Mk 11 is the United States Marine Corps designation of the SR-25 (Stoner Rifle 25) and its modernized version, the M110 (alternatively Mk11 Mod 2). It is a semi-automatic weapon system based on the famous AR-10 designed by Eugene Morrison Stoner. It fires the 7.62×51mm NATO round from a 10 or 20-round box magazine. All three versions of the rifle appear in the Battlefield series.
|Unlocked at||Level 16|
|Damage||41 - 22|
|Damage multipliers||2.1x head|
|Magazine size||14 rounds|
|Maximum ammunition||42 rounds|
|Reload time||4 seconds|
|Rate of fire||200 rounds per minute|
|Range||Close range 0-35m|
Medium range 35-60m
|Source of statistics||alchemical.cc|
In Battlefield Play4Free, the M110 is a purchasable elite weapon for the Recon Kit. It features moderate damage, rate of fire, and accuracy, and a unique scope reticle. Due to its semi-automatic nature, this gun is better suited for medium-sized maps like Karkand and Basra. Compared to its closer counterpart, the Elite's SVD, the M110 has higher rate of fire and accuracy, as well as a larger magazine, but is balanced by its lower damage, killing in 3-4 shots instead of the 2-3 needed by the SVD. It also costs less Battlefunds and can be bought with in-game Credits.
The M110 used to be purchasable for 140 for one day, 490 for a month, and 980 for unlimited use, but is currently not available to buy. It seems to have been replaced by the M14 EBR semi-automatic sniper. This gun is now only available for acquisition via the Daily Draw. Like other Elite's guns, it once sported a tan paint-scheme with a gray magazine. However, it has been altered to a clean, black paint-scheme.
|Mk 11 Mod 0|
|Unlocked at||• Default US Recon weapon|
• 190,000 Recon score for Russia
|Damage||50 - 37.5|
|Magazine size||10 + 1 rounds|
|Starting ammunition||55 + 11 rounds|
|Maximum ammunition||154 + 11 rounds (SP)|
121 + 11 rounds (Co-op)
88 + 11 rounds (MP)
|Reload time||1.85 seconds loaded|
2.4 seconds empty
|Rate of fire||260 RPM|
|Spread zoomed||0.0 - 2.0|
|Spread unzoomed||3.5 - 7.0 standing|
3.0 - 7.0 crouching
2.5 - 7.0 prone
|Spread increase per bullet||0.8|
|Spread decrease per second||8.0|
|Faction|| United States Marine Corps(SP, Co-op and MP)|
Russian Ground Forces (195,000 Recon score)
|Source of statistics||http://symthic.com/?s=bf3|
|Inventory slot||Main weapon|
ACOG (10 kills)
Laser Sight (20 kills)
Foregrip (30 kills)
Tactical Light (40 kills)
Holographic (50 kills)
Bipod (60 kills)
Suppressor (70 kills)
Ballistic Scope (80 kills)
Reflex (90 kills)
IRNV (100 kills)
PKS-07 (125 kills)
M145 MGO (150 kills)
PSO-1 (175 kills)
PKA-S (200 kills)
Kobra (235 kills)
PK-A (270 kills)
In Singleplayer mode, the Mk 11 Mod 0 is used during the mission, Operation Swordbreaker with a Rifle Scope. It is primarily intended to cover Chaffin's extraction after taking out the enemy sniper in the hotel. It is also seen in Night Shift being used by Steve Campo equipped with a Holographic Sight and Suppressor.
In multiplayer, it is the standard-issue rifle of the USMC Recon kit. It is a default unlock for the USMC, and is the equivalent of the SVD for the Russian faction and—like the SVD and M39 EMR—is equipped with a 10-round-magazine, a semi-automatic firemode, and high damage. Out of the three, it possesses the fastest reload. It is later unlocked for the Russian faction at 195,000 Recon points.
The Mk11 Mod 0 returns in Battlefield 4.
The Mk11 Mod 0 is first available at the beginning of Baku, along with the SCAR-H. Afterwards, it can be equipped at any Weapon Crate. It comes with an ACOG sight and a Compensator. It sports an Atomic Urban finish.
The Mk11 Mod 0 is unlocked after scoring 8,000 points with DMRs. Compared to RFB, it has a slightly better aimed accuracy as well as a better reload speed than the RFB, but suffers from a worse hip fire accuracy, as the Mk11 Mod 0 is not a bullpup DMR, unlike the RFB. The Mk11 Mod 0 is almost statistically identical to the SCAR-H SV, with faster velocity and longer maximum range, while the SCAR-H SV has faster empty reload and less tendency to drift right than the Mk11 Mod 0.
|Damage||43 - 34|
|Magazine size||25 + 1|
35 + 1 (With Extended Magazine)
|Maximum ammunition||42 + 21 rounds (SP)|
104 + 26 rounds (SP with Extended Magazine)
|Reload time||2.5 seconds loaded|
3.3 seconds empty
|Rate of fire||360 RPM|
|First shot recoil multiplier||2.0×|
|Recoil descrease per second||6|
|Spread increase per bullet||0.3|
|Spread decrease per second||15|
The SR-25 ECC is a semi-automatic sniper rifle featured in Battlefield Hardline, exclusive to the Law Enforcement Professional. It has a larger magazine size and a higher rate of fire than most of the other semi-autos, but it does slightly less damage and less effective at range.
- The SR-25 ECC is actually based on the Knights Armament Company SR-25 E2 APC, despite its being named after the Knights Armament Company SR-25 ECC.
- It shares an identical reload animation with the M4 and the M16A3/M16A4.
- On its proficiency dogtag, the Mk11 is modified with a 12x Ballistic Scope, bipod, and suppressor.
- The SR-25 ECC was one of a handful of weapons present in Hardline's June beta files in an unfinished state, but could be equipped if the beta's files were modified to allow their use. Since PunkBuster was not used during the beta, the weapons could be used online in this fashion.
- In this state, the weapon had a magazine size of 20, its iron sights were untextured, and used Battlefield 4's Mk11 Mod 0 model and icon as placeholders.