Operations is a new gamemode introduced in Battlefield 1. The objective of the gamemode is for the attacking team to push the frontline forward until they conquer the map while the defenders must reinforce and keep hold of it.
"Operations" is an asymmetric gamemode best described as a combination of the Conquest Assault and Rush gamemodes, combining the territory control of the former with the focused fighting of the latter, yet expanding on both with historical narrative and long-form gameplay across multiple chapters. 40- and 64-player variants are available for each operation.
The Attacking team fields three battalions with which to capture all maps within an operation. If a battalion falls in battle, the next battalion resumes attack on the same sector with a Behemoth supporting them. Should a single battalion manage to secure a map, the defenders may acquire their own Behemoth to meet them at the next map.
Attacker battalions number 250 soldiers each for the 64-player mode, and 200 tickets for 40-player matches. Should tickets be drained, the attackers lose a battalion, unless they are actively contesting a control point.
Attackers can replenish 50 tickets by securing a sector in the 64-player mode, 30 tickets in the 40-player mode. Any remaining defenders within a captured sector are automatically spotted, and when killed grant three additional ticket per kill. Alternatively, if the defenders make a successful retreat, they will be awarded with full health and replenished ammunition. This encourages the defenders to retreat rather than dig in. Tickets can also be restored by reviving fallen allies.
Similar to Rush, Operations divides each map into a number of sectors, each containing two or three control points. Attackers must capture all control points within a sector to secure it.
Defenders must protect each sector by preventing all control points from being fully captured. Even if the attacking team has all control points, defenders can continue holding the sector by contesting a control point. If a sector is captured, defenders must retreat further back—a successful retreat replenishes a defender's ammunition and health, and grants an experience award.
Upon securing a sector, defenders are given a chance to retreat to the next sector, while attackers must clear the secured sector before they can attack the next one. Both teams receive a 3-point rating on their performance; these are totaled at the end of the operation. Attackers earn a victory for the round if the last sector in a map is captured, while defenders earn a victory for each attacker battalion defeated. If the last map in an operation is conquered, the attackers win the match.
Defenders must prevent all control points in each sector from being captured by the attackers. So long as the sector is still held by the defenders, they may still recapture any lost flags. A sector is not considered secured until all control points are held and cleared of defenders. Control Points function as spawn points for the team that currently holds them.
A wide variety of vehicles—comparable to Conquest Large gamemode—is available to the teams.
List of OperationsEdit
Four Operations are available for play, along with an additional two in expansion packs, each chronicling a different front or offensive of the war. Most of the Operations are based off of engagements late into the war, such as the Meuse-Argonne and the Spring Offensives of 1918.
The length of each Operation differs from one another, with Oil of Empires being the longest with 13 sectors across 3 maps and Beyond the Marne and Devil's Anvil both being the shortest with 8 sectors across 2 maps.
Beyond The Marne Edit
Conquer Hell is based off of the Meuse-Argonne Offensive, the largest offensive in US military history, pitting the United States Army against the Imperial German Army near the end of the war. The Operation features the maps Ballroom Blitz and Argonne Forest, and the Americans have 3 Battalions to complete the Operation. There are 9 sectors in total.
Devil's Anvil Edit
Iron Walls is based off of the Italian offensive during the Battle of Vittorio Veneto, the final engagement of the Italian front. The Kingdom of Italy battles the Austro-Hungarian Empire on Monte Grappa and Empire's Edge, with the Italians having 3 Battalions available to complete the Operation. This is the second longest Operation, with 11 total Sectors.
Kaiserschlacht (German: Kaiser's Battle) follows Operation Michael of the German's 1918 Spring Offensive. Imperial German Army forces attack the British Army defenses at St. Quentin Scar and Amiens, possessing 3 Battalions to complete the Operation. The Operation holds 9 Sectors in total
Oil of EmpiresEdit
Oil of Empires chronicles the British Empire's efforts to control oil supplies in the Middle Eastern Theater, including the Fao Landing and Jifjafa raid. The British Army attacks Ottoman defenses at Fao Fortress, Sinai Desert, and Suez Canal, with 4 Battalions to complete the Operation. This is the longest Operation, with 13 Sectors across 3 maps.
- Fao Fortress – Al-Faw Peninsula - 4 Sectors
- Suez – Western Banks of the Canal - 5 Sectors
- Sinai Desert – East of El-Jifar - 4 Sectors
- Both the 64 and 40 player modes original granted the attackers 150 tickets until the 1.04 update. Additionally when securing sectors, only 30 tickets were awarded for both modes. Killing retreating defenders originally only awarded 2 tickets per kill. These changes were made because according to DICE the defenders won more often then the attacker.
- The December 2016 patch reduced appearances of the Behemoths in certain situations, such as when defenders have been swept off a map by the attackers' last battalion.