BF1 Check green

For other uses of "Operation", see Operation (Disambiguation)
This item has a Codex entry: Breakthrough at Last

Operations is a new gamemode introduced in Battlefield 1. The objective of the gamemode is for the attacking team to push the frontline forward until they conquer the map while the defenders must reinforce and keep hold of it.[1]


"Operations" is an asymmetric gamemode best described as a combination of the Conquest Assault and Rush gamemodes, combining the territory control of the former with the focused fighting of the latter, yet expanding on both with historical narrative and long-form gameplay across multiple chapters. The gamemode allows for a maximum of 64 players.


The Attacking team fields three battalions with which to capture all maps within an operation. If a battalion falls in battle, the next battalion resumes attack on the same sector with a Behemoth supporting them. Should a single battalion manage to secure a map, the defenders may acquire their own Behemoth to meet them at the next map.


Attacker battalions number 250 soldiers each. Should tickets be drained, the attackers lose a battalion, unless they are actively contesting a control point.

Attackers can replenish 50 tickets by securing a sector. Any remaining defenders within a captured sector are automatically spotted, and when killed grant three additional ticket per kill. Alternatively, if the defenders make a successful retreat, they will be awarded with full health and replenished ammunition. This encourages the defenders to retreat rather than dig in. Tickets can also be restored by reviving fallen allies.


Similar to Rush, Operations divides each map into a number of sectors, each containing two or three control points. Attackers must capture all control points within a sector to secure it.

Defenders must protect each sector by preventing all control points from being fully captured. Even if the attacking team has all control points, defenders can continue holding the sector by contesting a control point. If a sector is captured, defenders must retreat further back—a successful retreat replenishes a defender's ammunition and health, and grants an experience award.

Upon securing a sector, defenders are given a chance to retreat to the next sector, while attackers must clear the secured sector before they can attack the next one. Both teams receive a 3-point rating on their performance; these are totaled at the end of the operation. Attackers earn a victory for the round if the last sector in a map is captured, while defenders earn a victory for each attacker battalion defeated. If the last map in an operation is conquered, the attackers win the match.

Control PointsEdit

Defenders must prevent all control points in each sector from being captured by the attackers. So long as the sector is still held by the defenders, they may still recapture any lost flags. A sector is not considered secured until all control points are held and cleared of defenders. Control Points function as spawn points for the team that currently holds them.


A wide variety of vehicles—comparable to Conquest Large gamemode—is available to the teams.

List of OperationsEdit

Battlefield 1 Turning Tides Operation

Operations menu as of the release of Turning Tides (1st wave), with "Gallipoli" selected

Four Operations are available for play in the base game, along with an additional four in expansion packs, each chronicling a different front or offensive of the war. Most of the Operations are based off of engagements late into the war, such as the Meuse-Argonne and the Spring Offensives of 1918. The length of each Operation differs from one another, with Oil of Empires being the longest with 13 sectors across 3 maps and Red Tide being the shortest with 7 sectors across 2 maps.

Beyond The MarneEdit

BF1 Operations Beyond the Marne Map
"By July 1918 the German army had total control of the Soissons-Château-Thierry roads. These were vital lifelines for the German soldiers based in the Marne salient. Fearing an offensive in this region, the French planned to force the Germans out of this area. They would make use of one this war's most brilliant new weapons: tanks."

— In-game description

Beyond The Marne tells of the Aisne-Marne counteroffensive during the Second Battle of the Marne in 1918 with the French Army up against the Imperial German Army on Soissons and Rupture. The French are given 3 Battalions to complete the Operation. There are 8 sectors in total.


Brusilov OffensiveEdit

Battlefield 1 Operations Brusilov Offensive
This item has a Codex entry: Brusilov Offensive
"1916. the Eastern Front is locked in a stalemate. After several failed and expensive campaigns, the Russians were unwilling to attack, while the Austro-Hungarians were content to hold the line. Germany battled the Allies in France and Belgium, but the Allies needed to attack the Central Powers on both fronts. So the under-resourced Russian Army was pressed to find new methods to break down the superior Hapsburg forces that had long resisted them."

— In-game description

Brusilov Offensive is one of two Operations to be included in the In the Name of the Tsar expansion pack. It is based off the Brusilov Offensive (also known as the June Advance) that occurred between June and September 1916 and focuses on the Russian Army's attack on the Central Powers, namely Austria-Hungary, in the Kingdom of Galicia and Lodomeria. There are 8 sectors in total.


Conquer HellEdit

BF1 Operations Conquerhell Map
This item has a Codex entry: Conquer Hell
"The US Army's attack along the river Meuse would be the first time most of these so called "Doughboys" had witnessed real combat. Though this assault came as a surprise to the Central Powers, the German Army was an experienced, elite force, ready for anything."

— In-game description

Conquer Hell is centered around the Meuse-Argonne Offensive, the largest offensive in US military history, pitting the United States Army against the Imperial German Army near the end of the war. The Operation features the maps Ballroom Blitz and Argonne Forest, and the Americans have 3 Battalions to complete the Operation. There are 9 sectors in total.



Devil's AnvilEdit

BF1 Operations Devil's Anvil Map
"For centuries, the city of Verdun had been a symbol of French strength. However, in 1916, the defenses around the city were neglected in this quiet sector. But then at dawn on February 21st a sudden infernal barrage of 1 million shells hammered Verdun turning it into the Devil's Anvil."

— In-game description

Devil's Anvil features the Battle of Verdun, one of the biggest and longest-lasting battles of the Great War, where the Imperial German Army attacks the French Army. The Operation includes the maps Verdun Heights and Fort De Vaux, along with 3 Battalions available to complete the Operation. There are 8 sectors in total.



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This item has a Codex entry: Operation Gallipoli
Battlefield 1 Operations Gallipoli Maps


Iron WallsEdit

BF1 Operations Ironwalls Map
This item has a Codex entry: Iron Walls
"On the anniversary of their humiliating defeat at Caporetto, the Italian Army launched a huge assault to win back the land they had lost from the now well prepared Austro-Hungarians. This would be the ultimate test for both of these courageous armies."

— In-game description

Iron Walls is based off of the Italian offensive during the Battle of Vittorio Veneto, the final engagement of the Italian front. The Kingdom of Italy battles the Austro-Hungarian Empire on Monte Grappa and Empire's Edge, with the Italians having 3 Battalions available to complete the Operation. This is the second longest Operation, with 11 total Sectors.




BF1 Operations Kaiserschlacht Map
This item has a Codex entry: Kaiserschlacht
"The defeat of Russia in the east allowed Germany to concentrate its forces for one massive assault on the British sectors. The initial "hurricane" bombardment was heard from as far away as London. General Ludendorff then ordered his stormtroopers to attack the enemy trench lines."

— In-game description

Kaiserschlacht (German: Kaiser's Battle) follows Operation Michael of the German's 1918 Spring Offensive. Imperial German Army forces attack the British Army defenses at St. Quentin Scar and Amiens, possessing 3 Battalions to complete the Operation. The Operation holds 9 Sectors in total.



Oil of EmpiresEdit

BF1 Operations Oilofempires Map
This item has a Codex entry: Oil of Empires
"With war on the horizon, British high command recognized that a new mechanized conflict was inevitable. Fuel for these new machines of war came from lands dominated by the Ottomans. These regions also held vital trade routes and strategic positions, controlling them was therefore a critical step in winning the war."

— In-game description

Oil of Empires chronicles the British Empire's efforts to control oil supplies in the Middle Eastern Theater, including the Fao Landing and Raid on the Suez Canal. The British Army attacks Ottoman defenses at Fao Fortress, Sinai Desert, and Suez Canal, with 3 Battalions to complete the Operation. This is the longest Operation, with 13 Sectors across 3 maps.


  • Fao Fortress – Al-Faw Peninsula - 4 Sectors
  • Suez – Western Banks of the Canal - 5 Sectors
  • Sinai Desert – East of El-Jifar - 4 Sectors


Red TideEdit

Battlefield 1 Operation Red Tide
This item has a Codex entry: Operation Red Tide
"Russia, 1919. A civil war rages between the revolutionary Bolsheviks and the anti-communist White Armies. On the banks of the great Volga River, the town of Tsaritsyn stands as one of Russia's most important industrial centers and the gateway to central Russia. Having laid siege to Tsaritsyn on three previous occasions, the White Army, now aided by British tanks and planes, finally succeeded in capturing the town. These counter-revolutionaries, mostly Cossacks and old Imperial forces, hope to use this victory to secure southern Russia and ultimately launch an assault on Moscow, the seat of Bolshevik power. However, the Red Army with its radical but popular ideologies still controlled the central regions. This meant that most of the country's oil and grain were under Bolshevik control. With winter fast approaching, the Bolsheviks thought that the White Army would be too weak to hold the town for much longer."

— In-game description

Red Tide is an Operation featured in the game's In the Name of the Tsar expansion pack. The Operation primarily focuses on the Russian Civil War, with the communist Red Army crossing through the Volga River and fighting their way into the city of Tsaritsyn against the tsarist White Army. There are 7 sectors in total.




Image Name Criteria Achievement Points Trophy Type
Operations Operations Win 1 Operation in Multiplayer 10G Bronze Trophy
The Revolution is Coming The Revolution is Coming Play all "In the Name of the Tsar" operations 25G Bronze Trophy

Operation Campaigns Edit

Operation Campaign EOR
"Operation Campaigns expands on the fan-favorite Operations and its frontline clashes between attackers and defenders. Operations you already know are stringed together to create an even vaster and more epic way of playing Battlefield 1. When an Operation Campaign is active, you can take on the Operations it consists of, and if you complete enough matches and score enough points you’ll be rewarded."


Operation Campaigns is a time-limited event that player need to be play on selected Operations and get the point for special Battlepack.

Eastern Storm Edit

This item has a Codex entry: Eastern Storm

Eastern Storm is the first Operation Campaign combined between Brusilov Offensive and Red Tide. It was active between 8 November 2017 to 22 November 2017.[2]

Fall of Empires Edit

This item has a Codex entry: Fall of Empires

Fall of Empires is the second Operation Campaign combined between Conquer Hell and Iron Walls. It was active between 22 November 2017 to 6 December 2017.[3]

Fire and Ice Edit

This item has a Codex entry: Fire and Ice

Beginning of the End Edit

This item has a Codex entry: Beginning of the End


  • Both the 64 and 40 player modes original granted the attackers 150 tickets until the 1.04 update. Additionally when securing sectors, only 30 tickets were awarded for both modes. Killing retreating defenders originally only awarded 2 tickets per kill. These changes were made because, according to DICE, the defenders won more often than the attackers.
  • The December 2016 patch reduced appearances of the Behemoths in certain situations, such as when defenders have been swept off a map by the attackers' last battalion.
  • When the game originally launched, all players had to exit out of a server once an operation ended as there was no rotation implemented for Operations unlike other the game modes.
  • As of the May 2017 patch for the game, a limited rotation exists where players switch sides and play the same operation again after it ends.
  • Patch 1.15 which was released on October 12, 2017 removed the 40-player variant of Operations. This was done to reduce the odds of matchmaking empty lobbys. The 40-player variant differed from the 64-player variant by issueing 200 tickets to attackers instead of 250. Additionally Attackers gained 30 tickets after capturing a sector instead of 50.

Related GamemodesEdit


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