Fandom

Battlefield Wiki

Mi-28 Havoc

2,768pages on
this wiki
Add New Page
Talk2 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Standard

Mi 28

The Mi-28 in real life.

The Mil Mi-28 (NATO reporting name "Havoc") is a Russian all-weather, day-night, military tandem, two-seat anti-armor Attack Helicopter. It is a dedicated attack helicopter with no intended secondary transport capability, better optimized than the Mil Mi-24 for the Anti-Tank role. It carries a single gun in an undernose Barbette mount, plus external loads carried on pylons beneath stub wings.

Battlefield 2Edit

Mi-28 Havoc
Mil Mi-28 Havoc BF 2
Vehicle passengers Pilot
Gunner
(2 total)
Main weapon S-8 rockets
Main weapon ammunition per reload 8
Tertiary weapon 9M120 Ataka-V TV-guided missiles
Passenger weapon 2A42 30mm automatic cannon
Passenger weapon ammunition per reload 450
Countermeasures Flares
Vehicle speed Medium
Vehicle maneuverability Medium
Camouflage(s) Desert
Operators MECMiddle Eastern Coalition

In Battlefield 2, the Mi-28 is the MEC's attack helicopter.

Compared to its American counterpart, the AH-1Z Viper, it is slightly bigger and its sights are easier to use for the anti-armor role while the AH-1Z's is meant for anti-infantry purposes. The Mi-28's automatic cannon used in the gunner seat is very different than the AH-1Z's. The Mi-28 gun has only half the ammo of the AH-1Z's gatling cannon (450 rounds), but has twice the overall power and inflicts more damaging splash damage, as well as a larger splash damage radius. Also, snipers using the M95 can pick off the gunner and pilot of an AH-1Z much easier than a gunner and pilot of a Mi-28 as the Mi-28 puts more space between the gunner and pilot than the AH-1Z.

Battlefield: Bad Company Edit

Mil Mi-28 Havoc
Havoc
Main weapon Rocket pods
Passenger weapon 30 mm Shipunov 2A42 cannon
Smoke countermeasures effect None
Camouflage(s) Russian Standard Camouflage
Operators Russian Federation

The Mil Mi-28 Havoc in Battlefield: Bad Company is the Russian Ground Forces' main attack helicopter. Its counterpart is the American AH-64 Apache.

AppearancesEdit

Gold Rush:

Conquest

Tactics Edit

The Mi-28 takes slightly more than a full load of rockets to take down a Main Battle Tank. So the best tactic is to press the trigger slowly so the player will not run out of ammo and waste shots.

BFBC MI-28 HAVOC

An Mi-28 at End of the Line

Another tactic is to fly low-altitude and fly behind the enemy vehicle and slowly shoot rockets at the rear. However the helicopter is vulnerable this way and, if the player is not fast enough, an enemy rocket launcher could shoot down the helicopter or the tank could shoot the player with its main cannon, instantly destroying the chopper.

It is wise to have a gunner in the helicopter as he can take down enemy infantry with ease and can help the player take down an enemy Heavy Tank faster.

In a Helicopter dogfight the player should always try to get above the enemy helicopter and get close for a kill as it only takes 2 helicopter rockets to shoot another one down.


Battlefield: Bad Company 2Edit

Mi-28 Havoc
BC2MI28
Vehicle health 500
Vehicle armor PlaneArmorBC2
Main weapon S-8 Rockets (Helicopter Rockets)
Main weapon damage *100 (impact)
  • 60 (blast, damage drops gradually after 1 meter radius up to 6 meters)
  • 90 (base damage against tanks and IFVs (30 impact + 60 blast), does full damage against other vehicles)
Main weapon reload time 2.75 seconds
Main weapon rate of fire 600 rpm
Main weapon firemode Automatic
Secondary weapon 9M120 Ataka-V Missile
Secondary weapon damage *220 (impact)
  • 100 (blast, damage drops gradually after 2.5 meter radius up to 5 meters)
  • 600 (base damage against vehicles)
Secondary weapon reload time 10 seconds
Secondary weapon rate of fire 6 rpm
Secondary weapon firemode Single-fire
Passenger weapon 30mm chaingun
Passenger weapon damage *30 (impact)
  • 16.7 (blast, damage drops gradually after 2.5 meter radius up to 5 meters (does not affect heavy vehicles))
Passenger weapon reload time 2 seconds
Passenger weapon rate of fire 600 rpm
Passenger weapon firemode Automatic
Smoke countermeasures effect Flares
Vehicle speed Very Fast
Vehicle maneuverability Low
Sound(s) Firing the Chain gun
Camouflage(s) *Arctic
  • Desert
Operators Russian Federation
"Modern replacement to the Mi-24 HIND, it is the Russian answer to the U.S. Apache AH-64. The Havoc is armed with 30mm auto cannon and dual 80mm rocket pods (FFAR). It has a crew of 2 and is armored to defeat small arms up to but NOT including .50 caliber munitions."
— In-game description

SingleplayerEdit

The Mi-28 appears occasionally in singleplayer, usually used by the Russian military. In the campaign, it uses its 30mm cannon and rocket pods.

AppearancesEdit

It appears toward the end of Cold War, during the car chase segment, where an Mi-28 attempts to destroy Bad Company's M939 truck.

During Sangre del Toro, while the player is trying to clear the separate bases to find the Sangre del Toro, the player must face Mi-28s at two instances, one at the bastion, and two others at the village in the canyon.

MultiplayerEdit

RushEdit

ConquestEdit

FlyingEdit

Piloting the Havoc is slightly easier than piloting other helicopters because of its reduced speed. It also seems to fly slightly slower than the Apache. As with all helicopters, it is wise to practice flying before using it in battle.

ArmamentEdit

The standard armament of the Havoc in the game is very similar to other helicopters. It carries a rocket salvo which is inaccurate unless the pilot is able to line up and steady the crosshairs on a target, however a direct hit on lightly armored vehicles such as the ATV, HMMWV, etc. will destroy it. A main battle tank or APC will require more hits. The Gunner's main weapon is the under-mounted autocannon. It shoots a quick burst of 30mm shells that is highly useful against infantry and lighter vehicles. With the Alternate Weapon Package equipped, the pilot gains a Hellfire Missile, while the gunner gains the ability to fire a Tracer Dart for said missile, however, both the pilot and the co-pilot need to have the specialization selected.


GalleryEdit


Battlefield Play4FreeEdit

Mi-28 Havoc
Havoc P4F 1
Vehicle health 800
Passenger weapon M230 Chain Gun
Passenger weapon damage 40-20
Passenger weapon reload time 5 seconds
Passenger weapon rate of fire 300 rounds per minute
Passenger weapon firemode Automatic
Passenger weapon ammunition per reload 25 rounds
Countermeasures Flares
Vehicle speed Fast
Vehicle maneuverability High
Operators Russian Army

In Battlefield Play4Free, the Mi-28 Havoc is the Russian Army's attack helicopter. In order to operate it, players will need to have the Helicopter Piloting training. It is featured in the maps Oman and Dragon Valley and is the direct equivalent of the American AH-64 Apache. Its alternate weapon is the AT-9 Spiral-2 missile which can lock-on to Tracer Darts and is devastating against tanks. The passenger is able to fire a 30mm chaingun and a Tracer Dart for the AT-9 missile.

The Mi-28 is vulnerable to fire from heavy machine guns and can be destroyed by a single rocket hit. However due to its high speed it is hard to strike with an unguided rocket; the easiest way to destroy a Havoc is by using Stinger or IGLA, though the pilot can avoid it by dropping flare countermeasures.

Battlefield 3Edit

Mi-28 Havoc
Mi-28 Havoc Battlelog Icon
Vehicle health 500
Disable threshold 34%
Vehicle passengers Pilot
Gunner
(2 total)
Main weapon S-8 rockets
S-8Kor (51000 points)
Main weapon firemode Automatic
Main weapon ammunition per reload 14 rockets
Secondary weapon Heat Seekers (R-73, 800 points)
Tertiary weapon 9M120 Ataka-V (12000 points)

TV Missile (60000 points)

Passenger weapon 2A42 Shipunov 30mm automatic cannon
Passenger weapon firemode Automatic
Passenger weapon ammunition per reload 30 rounds
Avionics Air Radar (9000 points)
Sensors Proximity Scan (6500 points)
Countermeasures IR Flares (300 points)
Extinguisher (16000 points)
ECM Jammer (44000 points)
Vehicle speed 320 km/h
Camouflage(s) Stealth (1600 points)
Operators Flag of the Russian ground forces Russian Ground Forces
"The Mil Mi-28 (NATO reporting name 'Havoc') is a Russian all-weather day-night two-seat anti-armor attack helicopter."
— Battlelog description
The Mi-28N appears in Battlefield 3, and is the Russian Ground Forces attack helicopter in the game. It features two seats, a pilot and a gunner, with the same roles as in previous games. Its American equivalent is the AH-1Z Viper.

The pilot has access to salvos of 14 rockets, but can unlock the Guided Rocket specialization to boost accuracy and range, while the gunner has access to the 30mm automatic cannon with 30 rounds per belt.

As with the American AH-1Z Viper, the Russian Mi-28N Havoc is capable of causing devastating damage to enemy armor and infantry. A well-aimed salvo of less than 14 rockets can disable any main battle tank at full health, and the gunner's automatic cannon can decimate infantry with ease.

Heat Seekers allow the Havoc to engage enemy aircraft such as other helicopters, jets or MAVs. The gunner's Guided Missile can also target enemy MAVs, even without laser designation.

Gunner upgrades such as Thermal Optics or Zoom Optics, Proximity Scan, Guided Missile or TV Missile vastly improve the gunner's firepower and ability to spot and destroy enemy infantry and vehicles.

Thermal Optics allow the gunner to efficiently identify enemy infantry from a greater distance and within foliage, while Zoom Optics allows the gunner to effectively engage targets at greater distances, even outside of enemy man-portable anti-air missiles, such as Stingers and IGLAs.

Proximity Scan, either for the Gunner or Pilot, can detect enemy infantry and vehicles close to the aircraft. This is useful for spotting and engaging enemy infantry, as the pilot simply has to fly over where ever there may be enemy infantry, while the scanner displays them on the minimap. The gunner can then find and target the enemy with great ease.

Guided Missile and TV Missiles give the gunner the ability to engage enemy armor with greater efficiency. The Pilot can attack enemy armor with rockets, while the gunner targets the armor with a Guided Missile. When the Pilot and Gunner are communicating, good tactics to use when engaging armor is to lock-on and fire the missile as soon as the target is within range, then quickly switch to the automatic cannon and finish off the target with help from the pilot's rockets.

TV Missiles are difficult to control during flight, and cannot be aimed before firing. However, a direct hit can cause massive damage to armor, and the missile cannot be defended against by counter-measures. Good communication is vital to effectively use the TV Missile; the Pilot can aim the missile for the Gunner by aiming over the target, and the Gunner then fires and makes slight course corrections if necessary. Practice is also important to be able to effectively use the TV Missile: the Gunner must know when to fire, and know how to steer and keep the missile on course, without over or under steering.

AppearancesEdit

GalleryEdit


Battlefield 4Edit

Mi-28 Havoc
BF4 mi28
Vehicle passengers Pilot
Gunner
(2 total)
Main weapon Hydra Rockets (Default)
Zuni Rockets (17000 points)
Smart Rockets (38000 points)
Main weapon firemode Automatic
Main weapon ammunition per reload 14 rockets
Secondary weapon Heat Seekers (Default)
TOW Missile (32000 points)
Tertiary weapon Laser Guided (23000 points)
TV Guided Missile (35000 points)
Passenger weapon 2A42 Shipunov 30mm automatic cannon
Passenger weapon firemode Automatic
Passenger weapon ammunition per reload 30 rounds
Avionics Air Radar (26000 points)
Sensors Gunner Proximity Scan (7000 points)
Countermeasures IR Flares (Default)
Fire Extinguisher (11000 points)
ECM Jammer (20000 points)
Camouflage(s) Stealth Coating (4000 points)
Operators Flag of the Russian ground forces Russian Ground Forces

The Mi-28 Havoc appears in Battlefield 4. It was first seen in the 17-Minute Gameplay Reveal Trailer.

SingleplayerEdit

The Mi-28 Havoc appears in the mission Baku, attacking Tombstone Squad as they make their way to the extraction point at the top of an abandoned factory. It destroys the top floors of the factory, causing the waiting extraction helicopter to crash and knocking Tombstone off of the factory roof. Later it chases the Civilian SUV that Tombsone has commandeered to take them to a secondary extraction point. Recker shoots it down with his M320 but the helicopter crashes too near to the vehicle and Tombstone is thrown into the ocean.

The helicopter is also visible, flying in formation across the South China Sea. However, they appear to be placement models which appear not to have been removed and replaced by the stadard PLA WZ-10 Helicopters, as the marticular mission has no Russian Ground Forces present with the exceptions of the PLA and USMC.

MultiplayerEdit

The Mi-28 Havoc appears as the Russian Attack Helicopter.The AH-1Z Viper and Mi-28 Havoc have a higher maximum speed than the Chinese Z-10W and behaves quite similarly to its Battlefield 3 counterpart.

The pilot's initial default primary weapons are the Hydra Rockets which comes in 7 rockets per per pod (total 14 rockets). The Zuni Rockets, unlocked at 17000 Attack Helicopter Score allows the use of more powerful and damaging rockets however, with an almost halved magazine count. Smart Rockets, unlocked at 38000 Attack Helicopter Score allows a more accurate fire with medium damage, limiting to 5 per pod (10 rockets total) for self-guidance when fired and within optimum proximity of the target. Each respective free-fire rockets share a similar aiming point Heads-Up-Display (HUD) in the form of a capital 'I' shape for target leading and guidance, almost identical to its Battlefield 3 counterparts. Pilots must bear in mind that the primary rocket fire is most effective and accurate when closer to the target, but may leave operators more susceptible to ground fire. All rocket types run on limited reserve ammunition which must be left to automatically replenish for brief moments in time between reloads and firing. The Mi-28 is capable of causing devastating damage to enemy armor and infantry. A well-aimed salvo of rockets can near-instantly deplete any main battle tank at to half health.

The Primary and Default weapon of the secondary weapon's gunner is the 30mm 2A42 Shipunov 30mm automatic cannon, which performs identically with the secondary automatic cannons of the AH-1Z Viper and WZ-10 respectively. It fires high-explosive rounds dealing splash damage and is most effective against single or clusters of infantry targets, but less effective against vehicles. Unlike its Battlefield 3 counterpart, it too runs on limited reserve ammunition which must be left to automatically replenish for brief moments in time between reloads and firing. The Pilot and Gunner could decide to hover briefly over high-traffic areas of enemy troops to allow easier dispatch quickly of said targets effectively. Both the pilot's primary rockets and the secondary gunner's weapons's reload time can be decreased with the use of the Belt Speed vehicle specialisations.

The Mi-28's pilot and gunner are given an assortment of Secondary Weapons to choose from. The Pilot's Heat Seekers allows the helicopter to engage enemy aircraft such as other helicopters, Jets or MAVs. For a more ground-attack oriented role, the pilot has the ability to equip the TOW missiles. When combined with a salvo of rocket fire with either before or after striking a target with the secondary TOW missiles, the target can be almost guaranteed to be destroyed within a single pass. The secondary gunner also has the ability to equip an assortment of secondary weapons. Laser Guided missiles allows the targeting and tracking of missiles across a considerable distance of the battlefield to strike targets accurately, although this may give away the position of the operating vehicle. The TV Missile for the gunner grants a remote-controlled missile, able to be manually piloted across the battlefield to strike any targets, both on land, sea or sky without detection until it strikes the target and dealing considerable damage to armored targets. However, the Missiles are difficult to control during flight, and cannot be aimed before firing and its cumbersome controls and difficult aiming is exacerbated if the operator experience high internet-connection latency or packet-loss. It also has the special ability to bypass Active Protection systems as it is identified as a 'vehicle' instead of an 'ammunition' or 'projectile' by the game engine. The secondary gunner's weapons and the aircraft pilot can combine both their attacks to devastating effects.

The Secondary gunner has access to an arrangement of optical specialization upgrades such as IRNV Optics or Thermal Optics for better target acquisition and dispatch. The Zoom Optics are unlocked and equipped by default. In Hardcore Game modes, where 3D Spotting is disabled by default, thermal imaging optics are an essential to effectively utilize the helicopter's armaments to its fullest potential.

Thermal Optics allow the gunner to efficiently identify enemy infantry from a greater distance and within foliage, while Zoom Optics allows the gunner to effectively engage targets at greater distances, even outside of enemy man-portable anti-air missiles, such as FIM-92 Stingers and SA-IGLAs.

Proximity Scan, either for the Gunner or Pilot, can detect enemy infantry and vehicles close to the aircraft. This is useful for spotting and engaging enemy infantry within close range, as the pilot simply has to hover over where ever there may be enemy targets, while the scanner displays them on the mini-map. The gunner can then find and target the enemy with greater ease. However, users must also bear in mind that this specialisation is useless in Hardcore game modes, as the traditional mini map is largely disabled by default.

The aircraft has an assortment of countermeasures to choose from to protect itself. The IR Flares are both unlocked and equipped by default, ejects multiple bright red flares which spoofs and distracts missile locks and incoming missiles. The ECM Jammer is considered not only more popular by helicopter and aircraft pilots, but also more effective. It can perform many roles the IR Flare is unable to accomplish such as hiding the aircraft from the minimap for a brief period of time, break weapon lock, spoof missiles but also generates glare and a smoke screen against enemies equipped with Thermal or IRNV Optics. Its effects is also known to last much longer than the IR Flares also.

The Mi-28 Havoc, along with all Scout and Attack Helicopters, are most effective and dangerous in maps and game modes where a Mobile Anti-Aircraft is not available or when the aircraft's operating team is in control of it only. In such maps and game mode such as Siege of Shanghai, the Attack Helicopter can operate relatively unopposed with the exception of the odd hostile Attack, Transport Helicopter or infantry missile and rocket fire from time to time, with plenty of buildings available for cover when on the retreat. If both pilot or gunner are daring enough, the vehicle operators may choose to discretely enter into the enemy un-capture base (or spawn) in order to hijack the opposing team's Attack Helicopter just as it spawns. This leaves the operating team with exactly 2 Attack Helicopters in possession simultaneously and leaving next to no aerial threats.

Comparison Edit

Compare to AH-1Z, while sharing the same statistical performance, Mi-28 suffers the disadvantage from its bulky shape and obstructive cockpit view.

GalleryEdit


VideosEdit


Trivia Edit

External linksEdit

Also on Fandom

Random Wiki