— In-game description
Nivelle Nights is a map added to Battlefield 1: They Shall Not Pass during the June Update.
On October 31, DICE announced Nivelle Nights will be made available to all Battlefield 1 players. As of the November 2017 update, the map is now in base rotation.
Nivelle Nights is the first multiplayer map focusing primarily on trench combat, as well as the first map set at night.
What would otherwise be a flat field is now excavated with a network of trenches and random craters. The Germans have heavily fortified their defenses, creating complex trenches and installing electric lighting. The French on the other hand are sorely ill-prepared for the battle, having makeshift trenches created and fire pits for light. Many prior attacks have also failed, as evidenced by the wrecks of many French tanks.
All peacetime structures have long been obliterated by barrages. Artillery fire, flares, searchlights, and even infantry can be seen in the distance. Rats may be seen scurrying about the landscape. The moonlit dark is occasionally broken by lanterns, open fires, muzzle flashes, and searchlight beams. Being set in early winter and at night, light snow (also seen in Prise de Tahure) may fall during battle, and a light layer of frost covers the muddied floors of the trenches.
Trench line closest to the French Deployment.
An aid station located partway along one of three French communication trenches between the first and second lines.
Trenchwork on the French side of the map.
Site of a failed mobile offensive, with destroyed tank hulls and barely-standing walls.
A farm with a bridge crossing the creek between Dead Steel and Saint Berthe. An abandoned Char 2C tank is located in the center of the flag, providing a large amount of cover for the occupying team. Climbing on top of the Char 2C tank also provides a viable vantage point over the surrounding area, allowing players to spot and possibly dispatch incoming forces.
Saint Berthe is a destroyed church located to the south of the map. Suffering severe damage from bombing runs, almost nothing of the church remains except its columns. The center of the church features a makeshift road running through it, separating the church to the north and south with the flag sitting toward the center. The south end of the church is largely exposed compared to the north, with only stone columns remaining. Compared to the north, however, it features higher ground due to built up debris, allowing for a better vantage point against the north end. The north end of the church is largely undamaged in comparison, with the roof having been destroyed. A Trench Raider kit is located downhill towards map center.
A German position with a trio of searchlights scanning for aircraft, supported by electrical equipment and a bunker.
German artillery line.
Trench line closest to the German Deployment.
The Frontlines gamemode makes extensive use of the map's trenches during the flag capture phase, with large sections of all four of the major trench lines acting as the capture zones for the off-center flags.
Combat starts around the central bridge at Panthéon Farm, and the low-lying area surrounding it between the ruined church and the tank graveyard. Each team has access to one Cavalry unit.
Each team's A telegraph is located in a "ring" section (large yard with a central raised area) at their respective deployment. Telegraph B is located along a communication trench a short ways away.
Flag layout is symmetric and triangular, similar to St. Quentin Scar. Both teams start with their two closest flags already captured and usable for infantry spawns, a design choice possibly not seen since Battlefield 2142. This leaves the central flags C and D ready for contest.
Illumination flare emplacements for temporary lighting can be found near the center flags. There are four flare emplacements, two to each side of B (Chemin Frontline) for France, and two more to each side of E (Danzig Trench) for Germany. The two flare emplacements for each side aim towards one of the two No Man's Land points, C and D. They are only available when their target point is neutral or under enemy control. When ready to use, a red signal lamp will light up the emplacement. The player has to holdin order to fire the flares.
Using a flare will launch it into the sky, and it will explode after a short moment, creating a burst of light that lights up the environment while also spotting enemies on the map like the Spotting Flare does.
Domination and other small game modes occur in the center of the map, in the section between Dead Steel and Saint Berthe.
- The name of the map is a reference to French Army general Robert Nivelle, who led the army during the Nivelle Offensive (also named after him).
- The name of the ridge that the map takes place in, Chemin des Dames, is French for "the ladies' path".
- The map name is ambiguous and hard to translate in some countries. In the Polish version of the game this map was originally named "Wieczory w Nivelle" ("Evenings in Nivelle"). It wasn't accurate translation as it described the "Nivelle" word as the name of city rather than a French general's name. The map's name was finally changed to "Ofensywa Nivelle'a" ("Nivelle's Offensive") to prevent ambiguity.
- The internal name for this map in Community Test Environment is MP_Trench.
- In Conquest, the B flagpole is canted, possibly the first time this has been done in the series, also showing off the game's cloth physics.
- The infantry seen in the distance use low-quality models of a Brodie helmet-wearing assault and will die in one hit.
- The soldiers' breathing on this map can be seen condensing, including the player's own, which can also be seen in first person. This can also be seen on Prise de Tahure, and on snow maps in the In the Name of the Tsar DLC.