The Mil Mi-28 (NATO reporting name "Havoc") is a Russian all-weather, day-night, military tandem, two-seat anti-armor Attack Helicopter. It is a dedicated attack helicopter with no intended secondary transport capability, better optimized than the Mil Mi-24 for the Anti-Tank role. It carries a single gun in an undernose Barbette mount, plus external loads carried on pylons beneath stub wings.
Compared to its American counterpart, the AH-1Z Viper, it is slightly bigger and its sights are easier to use for the anti-armor role while the AH-1Z's is meant for anti-infantry purposes. The Mi-28's automatic cannon used in the gunner seat is very different than the AH-1Z's. The Mi-28 gun has only half the ammo of the AH-1Z's gatling cannon (450 rounds), but has twice the overall power and inflicts more damaging splash damage, as well as a larger splash damage radius. Also, snipers using the M95 can pick off the gunner and pilot of an AH-1Z much easier than a gunner and pilot of a Mi-28 as the Mi-28 puts more space between the gunner and pilot than the AH-1Z.
Battlefield: Bad Company Edit
|Mil Mi-28 Havoc|
|2nd passenger weapon||
30 mm Shipunov 2A42 cannon
|Smoke Countermeasures effect||
Russian Standard Camouflage
The Mi-28 takes slightly more than a full load of rockets to take down a Main Battle Tank. So the best tactic is to press the trigger slowly so the player will not run out of ammo and waste shots.
Another tactic is to fly low-altitude and fly behind the enemy vehicle and slowly shoot rockets at the rear. However the helicopter is vulnerable this way and, if the player is not fast enough, an enemy rocket launcher could shoot down the helicopter or the tank could shoot the player with its main cannon, instantly destroying the chopper.
It is wise to have a gunner in the helicopter as he can take down enemy infantry with ease and can help the player take down an enemy Heavy Tank faster.
In a Helicopter dogfight the player should always try to get above the enemy helicopter and get close for a kill as it only takes 2 helicopter rockets to shoot another one down.
Battlefield: Bad Company 2Edit
S-8 Rockets (Helicopter Rockets)
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|Main weapon reload time||
|Main weapon rate of fire||
|Main weapon fire mode||
9M120 Ataka-V Missile
|Alternative weapon damage||
|Alternative weapon reload time||
|Alternative weapon rate of fire||
|Alternative weapon fire mode||
|2nd passenger weapon||
|2nd passenger weapon damage||
|2nd passenger weapon reload time||
|2nd passenger weapon rate of fire||
|2nd passenger weapon fire mode||
|Smoke Countermeasures effect||
Firing the Chain gun
The Mi-28 appears occasionally in singleplayer, usually used by the Russian military. In the campaign, it uses its 30mm cannon and rocket pods.
It appears toward the end of Cold War, during the car chase segment, where an Mi-28 attempts to destroy Bad Company's M939 truck.
During Sangre del Toro, while the player is trying to clear the separate bases to find the Sangre del Toro, the player must face Mi-28s at two instances, one at the bastion, and two others at the village in the canyon.
Acquiring the Mi-28Edit
The Mi-28 Havoc is the Russian Army's attack helicopter.
Mainly a favoured tatic used by most players, a sitting Havoc taunts an invite for one willing to take it for a spin. As soon as you spawn, head directly for the helicopter and hop in. Even though some team-mates may not take it so lightly, most still will enter it in order to become the gunner. So remain landed until someone gets in before taking off.
Another, yet cruel, tactic is to hurry to to enemy base and take control of the enemy's helicopter. The benefit would mean you claim air superiority for your team but it may also hurt your reputation towards other players, including opponents.
Piloting the Havoc is slightly easier than piloting other helicopters because of its reduced speed. It also seems to fly slightly slower than the Apache. As with all helicopters, it is wise to practice flying before using it in battle.
The standard armament of the Havoc in the game is very similar to other helicopters. It carries a rocket salvo which is inaccurate unless the pilot is able to line up and steady the crosshairs on a target, however a direct hit on lightly armored vehicles such as the ATV, HMMWV, etc. will destroy it. A main battle tank or APC will require more hits. The Gunner's main weapon is the under-mounted autocannon. It shoots a quick burst of 30mm shells that is highly useful against infantry and lighter vehicles. With the Vehicle Alternate Weapon Specialization, the pilot gains a Hellfire Missile, while the gunner gains the ability to fire a Tracer Dart for said missile, however, both the pilot and the co-pilot need to have the specialization selected.
The Havoc takes slightly more than a full load of rockets to take down a Main Battle Tank, so a recommended tactic is to press the trigger in short bursts or single presses, as that improves accuracy and doesn't waste rockets.
Another tactic is to fly at a low-altitude behind the enemy vehicle and slowly shoot rockets at the rear of the vehicle. However the helicopter is vulnerable to ground fire this way and, if the player is not fast enough, an enemy rocket launcher could shoot the helicopter down or a tank could shoot the player down with its main cannon.
It is advised to have a gunner in the helicopter because the 30mm cannon can take down enemy infantry with ease and can help the player take down an enemy tank faster. The gunner should also be the one to target solitary infantry units and fast moving quad bikes instead of the pilot, due to the nature of the gunner's weapon. The pilot should be concentrating on maneuvering the helicopter into good firing positions and taking down armored vehicles, as the gunner's weaponry is less useful against them.
In a helicopter dogfight the player should always attempt to get above the enemy helicopter and get close, as it takes less than a full burst of rockets to shoot another helicopter down. Another tactic for dog-fighting is that the pilot moves around and, before firing, stabilizes the chopper. This can boost accuracy which is, due to the limited number of rockets per salvo, very important. Another method could be moving around and leading the rockets, even though it can prove to be difficult.
Anti-air guns are one of the greatest threats to a helicopter. If an anti-air gun is causing trouble, the pilot should retreat or destroy it. There are several methods to countering an anti-air gun such as the ZU-23-2 and the VADS. One method is to use the surrounding cover for protection. The pilot should then surprise the operator of the anti-air gun and eliminate him in one or two strafing runs. The other method is for the pilot to fly in an unpredictable pattern and allow the gunner to take care of the anti-air gun.
If fighting a UAV, the primary target is the operator. Depending on what angle the player fires the missiles, it may take anywhere from 1 1/2 to 2 salvos of missiles to destroy the emplacement, and a direct hit will kill the operator.
Using the Alternate Weapon Package, the pilot gains a guided missile that locks on to Tracer Darts. If the gunner is also using the Alternate Weapon specialization, Tracer Darts can be fired alongside the main cannon
If the player does not have a gunner to mark targets for their secondary Hellfire missile, using the secondary weapon package is not recommended. Instead of the secondary weapon package, employing the Smoke Countermeasures package allows the player to release flares which automatically remove any attached Tracer Darts, allowing the player to evade guided rockets. If the player wants to take down a target faster, the Improved Warheads Package is recommended.
Destroying the Mi-28 HavocEdit
The Havoc can be taken down in a several ways, one of which is to use the Stationary AT/KORN turret. This is hard, since the player needs to lead the target, and the pilot gets a warning siren when fired at. Achieving this will give the player an achievement or trophy called "Careful Guidance" for "taking down an enemy helicopter with a stationary RPG".
Another way is to shoot it with an RPG-7 or M2 Carl Gustav after a player with a Tracer Dart Gun plants a Tracer Dart on the helicopter. It is easier to do this task with the RPG-7, as it requires just a single rocket to down the aircraft. The M2CG, although having a faster projectile, will usually require two hits before the aircraft is downed unless the Improved Demolitions upgrade is equipped. Using the launchers without Tracer Darts is more difficult, and rarely works against distant targets, although it is a viable tactic when helicopters are flying close to the ground.
The easiest way is to take it down with a stationary AA gun. These hit the chopper quickly and don't give the pilot a warning siren. However, the only problem is that the player has to hit the helicopter several times to destroy it, but experienced players who lead their shots properly can destroy most chopper pilots with little trouble.
If the pilot is experienced and is circle-strafing, it can be extremely difficult to shoot the Havoc down, seeing as it will be flying around in a 360 degree circle. The best method is to anticipate the helicopter's flight path by aiming down your rocket launcher's sight and firing a rocket off just before the helicopter flies into your rocket launcher's sights. This way, the helicopter will most likely fly right into the rocket. It may not destroy it in one hit, however it will knock the helicopter off course and potentially cause the pilot to panic and lose control, making it easier to finish it off, if the chopper doesn't crash into the ground, trees, buildings, etc.
Sniping the helicopter pilot is a very efficient method, but very difficult method of taking down the Havoc, especially if the pilot is very skilled. It is best done with a M95, as it fires high caliber rounds that have less bullet drop than other sniper rifles. If the cockpit comes into view, aim directly above it and fire. The bullet will gradually drop while in the air and hopefully hit the pilot or gunner. The only way to know if the pilot is dead is if the kill notification appears on the screen or if the helicopter falls out of the sky.
The Heavy MG is very effective against helicopters; firing in front of the Havoc so that the bullets lead into its flight path and hit it is highly efficient.
Another very effective way of taking down the Havoc is flying a UAV-1 into the Havoc's rotors. The player will not be awarded any points for this action since the game will recognize this as the pilot committing suicide, though it will disrupt, if not destroy the Havoc. This method is easy to do with the UAV as it is fast and maneuverable, however there is a significant chance that it will destroy the UAV. One can also do this with another helicopter (such as a Blackhawk or an Apache), but this is commonly recognized as a waste of a vehicle, since the success rate of such a move is very low. It can turn the tides on the battlefield if facing a very experienced pilot, however.
In Battlefield Play4Free, the Mi-28 Havoc is the Russian Army's attack helicopter. In order to operate it, players will need to have the Helicopter Piloting training. It is featured in the maps Oman and Dragon Valley and is the direct equivalent of the American AH-64 Apache. Its alternate weapon is the AT-9 Spiral-2 missile which can lock-on to Tracer Darts and is devastating against tanks. The passenger is able to fire a 30mm chaingun and a Tracer Dart for the AT-9 missile.
The Mi-28 is vulnerable to fire from heavy machine guns and can be destroyed by a single rocket hit. However due to its high speed it is hard to strike with an unguided rocket; the easiest way to destroy a Havoc is by using Stinger or IGLA, though the pilot can avoid it by dropping flare countermeasures.
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|Main weapon ammuntion per reload||
Heat Seekers (R-73, 800 points)
|2nd passenger weapon||
2A42 Shipunov 30mm automatic cannon
|2nd passenger weapon fire mode||
|2nd passenger weapon ammunition per reload||
|2nd passenger alternative weapon|
Air Radar (9000 points)
Proximity Scan (6500 points)
Stealth (1600 points)
The pilot has access to salvos of 14 rockets, but can unlock the Guided Rocket specialization to boost accuracy and range, while the gunner has access to the 30mm automatic cannon with 30 rounds per belt.
As with the American AH-1Z Viper, the Russian Mi-28N Havoc is capable of causing devastating damage to enemy armour and infantry. A well-aimed salvo of less than 14 rockets can disable any main battle tank at full health, and the gunner's automatic cannon can decimate infantry with ease.
Thermal Optics allow the gunner to efficiently identify enemy infantry from a greater distance and within foliage, while Zoom Optics allows the gunner to effectively engage targets at greater distances, even outside of enemy man-portable anti-air missiles, such as Stingers and IGLAs.
Proximity Scan, either for the Gunner or Pilot, can detect enemy infantry and vehicles close to the aircraft. This is useful for spotting and engaging enemy infantry, as the pilot simply has to fly over where ever there may be enemy infantry, while the scanner displays them on the minimap. The gunner can then find and target the enemy with great ease.
Guided Missile and TV Missiles give the gunner the ability to engage enemy armor with greater efficiency. The Pilot can attack enemy armor with rockets, while the gunner targets the armor with a Guided Missile. When the Pilot and Gunner are communicating, good tactics to use when engaging armor is to lock-on and fire the missile as soon as the target is within range, then quickly switch to the automatic cannon and finish off the target with help from the pilot's rockets.
TV Missiles are difficult to control during flight, and cannot be aimed before firing. However, a direct hit can cause massive damage to armor, and the missile cannot be defended against by counter-measures. Good communication is vital to effectively use the TV Missile; the Pilot can aim the missile for the Gunner by aiming over the target, and the Gunner then fires and makes slight course corrections if necessary. Practice is also important to be able to effectively use the TV Missile: the Gunner must know when to fire, and know how to steer and keep the missile on course, without over or under steering.
- Caspian Border
- Kharg Island
- Operation Firestorm
- Noshahr Canals (PC)
- Sharqi Peninsula
- Gulf of Oman
- Wake Island
- Alborz Mountains
- Armored Shield
- Bandar Desert
- Operation Riverside
- Nebandan Flats
- Kiasar Railroad
The Mi-28 Havoc appears in Battlefield 4. It first appears in the 17-Minute Gameplay Trailer, where it is seen attacking Recker's Squad whilst they run through a Factory. It eventually collapses the Building, and destroys the Squad's Evac Vehicle. Later, it catches up with Recker as he and his Team drive along the coast. After a long and heated confrontation, Recker shoots it down with his M320.
- In Battlefield: Bad Company, Battlefield: Bad Company 2 and Battlefield Play4Free, the Mi-28 Havoc is a direct equivalent (in stats) to the AH-64 Apache.
- In Battlefield: Bad Company 2, several Mi-28s can be seen completely destroyed on Nelson Bay.
- In Battlefield: Bad Company 2, on Panama Canal, Mi-28s can be seen flying over the map in groups to the city area.
- In Battlefield: Bad Company 2, the Havoc was the only helicopter to not appear in the Rush game mode. This was changed with the addition of Oasis from the VIP Map Pack 7.
- In Battlefield 3, two small medipacks can be seen to the left and right of the pilot's cockpit, however they do not effect the crew's health in any way.
- In Battlefield 3 the Mi-28's hud was originally displayed with a glass panel rather than being emitted from the player's helmet.
- In Battlefield 3, when aiming with the TV missile, the aiming reticle will appear slightly turned down by 15-20 degrees, making missile's aiming even more harder than the AH-1Z's TV Missile.
- The Mi-28 appears in Battlefield 4 artwork, hinting its appearence in the upcoming game.