— Loading Screen
Night Flight is a map in Battlefield 2: Special Forces. It is available with 16, 32 and 64 player variations.
Overview[]
— Game Mode Briefing
On all sizes, this map is an Assault map with the SAS as attackers and Insurgents as defenders.
When a Vehicle Drop is called, the SAS will get an AIL Raider and Insurgents will get a Pickup Truck.
Control Point overview[]
Control Point | 16 (MP) | 16 (SP) | 32 | 64 |
---|---|---|---|---|
Airport Entrance | ||||
Helipad | ||||
Airport Terminal | ||||
Cargo Plane | ||||
Cargo Depot | ||||
Air Control Tower |
' | |
Light vehicle(s) |
|
Insurgent Forces | |
Light vehicle(s) | |
Armored personnel carrier(s) |
16-player version[]
The SAS has an uncapturable main base. The Insurgents start with two control points, and one more is neutral.
The default number of tickets is 120 for the SAS and 100 for the Insurgents.
Helipad[]
The uncapturable SAS base. Its spawn point is in the air and soldiers spawn with the parachute deployed. It spawns an artillery piece, the UAV trailer and Radar Station, as well as three ATV.
Airport Terminal[]
A neutral control point south of the SAS base, in the center-east. It spawns an ATV and a Forklift for both factions.
Cargo Plane[]
An Insurgent control point in the center-west, located inside the cargo plane. The flag itself hangs from the ceiling of the cargo plane.
The control point spawns two ATVs for both factions.
Cargo Depot[]
The Insurgent main base in the far south, with the flag itself hanging from the ceiling of the structure. The control point hosts an artillery piece, radar station and UAV trailer. In addition, it spawns three ATVs and a Pickup Truck. When captured by the SAS, it will spawn three ATVs and an AIL Raider.
32-player version[]
The 32-player version extends the 16-player version with a control point to the south.
The default number of tickets is 220 for the SAS and 200 for the Insurgents.
Helipad[]
The SAS uncapturable base; this time the spawn point is on the ground. The control point hosts two artillery pieces, the UAV trailer and radar station, as well as four ATVs, an AIL Raider and a HMMWV with TOW.
Airport Terminal[]
A neutral control point to the south of the SAS base. For both factions, it spawns an ATV, a Pickup Truck and a Forklift.
Cargo Plane[]
An Insurgent control point in the center-west. For both factions, it spawns three ATVs.
Cargo Depot[]
An Insurgent control point to the southeast of Cargo Plane, and to the southwest of Airport Terminal. It spawns four ATVs for both factions. In addition, for the Insurgents, it spawns a Pickup Truck, while for the SAS it spawns an AIL Raider.
Air Control Tower[]
The Insurgent main base in the far south. It hosts two artillery pieces, the UAV trailer and radar station, as well as an ATV, a Pickup Truck and a BMP 3. If it falls to the SAS, it will spawn an ATV, an AIL Raider, and a HMMWV with TOW.
64-player version[]
The 64-player extends the 32-player version by moving the SAS base eastward.
The default number of tickets is 330 for the SAS and 300 for the Insurgents.
Airport Entrance[]
The SAS main base in the far northeast, hosting two artillery pieces, the UAV trailer and radar station, as well as three ATVs, an AIL Raider and a HMMWV with TOW.
Helipad[]
A neutral control point to the west of Airport Entrance, where the SAS base was located on the 16- and 32- player versions. It now spawns four ATVs for both teams.
Airport Terminal[]
An Insurgent control point to the south of Helipad. For both teams, it spawns two ATVs and a Forklift.
Cargo Plane[]
An Insurgent control point to the west of Airport Terminal. For both teams, it spawns three ATVs and two Pickup Trucks.
Cargo Depot[]
An Insurgent control point to the southeast of Cargo Plane, and to the southwest of Airport Terminal. It spawns four ATVs for both teams.
Air Control Tower[]
The Insurgent main base in the far south. It hosts two artillery pieces, the UAV trailer and radar station, as well as two ATVs, two Pickup Trucks and a BMP 3. If it falls to the SAS, it will spawn two ATVs, two AIL Raiders, and a HMMWV with TOW.
Singleplayer[]
In singleplayer, all flags, except for the SAS base, start under Insurgent control, and some vehicles have been changed.
Helipad[]
The uncapturable SAS main base, spawning an artillery piece, the UAV trailer and radar station, as well as an ATV, an AIL Raider and a Pickup Truck. However, the Pickup Truck is inaccessible due to being placed inside a completely closed building.
Airport Terminal[]
In singleplayer, this control point starts under the Insurgents and spawns an ATV and two Pickup Trucks for both factions.
Cargo Plane[]
This control point still starts under Insurgent control and spawns two ATVs and two Pickup Trucks. Under the SAS, it will spawn two ATVs, a Pickup Truck and an AIL Raider.
Cargo Depot[]
The Insurgent main base. In singleplayer, the flag is located on a flagpole. It hosts an artillery piece, the UAV trailer and radar station, and spawns two ATVs and a Pickup Truck. Under SAS control, it will spawn two ATVs and an AIL Raider.
Gallery[]
Trivia[]
- The map is often misspelled as "Night Fight" even in the Special Forces game manual.
- The Special Forces manual description for the map mentions the MEC Special Forces instead of the Insurgent Forces as the SAS's opponent. As can be seen from three gameplay trailers for Special Forces[1][2][3], the MEC Special Forces were indeed planned for this map, and were only changed to Insurgent Forces on release.
- Both of the above problems have been fixed in the Battlefield 2 Complete Collection manual.[4]
External links[]
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