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Nivelle Nights
Nivelle Nights Promotional
Game

Battlefield 1 Icon Battlefield 1

Part of the

World War I

Teams

BF1 French Army Icon French Republic vs. BF1 German Empire Icon German Empire

Date

April 16th - May 9th 1917

Location

Chemin des Dames, France

Terrain

Trenches, No Man's Land

"Chemin des Dames, 1917. As darkness falls over the muddy battlefields around Malmaison and Soupir, French and German batteries prepare yet again to support their troops on the contested ground. The moon, the searchlights, and the artillery lights up the night skies, exposing the vast network of trenches. Bite and hold as your foe will fight for every inch of ground. Strategy and teamwork will overcome those who have neither."
— In-game description

Nivelle Nights is a map added to Battlefield 1: They Shall Not Pass during the June Update.

OverviewEdit

Nivelle Nights is the first multiplayer map focusing primarily on trench combat, as well as the first map set at night.

What would otherwise be a flat field is now excavated with a network of trenches and random craters. All peacetime structures have long been obliterated by barrages. Artillery fire, flares, searchlights, and even infantry can be seen in the distance. Rats may be seen scurrying about the landscape. The moonlit dark is occasionally broken by lanterns, open fires, muzzle flashes, and searchlight beams. Light snow (also seen in Prise de Tahure) may fall during battle.

Lanterns and fire pits illuminate the French trenches, while the German trenches are wired for electric lighting.

Control PointsEdit

show/hide
Control Point Frontlines Conquest Domination Operations Rush
French Deployment BF1 French Army Icon
Peltier Trench E BF1 French Army Icon
Royere Hospital A
Chemin Frontline D B
Dead Steel C A
Panthéon Farm C BF1 Trench Raider Icon BF1 Flame Trooper Icon B
Saint Berthe D C
Danzig Trench B E
Salzbourg Battery F
Salzbourg Trench A BF1 German Empire Icon
German Deployment BF1 German Empire Icon

Peltier TrenchEdit

Trench line closest to the French Deployment.

Royere HospitalEdit

An aid station located partway along one of three French communication trenches between the first and second lines.

Chemin FrontlineEdit

Trenchwork on the French side of the map.

Dead SteelEdit

Site of a failed mobile offensive, with destroyed tank hulls and barely-standing walls.

Panthéon FarmEdit

A farm with a bridge crossing the creek between Dead Steel and Saint Berthe.

Saint BertheEdit

A church, bombed of all but its columns. A Trench Raider kit is located downhill towards map center.

Danzig TrenchEdit

A German position with a trio of searchlights scanning for aircraft, supported by electrical equipment and a bunker.

Salzbourg BatteryEdit

German artillery line.

Salzbourg TrenchEdit

Trench line closest to the German Deployment.

FrontlinesEdit

The Frontlines gamemode makes extensive use of the map's trenches during the flag capture phase, with large sections of all four of the major trench lines acting as the capture zones for the off-center flags.

Combat starts around the central bridge at Panthéon Farm, and the low-lying area surrounding it between the ruined church and the tank graveyard. Each team has access to one Cavalry unit.

Each team's A telegraph is located in a "ring" section (large yard with a central raised area) at their respective deployment. Telegraph B is located along a communication trench a short ways away.

ConquestEdit

Flag layout is symmetric and triangular, similar to St. Quentin Scar. Both teams start with their two closest flags already captured and usable for infantry spawns, a design choice possibly not seen since Battlefield 2142. This leaves the central flags C and D ready for contest.

Each team has one Cavalry unit and one heavy armor spawn. The Trench Raider and Flame Trooper kits appear around the center of the map, to each side of the bridge.

Illumination flare emplacements for temporary lighting can be found near the center flags. There are four flare emplacements, two beside B (Chemin Frontline) for France, and two more to each side of E (Danzig Trench) for Germany. The two flare emplacements for each side aim towards one of the two No Man's Land points, C and D. They are only available when their target point is neutral or under enemy control. When ready to use, a red signal lamp will light up the emplacement.

Using a flare will launch it into the sky, creating a burst of light a short moment after it explodes, while also spotting enemies on the map like other flares in the game.

DominationEdit

Domination and other small game modes occur in the center of the map, in the section between Dead Steel and Saint Berthe.

OperationsEdit

RushEdit

Sector 1Edit

Sector 2Edit

Sector 3Edit

Sector 4Edit

Sector 5Edit

GalleryEdit


TriviaEdit

  • The name of the map is a reference to French Army general Robert Nivelle, who led the army during the Nivelle Offensive (also named after him).
  • The name of the ridge that the map takes place in, Chemin des Dames, is French for "the ladies' path".
  • The map name is ambiguous and hard to translate in some countries. In the Polish version of the game this map was originally named "Wieczory w Nivelle" ("Evenings in Nivelle"). It wasn't accurate translation as it described the "Nivelle" word as the name of city rather than a French general's name. The map's name was finally changed to "Ofensywa Nivelle'a" ("Nivelle's Offensive") to prevent ambiguity.
  • The internal name for this map in Community Test Environment is MP_Trench.
  • In Conquest, the B flagpole is canted, possibly the first time this has been done in the series, also showing off the game's cloth physics.

ReferencesEdit

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