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Mk 11

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SR-25 pic01

The Mk 11 in real life. Note the attached sound suppressor.

Mk 11 is the United States Marine Corps designation of the SR-25 (Stoner Rifle 25) and its modernized version, the M110 (alternatively Mk11 Mod 2). It is a semi-automatic weapon system based on the famous AR-10 designed by Eugene Morrison Stoner. It fires the 7.62×51mm NATO round from a 10 or 20-round box magazine. All three versions of the rifle appear in the Battlefield series.

Battlefield Play4FreeEdit

M110
BFP4M110Pic
Unlocked at Level 16
Damage 41 - 22
Damage multipliers 2.1x head
Magazine size 14 rounds
Maximum ammunition 42 rounds
Reload time 4 seconds
Rate of fire 200 rounds per minute
Range Close range 0-35m

Medium range 35-60m
Long range 60m+

Recoil Low
Firemodes Semi-automatic
Source of statistics alchemical.cc
247px

In Battlefield Play4Free, the M110 is a purchasable elite weapon for the Recon Kit. It features moderate damage, rate of fire, and accuracy, and a unique scope reticle. Due to its semi-automatic nature, this gun is better suited for medium-sized maps like Karkand and Basra. Compared to its closer counterpart, the Elite's SVD, the M110 has higher rate of fire and accuracy, as well as a larger magazine, but is balanced by its lower damage, killing in 3-4 shots instead of the 2-3 needed by the SVD. It also costs less Battlefunds and can be bought with in-game Credits.

The M110 used to be purchasable for 140 P4F Funds for one day, 490 P4F Funds for a month, and 980 P4F Funds for unlimited use, but is currently not available to buy. It seems to have been replaced by the M14 EBR semi-automatic sniper. This gun is now only available for acquisition via the Daily Draw. Like other Elite's guns, it once sported a tan paint-scheme with a gray magazine. However, it has been altered to a clean, black paint-scheme.

Battlefield 3Edit

Mk 11 Mod 0
BF3 MK11 ICON
Unlocked at • Default US Recon weapon
• 190,000 Recon score for Russia
Damage 50 - 37.5
Magazine size 10 + 1 rounds
Ammunition 7.62x51mm NATO
Starting ammunition 55 + 11 rounds
Maximum ammunition 154 + 11 rounds (SP)
121 + 11 rounds (Co-op)
88 + 11 rounds (MP)
Reload time 1.85 seconds loaded
2.4 seconds empty
Rate of fire 260 RPM
Velocity 550m/s
Range BF3 MKMOD0 RANGEUPDATE
Maximum range 2750m
Recoil 1.5 up
0.1 left
0.3 right
Spread zoomed 0.0 - 2.0
Spread unzoomed 3.5 - 7.0 standing
3.0 - 7.0 crouching
2.5 - 7.0 prone
Spread increase per bullet 0.8
Spread decrease per second 8.0
Firemodes Semi-automatic
Faction Flag of the United States United States Marine Corps(SP, Co-op and MP)
Flag of Russia Russian Ground Forces (195,000 Recon score)
Kit BF3 Recon Icon Recon
Source of statistics http://symthic.com/?s=bf3
Sound(s) Original sound
Inventory slot Main weapon
Unlocks Rifle Scope
ACOG (10 kills)
Laser Sight (20 kills)
Foregrip (30 kills)
Tactical Light (40 kills)
Holographic (50 kills)
Bipod (60 kills)
Suppressor (70 kills)
Ballistic Scope (80 kills)
Reflex (90 kills)
IRNV (100 kills)
PKS-07 (125 kills)
M145 MGO (150 kills)
PSO-1 (175 kills)
PKA-S (200 kills)
Kobra (235 kills)
PK-A (270 kills)
Overview of the MK11 MOD01:55

Overview of the MK11 MOD

"Essentially an M16 chambered for the heavy 7.62mm NATO caliber the Mk 11 Mod 0 features a longer, heavier, free-floating barrel, enhanced rail system and provisions to mount a sound suppressor. Everything about the Mk 11 Mod 0 is designed to enhance accuracy and provide a squad long range, accurate, Semi-Automatic fire. The Mk 11 Mod 0 is equipped with a Rifle Scope (8×) by default."
— Battlelog description

SingleplayerEdit

In Singleplayer mode, the Mk 11 Mod 0 is used during the mission, Operation Swordbreaker with a Rifle Scope. It is primarily intended to cover Chaffin's extraction after taking out the enemy sniper in the hotel. It is also seen in Night Shift being used by Steve Campo equipped with a Holographic Sight and Suppressor.

Co-opEdit

In Co-op, the Mk 11 Mod 0 is used as a primary weapon for both players alongside a silenced M9 in Drop 'Em Like Liquid with an IRNV scope, a Silencer, and a Bipod.

MultiplayerEdit

In multiplayer, it is the standard-issue rifle of the USMC Recon kit. It is a default unlock for the USMC, and is the equivalent of the SVD for the Russian faction and—like the SVD and M39 EMR—is equipped with a 10-round-magazine, a semi-automatic firemode, and high damage. Out of the three, it possesses the fastest reload. It is later unlocked for the Russian faction at 195,000 Recon points.

GalleryEdit

VideosEdit


Battlefield 4Edit

This section is a stub. It is short and in need of expansion. Why not help out?


Mk11 Mod 0
Bf4 mk11
Damage 45-38
Magazine size 20+1 rounds
Ammunition 7.62x51mm NATO
Starting ammunition 63+21 rounds
Maximum ammunition 63+21 rounds (SP)
Reload time 1.9 seconds loaded
2.4 seconds empty
Rate of fire 260 rpm
Velocity 640 m/s
360 m/s (suppressed)
Range DMR range
Maximum range 3,200 m
Recoil 0.5 up
-0.1 left
0.4 right
First shot recoil multiplier 2x
Recoil descrease per second 6
Spread zoomed 0.05 (static)
1 (moving)
Spread unzoomed 3 hip, 2.5 crouch, 2 prone (static)
4 hip, 3.5 crouch, 3 prone (moving)
Spread increase per bullet 0.3
Spread decrease per second 15
Firemodes Semi-automatic
Kit All kits
Inventory slot Primary weapon

The Mk11 Mod 0 returns in Battlefield 4.

SingleplayerEdit

The Mk11 Mod 0 is first available at the beginning of Baku, along with the SCAR-H. Afterwards, it can be equipped at any Weapon Crate. It comes with an ACOG sight and a Compensator. It sports an Atomic Urban finish.

MultiplayerEdit

The Mk11 Mod 0 is unlocked after scoring 8,000 points with DMRs. Compared to RFB, it has a slightly better aimed accuracy as well as a better reload speed than the RFB, but suffers from a worse hip fire accuracy, as the Mk11 Mod 0 is not a bullpup DMR, unlike the RFB. The Mk11 Mod 0 is almost statistically identical to the SCAR-H SV, with faster velocity and longer maximum range, while the SCAR-H SV has faster empty reload and less tendency to drift right than the Mk11 Mod 0.


Battlefield HardlineEdit

This section is a stub. It is short and in need of expansion. Why not help out?


SR-25 ECC
BFHL SR25
Damage 43 - 34
Magazine size 25 + 1

35 + 1 (With Extended Magazine)

Ammunition 762x51mm NATO
Maximum ammunition 42 + 21 rounds (SP)
104 + 26 rounds (SP with Extended Magazine)
Reload time 2.5 seconds loaded
3.3 seconds empty
Rate of fire 360 RPM
Velocity 550 m/s
Recoil
0.5
-0.3 Recoil arrs 0.6
First shot recoil multiplier 2.0×
Recoil descrease per second 6
Spread increase per bullet 0.3
Spread decrease per second 15
Firemodes Semi-Automatic
Faction Law Enforcement Law Enforcement
Kit Professional
"The SR-25 Enhanced Combat Carbine is based on the AR-10 design, with a monolithic top rail. Lower recoil and semi-automatic operation allows rapid shooting."
— In-game description

The SR-25 ECC is a semi-automatic sniper rifle featured in Battlefield Hardline, exclusive to the Law Enforcement Professional. It has a larger magazine size and a higher rate of fire than most of the other semi-autos, but it does slightly less damage and less effective at range.

GalleryEdit

Pre-releaseEdit

TriviaEdit

  • The SR-25 ECC is actually based on the Knights Armament Company SR-25 E2 APC, despite its being named after the Knights Armament Company SR-25 ECC.


TriviaEdit

Battlefield 3Edit

Battlefield HardlineEdit

  • The SR-25 ECC was one of a handful of weapons present in Hardline's June beta files in an unfinished state, but could be equipped if the beta's files were modified to allow their use.[1] Since PunkBuster was not used during the beta, the weapons could be used online in this fashion.
  • In this state, the weapon had a magazine size of 20, its iron sights were untextured, and used Battlefield 4's Mk11 Mod 0 model and icon as placeholders.

ReferencesEdit

  1. Battlefield: Hardline - Hidden guns - Youtube, Uploaded June 15, 2014


External linksEdit

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