Wikia

Battlefield Wiki

Motion Sensor

Talk4
1,736pages on
this wiki
Standard

Motionsensor
Motion Sensor in Battlefield: Bad Company 2
The Motion Sensor is a gadget utilized in the Battlefield Series. It is an integral tool for scouting and collecting real-time intelligence, this portable high-tech device is designed for sensing even the slightest twitch of movement, alerting the owner when an enemy has breached the premises on foot or by vehicle. They can be thrown much like a grenade to help spot enemy infantry and vehicles in its radius. They operate for a short period of time, after which it will no longer detect enemies.

Contents

Battlefield: Bad CompanyEdit

In Battlefield: Bad Company's singleplayer, on the single player level, Crash and Grab, the player starts with motion sensors, along with an MP-443 Grach and HG-2s.

In multiplayer, the MTN-55 is issued to the Recon kit. A kit can carry 3 of them at a time. When thrown, any enemies within the area of effect will appear as a red dot in the game or of a certain icon if they are in a vehicle, like when an enemy player is spotted, as well as inside the mini-map. There is no limit to how many can be thrown at a time; it is common for them to be spammed, as they can be replenished at ammo crates.

Battlefield: Bad Company 2Edit

Motion Sensor sound effects
"An integral tool for scouting and collecting real time intelligence, this portable high tech device is designed for sensing even the slightest twitch of movement alerting an owner when an enemy has breached the premises on foot, or by vehicle."
— In-game description
MotionSensorRadiusBC2
The Motion sensor can detect enemy activity whitin 25 meters radius.
The Motion Sensor returns in Battlefield: Bad Company 2 with many changes. It is still only available to the Recon class and the user can carry 3 of them at a time. The motion sensor displays enemies within its detection radius of 25 meters on the mini-map as red triangles, and has a shorter active time of twenty seconds. Only one of them can be used by a player at any given time; if another is used while the first one is still active it will be replaced by the second one. However the sensors now also send out a beeping noise whenever an enemy is detected, alerting the user in addition to their target. They can also be replenished by ammo boxes from Assault players, and resupplied very quickly. Motion sensors, as their name implies, can only detect motion.
BFBC2 Motion Render
Motion Sensor.
If a player remains still, the motion sensor will be unable to track the player. Paradoxically, motion sensors will detect enemy explosives that are planted (i.e. mines) by placing an icon on the tacmap, but this icon will disappear once the motion sensor has expired. Enemies killed within the range of a motion sensor give the player a 'motion mine assist' worth 20 points, with 10 extra points if the kill was by a squadmate.


Battlefield Play4FreeEdit

Motion Sensor P4F
The Motion Sensor in Battlefield Play4Free

The Motion Sensor is a gadget available for the Recon kit. It works exactly in the same way as it does in the Bad Company series, but has a smaller range and a long recharge time. However, you can both increase range and reduce the time needed to throw a new motion sensor with the Motion Sensor training option. It lasts on the ground for about 30 seconds.

After 2011/09/01 game update players get points for enemies that had been killed while their position was revealed on the mini-map by the Motion Sensor.[1]

Battlefield 3Edit

Motion sensing is retained by the Recon class in the forms of the T-UGS and MAV gadgets. Certain vehicles can also receive Proximity Scan upgrades that allow them to detect nearby infantry.

Battlefield 4Edit

This Section is currently under construction. It may contain little or inaccurate information.
MotionBall
The motion sensor as seen in Battlefield 4.

The Motion Sensor makes another appearance in Battlefield 4 as a gadget for the Recon class. Currently, a maximum of 3 motion sensors can be carried at once.


TriviaEdit

  • When a motion sensor is thrown, it makes a sound when it hits the ground. Hearing the tell-tale 'clink' will tell players that they have been spotted and should take some sort of action.
  • Standing still will not alert the player of their presence (looking around, aiming, using weapons and crouching are not detectable either). This may throw the enemy off, thinking that the player has left the area or been killed.
  • The motion sensor's design resembles that of Battlefield 2142's Motion Mine, though it lacks the arming switch.
  • Any enemies picked up by the motion sensor only appear on the map. Pips will not appear above an enemy's head. This makes the sensor less useful in Hardcore gamemodes as the distinctive bleep is the only giveaway of nearby enemies.

ReferencesEdit

  1. 2011/09/01 Game Update - retrieved September 1, 2011
Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
1,405 Videos on this wiki
Add a video
1 of 7

Photos

Add a Photo
11,655photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki