hit and how hard they hit the helicopter, and if a tree/pole touches the helicopter's main or tail rotor then the helicopter will be destroyed outright, no matter the difficulty, so the player needs to pay close attention to avoid hitting anything. If the player wishes to, one can use the vehicle's onboard weaponry and cut down all forests and poles, since the vehicle has unlimited ammunition, although this takes a lot of time. The player also needs to avoid the fuel tanks, since they can deal heavy damage, or destroy the helicopter right away if there are a lot of them close together like the ones at the harbor and refinery complex where the player attacks the supply trucks. Note that the relative ease to control the helicopter in the mission Air Force One can mislead players when using helicopters in multiplayer.

Battlefield: Bad Company 2Edit

"A large helicopter gunship operating as a flying infantry fighting vehicle, it performs both fire support and infantry transport missions. It has a crew of 2 and is capable of transporting 2 fully armed troops."

— In-game description


The Mil Mi-24 Hind is a vehicle featured in Battlefield: Bad Company 2 and is used more for its troop transport role than its attack role. It is the counterpart of the American UH-60 Black Hawk.

SingleplayerEdit

The Mi-24 Hind appears numerous times throughout the singleplayer campaign and functions in the exact same manner as in the multiplayer. One can be controlled in No One Gets Left Behind, after the player's team has made it to the helicopter base by Quad Bikes. However, the pilot's seat is not available to the player, and they can only man the cannon in the gunner's seat.

AppearancesEdit

MultiplayerEdit

The Mi-24 can carry up to four players, with a pilot, a gunner, and two passengers who can fire off from the sides of the Hind. The helicopter is reasonably well armored, but can be damaged heavily when faced against enemies with RPGs and heavy machine guns.

The Hind flies more like an attack helicopter than the Black Hawk, being fairly sensitive to movement. Its chain gun fires in short bursts, and is heavily effective against infantry and light vehicles. It is essentially a cross between the Black Hawk (for its passenger seats) and the Havoc/Apache (for its chin mounted chain gun and maneuverability).

AppearancesEdit

RushEdit
ConquestEdit

GalleryEdit

Battlefield 3Edit

Mi-24 Hinds BF3

Numerous Mi-24 appear in Battlefield 3 on the mission Going Hunting as seen by Jennifer Hawkins from the Shark 4-6. It is never available to pilot by the player, both in singleplayer and multiplayer.


TriviaEdit

General Edit

  • Unlike its real-life 8 fully-armed troops transport capability, the Hind in the Battlefield series either has very limited transport capability, or having this capability omitted completely, depends on the game. The only exception to this is the AI-controlled Hinds in Bad Company 2, in certain instances, where they are seen carrying soldiers who will rappel out of the helicopter.
  • Despite its primary usage by the Russian/Serdaristanian military, the Hind variant seen in the Bad Company series is actually based on the South African firm Advanced Technologies & Engineering's Mi-24G "SuperHind" Mk III upgrade, which switches the avionics/fire-control systems/targeting systems to more modern Western ones as well as adapting the helicopter to use Western/South African weaponry while still retaining the ability to use its original Russian ordnance, notably replacing the "Yak-B" 12.7x108mm 4-barrel rotary machine gun/"GSh-23L" 23x115mm twin-barrel cannon/"GSh-30-2K" 30x165mm twin-barrel cannon for a Denel Land Systems GI-2 20x139mm cannon, which is a licensed locally-manufactured version of the French Modèle F2/M693 cannon, and the 9K114 Shturm/9M120 Ataka-V ATGMs for the Denel ZT-3 Ingwe ATGMs, although the ATGMs only appears on AI-controlled SuperHinds. They also never used the ATGMs against the player in both games.
  • Also in the Bad Company series, the SuperHinds available to the player is accordingly stripped of the weapons that are not available, for example, like mentioned above, the SuperHind in Air Force One is not equipped with ATGMs. The same applies for player-controllable SuperHinds in Bad Company 2, they are not equipped with any weapons besides the cannon, both in singleplayer and multiplayer, however, the later case is done to balance the Hind with the UH-60 Black Hawk in multiplayer. This trait also applies to other attack helicopters in the series, especially in Bad Company.

Battlefield 2 Edit

  • Despite its usage by the Russian/Rebels/MECSF, the Hind in the Special Forces expansion has Czech Air Force roundels painted on the sides.
  • Also, the aircraft seems to be carrying what appears to be 2 SAB-250-200 illuminating bomb on its 2 innermost pylons. In reality, this bomb is used to mark targets for follow on close range/aimed bombing attacks or reconnaissance sorties at night. This is confusing since the bomb is designed to be dropped from 2500 - 5000m altitude at 500 - 1000km/h, something the Mi-24/35 is not designed for. And obviously, the bomb is a part of the model and is not usable in the game whatsoever.
  • Although the model uses the missile racks designed for the 9M17MP Fleyta (AT-2C Swatter), as evidenced by the space between the missile containers, the containers themselves are those of the 9K114 Shturm.

Battlefield: Bad Company Edit

  • The helicopter has what seems to be a low-textured rendition of a flag, at the sides of the pilot's cockpit. Given the helicopter's role as a presidential transport vehicle, this is very likely the flag of Serdaristan.
  • President Serdar owns a personal Mil Mi-24 SuperHind Mk III which was 'pimped out' with a disco ball, a CD rack, and a hot-tub, even though the player can't see it. The entire helicopter is painted gold, with only the underside painted gray to camouflage. It also has 2 lines of lamps hung up on the ceiling, as well as a picture of Serdar at the back of the troop carrying compartment.
  • Despite that, Sweetwater and Redford sometimes refers to these amenities of the helicopter, and Marlowe himself - the player's character - also refers to the "rack full of bad CDs".
  • The GI-2 cannon of the helicopter is modeled with an oversized muzzle brake (compared to the real one) that has no vents/holes on its sides. This error also presents on the incarnation in Bad Company 2, since DICE reused the same model.

Battlefield: Bad Company 2 Edit

  • Only the second and third Hinds in the helicopter chase section of No One Gets Left Behind can fire rockets, and the rockets are never available to use in both singleplayer and multiplayer.
  • Its cannon has a much higher rate of fire compared to the previous incarnation in Bad Company, but it can now be overheated, while still having unlimited ammunition.

Battlefield 3 Edit

  • Hinds are present as static objects, mostly parked at airfields. During the airstrike on Mehrabad Airport in Going Hunting, the player can see Hinds on the ground when using the ATFLIR system.
  • The Hinds in the game no longer uses the SuperHind model from the Bad Company series, and has reverted to the more commonly known Hind-E/F model.

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