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"The Chinese have made landfall on American soil, securing the Alaskan Port of Valdez and the oil that flows in from the Alaskan pipeline. The victory was quick, with most American forces preoccupied with MEC forces in the South. The Chinese have begun pushing upriver, skirmishing with the outnumbered but determined American soldiers, intent on making the Chinese pay for every inch of American soil. US Reinforcements have arrived, and the battle for the land of the midnight sun is about to begin."

— Loading Screen

Midnight Sun is a level in Battlefield 2, in the Armored Fury booster pack. It features Chinese Forces landing at Port Valdez, where they are trying to secure much needed fuel pipeline from American Forces.

Overview[]

Unique to maps in Armored Fury, this map has no difference between singleplayer and multiplayer for the 16-player version.

If a Vehicle Drop is called, the USMC will receive a DPV and the PLA will receive a FAV.

Control Point overview[]

show/hide
Control Point 16 32 64
River Airbase People's Republic of China
Conq UncapEnemy
People's Republic of China
Conq UncapEnemy
Valdez
Village
People's Republic of China People's Republic of China People's Republic of China
Church People's Republic of China
Gas Station Flag of the United States
Construction Office Flag of the United States People's Republic of China People's Republic of China
Radio Tower Conq Neutral
Oil Port Conq Neutral
Pipeline Valve Flag of the United States Flag of the United States
Pumping Station Flag of the United States Flag of the United States
Salmon Pass Flag of the United States
Conq UncapFriendly
Flag of the United States
Conq UncapFriendly

Equipment[]

People's Republic of China People's Liberation Army
Light vehicle(s)
Infantry fighting vehicle(s)
Main battle tank(s)
Anti-aircraft vehicle(s)
Helicopters(s)
Fixed-wing aircraft
Naval vessel(s)
Emplacement(s)
Flag of the United States United States Marine Corps
Light vehicle(s)
Main battle tank(s)
Helicopters(s)
Fixed-wing aircraft
Naval vessel(s)
Emplacement(s)

16-player version[]

"This is a Conquest: Double assault map. You reduce opponent’s tickets by holding more than half of the control points on the map. You win by capturing all control points or by reducing the opponent’s tickets to zero."

— Game Mode Briefing

Combat takes place in a small area, with each team starting with two control points, divided into west and east by a river. The PLA starts on the west side while the USMC starts on the east side.

The default number of tickets is 100 per team.

Village[]

One of the PLA control points, located in the southwest, hosting an artillery piece, the UAV trailer and radar station, as well as a FAV, a Type 98 and a WZ551. If captured by the USMC, it will spawn a DPV, an M1A2 and a LAV-25.

Church[]

The second PLA control point, located in the northeastern part west of the river. It spawns a HJ-8, a FAV and a WZ551. If captured by the USMC, it will spawn a TOW, a DPV and a LAV-25.

Gas Station[]

The USMC control point located in the southeast. It spawns a DPV, a Car and a LAV-25. If captured by the PLA. it will spawn a FAV, a Car and a WZ551.

Construction Office[]

The USMC control point located in the northeast. It spawns an artillery piece, the UAV trailer and radar station, as well as a TOW, a DPV, a LAV-25 and an M1A2. If captured by the PLA, it will spawn a HJ-8, a FAV, a WZ551 and a Type 98.

32-player version[]

"This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map."

— Game Mode Briefing

Combat takes place along a larger river that divides both teams into north and south. The PLA controls the northern part, while the USMC controls the southern part. There are six control points in total, and each team starts with three, one of them being uncapturable.

The default number of tickets is 200 per team.

River Airbase[]

The PLA uncapturable control point in the far west. It spawns an artillery piece, the UAV trailer and radar station, as well as two HJ-8, an IGLA, three FAVs, two Type 98, a WZ551, a PGZ-95, two RIBs, a Z-10, a WZ11 and a Fantan Q-5.

Valdez[]

The second PLA control point, in the same location as Village in the 16-player version. It spawns the second artillery piece, as well as a HJ-8, a FAV, two Type 98, a PGZ-95 and a RIB. If captured by the USMC, it will spawn a TOW, a DPV, two M1A2, a Linebacker and a RIB.

Construction Office[]

The third PLA control point in the same location as the USMC main base in the 16-player version. It spawns two HJ-8, an IGLA, three FAVs, a Car and a WZ551. If captured by the USMC, it will spawn two TOWs, a Stinger, three DPVs, a Car and a LAV-25.

Pipeline Valve[]

A USMC control point in the center south, directly opposite Construction Office. It spawns a TOW, a Stinger, two DPVs and a LAV-25. If captured by the PLA, it will spawn a HJ-8, an IGLA, two FAVs and a WZ551.

Pumping Station[]

A USMC control point to the northeast of Pipeline Valve. It spawns a TOW, two DPVs, two M1A2, a Linebacker and an artillery piece. If captured by the PLA, it will spawn a HJ-8, two FAVs, two Type 98 and a PGZ-95.

Salmon Pass[]

The USMC uncapturable base in the far east. It hosts another artillery piece, the UAV trailer and radar station, as well as a TOW, a Stinger, three DPVs, two M1A2, a LAV-25, a Linebacker, two RIBs, an AH-1Z, a MD530 and an A10.

64-player version[]

"This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map."

— Game Mode Briefing

This version extends the 32-player version with one more control point on each side of the river.

The default number of tickets is 300 per team.

River Airbase[]

The PLA uncapturable main base, hosting an artillery piece, the UAV trailer and radar station. In addition, it spawns two HJ-8, an IGLA, three FAVs, two Type 98, a WZ551, a PGZ-95, two RIBs, a Z-10, a WZ11 and a Fantan Q-5.

Valdez[]

The second PLA control point, hosting another artillery piece, and spawning a HJ-8, a FAV, a PGZ-95 and three RIBs. Under USMC control, it will spawn a TOW, a DPV, a Linebacker and three RIBs.

Construction Office[]

The third PLA control point, spawning two HJ-8, an IGLA, a FAV, a Car and a Type 98. Under USMC control, it will spawn two TOW, a Stinger, two DPVs and a Car.

Radio Tower[]

A neutral control point in the northeast. Under the PLA, it will spawn a HJ-8, an IGLA, a FAV and a Type 98. Under the USMC, it will spawn a TOW, a Stinger, a DPV and an M1A2.

Oil Port[]

A neutral control point in the southwest. Under the USMC, it will spawn a TOW, a Stinger, a DPV, an M1A2 and two RIBs. Under the PLA, it will spawn a HJ-8, an IGLA, a FAV, a Type 98 and two RIBs.

Pipeline Valve[]

A USMC control point in the same location as in the 32-player version. It spawns a TOW, a Stinger, a DPV and an M1A2. Under PLA control, it will spawn a HJ-8, an IGLA, a FAV and a Type 98.

Pumping Station[]

The second USMC control, point, hosting one artillery piece, and spawning a TOW, a DPV and a Linebacker. Under PLA control, it will spawn a HJ-8, a FAV and a PGZ-95.

Salmon Pass[]

The USMC uncapturable main base, spawning the second artillery piece, the UAV trailer and radar station, as well as a TOW, a Stinger, three DPVs, two M1A2, a LAV-25, a Linebacker, two RIBs, an AH-1Z, a MD530 and an A10.

Trivia[]

  • The backstory around Port Valdez from Battlefield: Bad Company 2 is very similar to that of Midnight Sun, as both involve invading forces landing on Alaskan soil to seize control of the pipelines.
  • In the 16-player version, the Church and Gas Station control points, when under PLA control, will spawn the MEC version of the FAV instead of the PLA version.

Gallery[]

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