Onslaught is a game-mode introduced in Battlefield: Bad Company 2 as downloadable content. It was released on June 22, 2010 on the PlayStation Network in North America for $9.99, followed by the European PlayStation Network on June 23 for €8.99/£6.99, and on Xbox Live on June 24 for 800 Microsoft Points. On February 3, 2011, it was announced that the PC version was finally cancelled, along with the development of Battlefield 1943 for the same platform, so as to concentrate all work on the release of Battlefield 3.
Onslaught brings cooperative gameplay to Battlefield for the first time on console. The new game mode puts four players against enemy AI on Valparaiso, Atacama Desert, Isla Inocentes and Nelson Bay – redesigned with new lighting, time of day, added vehicles and other effects. Each map has a dedicated gameplay focus, requiring different levels of teamwork in order to complete the objectives against an onslaught of enemy AI. Vehicle warfare comes to the forefront in Atacama Desert while Nelson Bay focuses squarely on infantry assault. Players can compete in squads and check individual progress via the dedicated Onslaught leaderboards, and will also be able to obtain new achievements and trophies.
Onslaught mode puts 4 players against an initial amount of enemies and often vehicles per flag. Players must destroy all vehicles and kill all enemies in the base to begin capturing the flag. Once the flag starts to go up, enemies will come in large groups through a few different spawn points and spawn infinitely until the flag is captured. If an enemy is in the flags capture radius, the capturing process will be temporarily stalled. Once the flag is captured, the next flag appears and the next part of the map is free to be explored.
Terms of VictoryEdit
Players will win a match once the final flag has been captured.
Terms of DefeatEdit
Players will lose a match once all players in the squad are dead simultaneously.
- Easy - Easiest mode; players have a large amount of health and health regeneration; HUD elements are present
- Normal - Moderate difficulty; players have a moderate amount of health and health regeneration; HUD elements are present
- Hard - Difficult; players have a low amount of health and health regeneration; HUD elements are present
- Hardcore - Impossible; players have low health and no health regeneration; HUD elements are absent; AI is generally more efficient
Points in Onslaught are earned just like they are in multiplayer, with all bonuses and features applying, however, Onslaught points and other statistics like kills are not transferred over to the multiplayer unlocks, achievements/trophies, ranks, and other multiplayer features. The points are, instead, tallied in their own separate leaderboards. It is not possible to view total kills, total deaths or kill/death ratio like in multiplayer stats.
Onslaught mode features a time trial. Every mission is timed and players can attempt to replay missions and get a better time. These times are tallied in the Onslaught Leaderboards.
Enemies only use a select few weapons for each of their kits. The kits have all of the normal kit unlocks available, but the enemies do not always use them. The following list are the weapons that enemies will use against the players. Enemies in the Russian SPECACT uniforms indicate "elite" enemies, which are faster to react and will destroy the player's cover.
- G3 (always bare)
- AN-94 Abakan (with red dot sight or 4X Rifle Scope)
- GP-30 Grenade Launcher (with AN-94 only)
Players in each Onslaught mission have a variation of vehicles available to them, but most of them are only available at certain spawn points.
- UH-60 Black Hawk (only spawns at US deployment)
- Quad Bike (only spawns at US deployment)
- Patrol Boat (spawns at US deployment and at flag Alpha)
- AH-64 Apache (only spawns at US deployment)
- M1A2 Abrams (spawns at US deployment and at flag Alpha)
- HMMWV (one with an MG and another with a TOW. Spawns at US deployment, TOW variant only, and at flags Alpha and Bravo.)
Enemies have a much larger arsenal of vehicles. They often appear as scripted events, like capturing a flag or killing the initial amount of enemies in a base.
- KORD (one at flag Alpha without a ballistic shield, ones with ballistic shields at all three subsequent flags)
- 9M133 Kornet (one at flag Alpha and one at Bravo)
- 2 BMD-3s (upon capture of flag Alpha and upon arriving at flag Delta)
- 2 GAZ-3937 Vodniks (both upon arrival at flag Charlie, can be captured by players)
- Mark V Patrol Boat (along the way to flag Bravo)
- KORD (two with a ballistic shield at flags Alpha and Bravo, one without a shield at a green two-story building behind flag Charlie)
- BMD-3 (upon arrival at flag Bravo)
- CAV (upon arrival at flag Charlie, can be captured by players)
- Mi-28 Havoc (upon killing of non-paratrooper enemies at flag Alpha)
- BMD-3 (upon killing initial enemies at the third flag)
- KORD (one without a ballistic shield at flag Alpha, two with a ballistic shields at flag Bravo, and another at flag Charlie)
- 9M133 Kornet (appears at all three flags)
- QLZ-87 Auto GL (one mounted by flag Alpha)
- T-90 (arrives after destruction of BMD-3s at flag Alpha, two others spawn after capturing flag Alpha, one by flag Bravo, the other by the wrecked ship. Final T-90 spawns after capturing flag Bravo)
- Mi-28 Havoc (spawns after destruction of the BMD-3 and T-90 at flag Bravo, and after destruction of the BMD-3 or T-90 at flag Charlie)
- BMD-3 (spawns after beginning of mission timer by flag Alpha, also spawns after capture of flags Alpha and Bravo
- BMD-3 Bakhcha AA (spawns after beginning of mission timer by flag Alpha)
- KORD (appears around all three flags)
- 9M133 Kornet (appears around all three flags)
- QLZ-87 Auto GL (one at flag Charlie)
- ZU-23-2 (positioned on buildings at flags Alpha and Bravo)