The subject of this article is a recent or unreleased addition to a Battlefield game. It may contain speculation or errors.
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Operations is a new gamemode introduced in Battlefield 1. The objective of the gamemode is for the attacking team to push the frontline forward until they conquer the map while the defenders must reinforce and keep hold of it.
"Operations" is an asymmetric gamemode best described as a combination of the Conquest Assault and Rush gamemodes, combining the territory control of the former with the focused fighting of the latter, yet expanding on both with historical narrative and long-form gameplay across multiple chapters. 40- and 64-player variants are available for each operation.
The Attacking team fields three battalions with which to capture all maps within an operation. If a battalion falls in battle, the next battalion resumes attack on the same sector with a Behemoth supporting them. Should a single battalion manage to secure a map, the defenders may acquire their own Behemoth to meet them at the next map.
Attacker battalions number 150 soldiers each for the 64-player mode, and a lesser number for 40-player matches. Should tickets be drained, the attackers lose a battalion, unless they are actively contesting a control point.
Attackers can replenish tickets by securing a sector. Any remaining defenders within a captured sector are automatically spotted, and when killed grant 2–3 tickets back to the attacking team, encouraging defenders to retreat rather than dig in. Tickets can also be restored by reviving fallen allies.
Similar to Rush, Operations divides each map into a number of sectors, each containing two or three control points. Attackers must capture all control points within a sector to secure it. Defenders must protect each sector against capture, or retreat further back. Upon securing a sector, both teams receive a 3-point rating on their performance; these are totaled at the end of the operation.
If the last sector in a map is taken, the attackers advance to the next map in the operation. If the last map in an operation is conquered, the attackers win.
Defenders must prevent all control points in each sector from being captured by the attackers. So long as the sector is still held by the defenders, they may still recapture any lost flags. Control Points do not function as spawn points.
A wide variety of vehicles—comparable to Conquest Large gamemode—is available to the teams.
List of OperationsEdit
Oil of EmpiresEdit
- Fao Fortress – Al-Faw Peninsula
- Suez Canal – Western Banks of the Canal
- Sinai Desert – East of El-Jifar