The subject of this article is a recent or unreleased addition to a Battlefield game. It may contain speculation or errors.
Have new, relevant information to add? Why not help out?
|Part of the|
April 16th - May 9th 1917
Chemin des Dames, France
Trenches, No Man's Land
Nivelle Nights is a map added to Battlefield 1: They Shall Not Pass during the June Update.
Nivelle Nights is the first multiplayer map focusing primarily on trench combat, as well as the first map set at night.
What would otherwise be a flat field is now excavated with a network of trenches and random craters. All peacetime structures have long been obliterated by barrages. Artillery fire, flares, searchlights, and even infantry can be seen in the distance. Rats may be seen scurrying about the landscape. The moonlit dark is occasionally broken by lanterns, open fires, muzzle flashes, and searchlight beams. Light snow (also seen in Prise de Tahure) may fall during battle.
Lanterns and fire pits illuminate the French trenches, while the German trenches are wired for electric lighting.
Trench line closest to the French Deployment.
An aid station located partway along one of three French communication trenches between the first and second lines.
Trenchwork on the French side of the map.
Site of a failed mobile offensive, with destroyed tank hulls and barely-standing walls.
A farm with a bridge crossing the creek between Dead Steel and Saint Berthe.
A church, bombed of all but its columns. A Trench Raider kit is located downhill towards map center.
A German position with a trio of searchlights scanning for aircraft, supported by electrical equipment and a bunker.
German artillery line.
Trench line closest to the German Deployment.
The Frontlines gamemode makes extensive use of the map's trenches during the flag capture phase, with large sections of all four of the major trench lines acting as the capture zones for the off-center flags.
Combat starts around the central bridge at Panthéon Farm, and the low-lying area surrounding it between the ruined church and the tank graveyard. Each team has access to one Cavalry unit.
Each team's A telegraph is located in a "ring" section (large yard with a central raised area) at their respective deployment. Telegraph B is located along a communication trench a short ways away.
Flag layout is symmetric and triangular, similar to St. Quentin Scar. Both teams start with their two closest flags already captured and usable for infantry spawns, a design choice possibly not seen since Battlefield 2142. This leaves the central flags C and D ready for contest.
Illumination flare emplacements for temporary lighting can be found near the center flags. There are four flare emplacements, two beside B (Chemin Frontline) for France, and two more to each side of E (Danzig Trench) for Germany. The two flare emplacements for each side aim towards one of the two No Man's Land points, C and D. They are only available when their target point is neutral or under enemy control. When ready to use, a red signal lamp will light up the emplacement.
Using a flare will launch it into the sky, creating a burst of light a short moment after it explodes, while also spotting enemies on the map like other flares in the game.
Domination and other small game modes occur in the center of the map, in the section between Dead Steel and Saint Berthe.
- The name of the map is a reference to French Army general Robert Nivelle, who led the army during the Nivelle Offensive (also named after him).
- The name of the ridge that the map takes place in, Chemin des Dames, is French for "the ladies' path".
- The map name is ambiguous and hard to translate in some countries. In the Polish version of the game this map was originally named "Wieczory w Nivelle" ("Evenings in Nivelle"). It wasn't accurate translation as it described the "Nivelle" word as the name of city rather than a French general's name. The map's name was finally changed to "Ofensywa Nivelle'a" ("Nivelle's Offensive") to prevent ambiguity.
- The internal name for this map in Community Test Environment is MP_Trench.
- In Conquest, the B flagpole is canted, possibly the first time this has been done in the series, also showing off the game's cloth physics.